Player Matchup

Horus
Horus
 
Horus
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
CobraKing2163
Zeus
Level 83
God Stats
1W - 5L
1,574 SR
Queue Stats
105W - 125L
1,443 Elo+
Solo
Xing Tian
Xing Tian
KGKnights007
Xing Tian
Level 129
God Stats
4W - 2L
1,533 SR
Queue Stats
99W - 112L
1,394 Elo+
Solo
Anhur
Anhur
KStradaG
Anhur
Level 145
God Stats
11W - 5L
1,500 SR
Queue Stats
204W - 213L
1,429 Elo+
Solo
Tsukuyomi
Tsukuyomi
Tatanwarrior1
Tsukuyomi
Level 155
God Stats
12W - 15L
1,509 SR
Queue Stats
276W - 273L
1,502 Elo+
Solo
Team Averages
Level 122
1,523 SR
1,454 Elo+

VS

Team Averages
Level 92
1,507 SR
1,478 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
GD Killa BTA
Freya
Level 72
God Stats
24W - 22L
1,536 SR
Queue Stats
435W - 389L
1,502 Elo+
Solo
Bakasura
Bakasura
MachoKen
Bakasura
Level 64
God Stats
4W - 5L
1,429 SR
Queue Stats
30W - 34L
1,475 Elo+
Solo
Aphrodite
Aphrodite
NosoyGabito
Aphrodite
Level 127
God Stats
56W - 43L
1,590 SR
Queue Stats
518W - 519L
1,476 Elo+
Solo
Chaac
Chaac
Reaper9559
Chaac
Level 69
God Stats
5W - 5L
1,482 SR
Queue Stats
204W - 200L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
3 / 1 / 8
6,830
525
5,982
13,040
8,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

1
0 / 0 / 0
2,678
206
0
0
0
Xing Tian
KGKnights007
Xing Tian
9
0 / 6 / 1
5,396
415
1,936
13,220
4,848
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
KStradaG
Anhur
10
3 / 1 / 7
6,613
509
11,042
9,755
3,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tsukuyomi
Tatanwarrior1
Tsukuyomi
13
5 / 2 / 2
7,347
565
7,428
8,847
3,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 3 / 2
6,716
517
5,120
12,319
6,187
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

11
1 / 5 / 3
6,774
521
6,424
9,533
2,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bakasura
MachoKen
Bakasura
14
2 / 1 / 1
7,500
577
3,306
10,386
3,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Aphrodite
NosoyGabito
Aphrodite
14
1 / 2 / 2
7,589
584
5,156
8,503
3,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
12
5 / 0 / 2
8,217
632
7,446
7,699
5,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
11
Kills
10
10
Deaths
11
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
3
1
8
7
W
Cthulhu
 
Cthulhu
1
3
2
0.67
L
0
0
0
0
W
1
5
3
0.5
L
Xing Tian
KGKnights007
Xing Tian
0
6
1
0.08
L
Anhur
KStradaG
Anhur
3
1
7
6.5
W
Bakasura
MachoKen
Bakasura
2
1
1
2.5
W
Aphrodite
NosoyGabito
Aphrodite
1
2
2
1
W
Chaac
5
0
2
6
L
Tsukuyomi
Tatanwarrior1
Tsukuyomi
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,388
Damage
27,452
44,862
Taken
48,440
20,689
Mitigated
21,241
13,645
Healing
16,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,982
2,140
708
5,449
13,040
8,685
0
5,585
7,054
0
18,808
W
Cthulhu
 
Cthulhu
5,120
319
1,639
1,752
12,319
6,187
216
0
12,319
18,330
0
L
0
0
0
0
0
0
0
0
0
0
0
W
6,424
1,589
0
1,909
9,533
2,829
399
0
9,533
32,660
622
L
Xing Tian
KGKnights007
Xing Tian
1,936
160
0
0
13,220
4,848
0
2,859
10,067
24,156
0
L
Anhur
KStradaG
Anhur
11,042
6,031
0
3,495
9,755
3,536
581
4,798
4,569
0
45,618
W
Bakasura
MachoKen
Bakasura
3,306
2,304
0
2,495
10,386
3,990
248
104
10,282
0
56,232
W
Aphrodite
NosoyGabito
Aphrodite
5,156
0
897
4,484
8,503
3,198
0
366
8,137
61,467
0
W
Chaac
7,446
1,865
0
2,867
7,699
5,037
711
1,466
6,233
375
45,925
L
Tsukuyomi
Tatanwarrior1
Tsukuyomi
7,428
1,951
0
3,993
8,847
3,620
0
3,061
5,526
0
55,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,864
Gold Earned
36,796
189
Minions Killed
371
0
Camps Cleared
0
961,493
Distance Traveled
1,291,637
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,830
525
16
1
0
269,347
2
W
Cthulhu
6,716
517
27
2
0
234,201
3
L
Zeus
2,678
206
0
0
0
0
0
W
Freya
6,774
521
55
4
0
247,008
2
L
Xing Tian
5,396
415
24
2
0
198,732
0
L
Anhur
6,613
509
66
5
0
214,585
0
W
Bakasura
7,500
577
121
9
0
313,671
2
W
Aphrodite
7,589
584
94
7
0
241,013
0
W
Chaac
8,217
632
74
6
0
255,744
0
L
Tsukuyomi
7,347
565
83
6
0
278,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role