Player Matchup

Olorun
Olorun
BeheldKarma1090
Olorun
Level 70
God Stats
40W - 23L
1,516 SR
Queue Stats
126W - 118L
1,522 Elo+
Solo
Ymir
Ymir
IamDeku95
Ymir
Level 68
God Stats
0W - 1L
1,592 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Merlin
Merlin
THEWZRDOFAZ
Merlin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bakasura
Bakasura
azkidd44
Bakasura
Level 59
God Stats
0W - 2L
1,236 SR
Queue Stats
1W - 2L
1,163 Elo+
Party 1
Sun Wukong
Sun Wukong
oElPapiChulo
Sun Wukong
Level 28
God Stats
0W - 1L
1,276 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 46
1,424 SR
1,437 Elo+

VS

Team Averages
Level 162
1,416 SR
1,489 Elo+
Chernobog
Chernobog
DungeonHammy
Chernobog
Level 118
God Stats
27W - 12L
1,632 SR
Queue Stats
130W - 99L
1,513 Elo+
Solo
Chaac
Chaac
GRIMM6-REAPER
Chaac
Level 123
God Stats
1W - 0L
1,155 SR
Queue Stats
60W - 68L
1,452 Elo+
Solo
Nu Wa
Nu Wa
Neo456823
Nu Wa
Level 184
God Stats
45W - 37L
1,476 SR
Queue Stats
512W - 482L
1,517 Elo+
Solo
Charybdis
Charybdis
WisdomCat21
Charybdis
Level 159
God Stats
1W - 1L
1,188 SR
Queue Stats
74W - 81L
1,491 Elo+
Solo
Chronos
Chronos
george_adriano
Chronos
Level 226
God Stats
8W - 9L
1,626 SR
Queue Stats
361W - 357L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 0
8,934
470
8,489
16,085
6,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
11
0 / 3 / 1
6,843
360
1,644
14,472
6,317
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
12
0 / 4 / 1
6,989
368
3,326
10,116
3,190
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bakasura
azkidd44
Bakasura
13
0 / 5 / 1
7,772
409
6,476
22,785
8,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
oElPapiChulo
Sun Wukong
11
0 / 2 / 1
7,035
370
1,849
10,930
6,729
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DungeonHammy
Chernobog
17
3 / 0 / 3
10,690
563
5,733
13,663
5,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
2 / 0 / 3
11,587
610
11,861
18,303
20,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nu Wa
Neo456823
Nu Wa
17
5 / 0 / 1
11,140
586
17,995
5,169
1,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
WisdomCat21
Charybdis
18
4 / 1 / 5
11,890
626
13,692
11,969
6,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

15
3 / 1 / 6
9,807
516
7,205
12,186
6,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
2
Kills
17
17
Deaths
2
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
Chernobog
DungeonHammy
Chernobog
3
0
3
4.5
W
2
0
3
3.5
L
Ymir
0
3
1
0.17
W
Nu Wa
Neo456823
Nu Wa
5
0
1
5.5
L
Merlin
0
4
1
0.13
W
Charybdis
WisdomCat21
Charybdis
4
1
5
6.5
L
Bakasura
azkidd44
Bakasura
0
5
1
0.1
W
3
1
6
6
L
Sun Wukong
oElPapiChulo
Sun Wukong
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,784
Damage
56,486
74,388
Taken
61,290
31,061
Mitigated
40,099
12,716
Healing
19,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,489
3,534
187
5,700
16,085
6,259
0
6,553
8,950
73,852
0
W
Chernobog
DungeonHammy
Chernobog
5,733
3,804
0
4,166
13,663
5,444
1,890
2,303
11,290
0
94,488
W
11,861
2,016
0
6,489
18,303
20,132
874
2,641
14,807
0
95,681
L
Ymir
1,644
0
312
2,766
14,472
6,317
0
3,200
10,796
26,975
0
W
Nu Wa
Neo456823
Nu Wa
17,995
3,978
95
1,696
5,169
1,978
4,252
1,537
3,562
86,583
0
L
Merlin
3,326
868
0
128
10,116
3,190
0
2,524
7,159
38,848
0
W
Charybdis
WisdomCat21
Charybdis
13,692
7,654
0
5,156
11,969
6,497
4,970
3,337
8,632
0
122,464
L
Bakasura
azkidd44
Bakasura
6,476
4,000
0
3,057
22,785
8,566
0
8,925
13,338
0
55,492
W
7,205
1,809
201
2,115
12,186
6,048
3,581
3,641
8,349
47,386
0
L
Sun Wukong
oElPapiChulo
Sun Wukong
1,849
354
0
566
10,930
6,729
0
1,769
8,945
0
31,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,573
Gold Earned
55,114
369
Minions Killed
654
0
Camps Cleared
0
1,839,823
Distance Traveled
1,685,077
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,934
470
117
6
0
356,197
5
W
Chernobog
10,690
563
127
7
0
397,609
4
W
Chaac
11,587
610
141
7
0
286,792
0
L
Ymir
6,843
360
37
2
0
359,521
0
W
Nu Wa
11,140
586
129
7
0
342,215
0
L
Merlin
6,989
368
56
3
0
327,459
0
W
Charybdis
11,890
626
185
10
0
334,633
0
L
Bakasura
7,772
409
116
6
0
428,300
0
W
Chronos
9,807
516
72
4
0
323,828
2
L
Sun Wukong
7,035
370
43
2
0
368,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role