Player Matchup

Geb
Geb
Pandamournia
Geb
Level 96
God Stats
11W - 7L
1,163 SR
Queue Stats
59W - 42L
1,257 Elo+
Solo
Bastet
Bastet
Prodigy cld
Bastet
Level 41
God Stats
2W - 1L
1,789 SR
Queue Stats
187W - 186L
1,433 Elo+
Solo
Ra
Ra
geckotamer
Ra
Level 154
God Stats
33W - 37L
1,410 SR
Queue Stats
211W - 211L
1,515 Elo+
Solo
Team Averages
Level 97
1,454 SR
1,402 Elo+

VS

Team Averages
Level 73
1,400 SR
1,455 Elo+
Nu Wa
Nu Wa
IHitMyChildren
Nu Wa
Level 68
God Stats
39W - 29L
1,532 SR
Queue Stats
43W - 39L
1,426 Elo+
Party 1
Ravana
Ravana
SoulAceZAceSoul
Ravana
Level 123
God Stats
20W - 15L
1,415 SR
Queue Stats
264W - 266L
1,511 Elo+
Party 1
Nike
Nike
avatar42069
Nike
Level 28
God Stats
2W - 3L
1,252 SR
Queue Stats
39W - 56L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
6,715
672
4,839
8,679
7,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
10
0 / 1 / 0
6,864
686
4,889
7,429
2,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 3 / 0
6,942
694
4,983
5,338
1,687
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 4
7,230
723
6,724
2,808
936
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

11
4 / 0 / 1
7,886
789
7,378
6,601
4,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 0 / 3
7,321
732
4,910
9,447
6,500
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
13
0
Kills
5
5
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
0
4
2
L
0
1
0
0
L
Bastet
0
1
0
0
W
4
0
1
4.5
W
1
0
3
2.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,711
Damage
19,012
21,446
Taken
18,856
11,733
Mitigated
11,539
4,377
Healing
4,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,724
2,557
0
624
2,808
936
548
1,118
1,600
30,468
0
L
4,839
666
0
339
8,679
7,564
0
3,049
5,161
18,148
0
L
Bastet
4,889
1,179
0
1,877
7,429
2,482
0
2,437
4,703
0
22,451
W
7,378
1,383
0
3,869
6,601
4,103
53
2,939
3,390
0
27,216
W
4,910
342
0
0
9,447
6,500
0
4,982
3,964
0
19,202
L
4,983
50
1,401
760
5,338
1,687
0
1,753
3,419
40,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,521
Gold Earned
22,437
127
Minions Killed
112
0
Camps Cleared
0
532,673
Distance Traveled
569,814
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,230
723
42
4
0
183,279
0
L
Geb
6,715
672
16
2
0
163,897
0
L
Bastet
6,864
686
36
4
0
203,231
0
W
Ravana
7,886
789
46
5
0
198,361
0
W
Nike
7,321
732
24
2
0
188,174
0
L
Ra
6,942
694
75
8
0
165,545
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role