Player Matchup

Danzaburou
Danzaburou
Bronze V
Jxstt
Danzaburou
Bronze V
Level 106
God Stats
1W - 5L
1,577 SR
Queue Stats
4W - 8L
1,469 MMR
Solo
Ganesha
Ganesha
Gold V
Notorious_Nom
Ganesha
Gold V
Level 127
God Stats
2W - 5L
1,411 SR
Queue Stats
165W - 176L
1,399 MMR
Solo
Chang'e
Chang'e
Gold V
Saraxyia
Chang'e
Gold V
Level 157
God Stats
3W - 5L
1,712 SR
Queue Stats
193W - 195L
1,422 MMR
Solo
Jormungandr
Jormungandr
Gold IV
Thugnificent960
Jormungandr
Gold IV
Level 138
God Stats
1W - 2L
1,171 SR
Queue Stats
324W - 320L
1,199 MMR
Solo
Pele
Pele
Silver I
theepraetorian
Pele
Silver I
Level 88
God Stats
10W - 12L
1,624 SR
Queue Stats
87W - 91L
1,203 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,499 SR
1,338 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,578 SR
1,342 MMR
Kuzenbo
Kuzenbo
Gold V
Edgorilla0913
Kuzenbo
Gold V
Level 125
God Stats
3W - 4L
1,615 SR
Queue Stats
270W - 262L
1,232 MMR
Party 1
Anubis
Anubis
Gold III
Guiltycrown805
Anubis
Gold III
Level 65
God Stats
10W - 5L
1,661 SR
Queue Stats
148W - 146L
1,499 MMR
Solo
Thanatos
Thanatos
Gold V
StillSimpin
Thanatos
Gold V
Level 128
God Stats
15W - 18L
1,561 SR
Queue Stats
214W - 202L
1,238 MMR
Party 1
Hachiman
Hachiman
Silver I
dernolix
Hachiman
Silver I
Level 146
God Stats
4W - 6L
1,479 SR
Queue Stats
233W - 231L
1,198 MMR
Solo
Serqet
Serqet
Gold III
rss6aa
Serqet
Gold III
Level 146
God Stats
89W - 80L
1,575 SR
Queue Stats
178W - 190L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jxstt
Danzaburou
19
5 / 7 / 2
11,547
525
16,384
25,834
8,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
10
0 / 1 / 3
7,752
352
1,778
7,861
4,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
Saraxyia
Chang'e
13
0 / 4 / 1
8,269
376
4,499
14,238
3,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Thugnificent960
Jormungandr
19
4 / 8 / 2
12,025
547
12,914
29,858
23,052
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

17
3 / 4 / 2
10,454
475
12,187
21,546
6,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
MartichorasKaliAthenaHorus

VS

Bans
AchillesBastetAgniRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
15
0 / 2 / 7
11,464
521
6,327
17,818
24,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
10 / 3 / 2
14,232
647
23,825
21,255
11,807
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
StillSimpin
Thanatos
20
6 / 5 / 3
13,550
616
19,410
19,848
11,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
dernolix
Hachiman
20
4 / 1 / 3
14,412
655
16,316
17,453
8,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
rss6aa
Serqet
20
4 / 2 / 2
13,802
627
8,725
17,527
8,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
41
12
Kills
24
24
Deaths
13
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
0
2
7
1.75
W
10
3
2
3.67
L
Danzaburou
Jxstt
Danzaburou
5
7
2
0.86
L
Ganesha
0
1
3
1.5
L
Chang'e
Saraxyia
Chang'e
0
4
1
0.13
W
Thanatos
StillSimpin
Thanatos
6
5
3
1.5
L
Jormungandr
Thugnificent960
Jormungandr
4
8
2
0.63
W
Hachiman
dernolix
Hachiman
4
1
3
5.5
W
Serqet
rss6aa
Serqet
4
2
2
2.5
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,762
Damage
74,603
99,337
Taken
93,901
47,336
Mitigated
64,596
19,307
Healing
38,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
6,327
2,992
0
2,170
17,818
24,406
409
3,110
14,033
38,451
0
W
23,825
1,068
0
11,566
21,255
11,807
4,128
4,474
16,515
141,011
0
L
Danzaburou
Jxstt
Danzaburou
16,384
7,393
0
3,878
25,834
8,954
128
5,793
19,873
0
100,396
L
Ganesha
1,778
318
0
2,258
7,861
4,702
0
2,611
5,250
13,679
0
L
Chang'e
Saraxyia
Chang'e
4,499
87
240
3,458
14,238
3,894
0
7,789
6,449
45,554
0
W
Thanatos
StillSimpin
Thanatos
19,410
4,622
0
15,540
19,848
11,249
2,153
8,363
11,485
0
96,899
L
Jormungandr
Thugnificent960
Jormungandr
12,914
2,857
0
4,031
29,858
23,052
0
6,897
22,527
90,716
623
W
Hachiman
dernolix
Hachiman
16,316
11,644
0
7,317
17,453
8,199
8,897
3,309
14,100
0
143,118
W
Serqet
rss6aa
Serqet
8,725
931
0
1,740
17,527
8,935
2,363
738
16,789
0
120,967
L
12,187
2,923
0
5,442
21,546
6,734
0
7,062
14,484
0
89,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,047
Gold Earned
67,460
523
Minions Killed
718
0
Camps Cleared
0
1,506,015
Distance Traveled
2,046,089
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,464
521
35
2
0
415,244
0
W
Anubis
14,232
647
185
8
0
356,342
0
L
Danzaburou
11,547
525
160
7
0
366,155
4
L
Ganesha
7,752
352
2
0
0
199,107
5
L
Chang'e
8,269
376
96
4
0
241,392
0
W
Thanatos
13,550
616
131
6
0
418,861
1
L
Jormungandr
12,025
547
154
7
0
332,173
3
W
Hachiman
14,412
655
206
9
0
385,730
2
W
Serqet
13,802
627
161
7
0
469,912
3
L
Pele
10,454
475
111
5
0
367,188
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role