Player Matchup

Sobek
Sobek
IISSORAII
Sobek
Level 128
God Stats
8W - 6L
1,899 SR
Queue Stats
628W - 587L
1,479 Elo+
Party 2
Sol
Sol
Ricardo923
Sol
Level 111
God Stats
15W - 7L
1,569 SR
Queue Stats
353W - 307L
1,575 Elo+
Solo
Thanatos
Thanatos
Vary Ghost
Thanatos
Level 31
God Stats
42W - 27L
1,500 SR
Queue Stats
150W - 139L
1,323 Elo+
Party 1
Nu Wa
Nu Wa
Vary Killa
Nu Wa
Level 31
God Stats
2W - 1L
1,500 SR
Queue Stats
151W - 148L
1,323 Elo+
Party 1
Agni
Agni
ll-Ludwig-ll
Agni
Level 154
God Stats
23W - 21L
1,469 SR
Queue Stats
518W - 488L
1,463 Elo+
Party 2
Team Averages
Level 91
1,587 SR
1,433 Elo+

VS

Team Averages
Level 96
1,568 SR
1,341 Elo+
Serqet
Serqet
AvoHopar
Serqet
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,047 Elo+
Party 3
Zhong Kui
Zhong Kui
KCBri
Zhong Kui
Level 214
God Stats
20W - 9L
1,623 SR
Queue Stats
541W - 509L
1,508 Elo+
Solo
Martichoras
Martichoras
Vahagnmels
Martichoras
Level 34
God Stats
3W - 4L
1,382 SR
Queue Stats
123W - 118L
1,320 Elo+
Party 3
Athena
Athena
birdmaniii_93
Athena
Level 175
God Stats
0W - 1L
1,835 SR
Queue Stats
351W - 340L
1,541 Elo+
Solo
Ao Kuang
Ao Kuang
vrto
Ao Kuang
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 51L
1,287 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
IISSORAII
Sobek
13
3 / 2 / 8
8,600
506
7,191
20,232
19,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
8 / 0 / 5
11,166
657
11,661
11,463
4,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
Vary Ghost
Thanatos
15
10 / 3 / 10
9,561
562
13,377
17,524
7,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
13
6 / 7 / 14
9,038
532
11,830
9,731
3,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 1 / 10
9,792
576
9,592
5,273
2,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
AvoHopar
Serqet
12
2 / 6 / 2
7,594
447
2,764
13,877
5,498
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
KCBri
Zhong Kui
13
1 / 6 / 3
7,951
468
7,710
14,344
10,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Martichoras
Vahagnmels
Martichoras
13
7 / 7 / 2
8,576
504
16,240
15,254
6,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
3 / 7 / 5
7,807
459
5,195
20,421
16,570
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ao Kuang
vrto
Ao Kuang
9
0 / 4 / 3
6,028
355
796
10,666
3,362
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
28
30
Kills
13
13
Deaths
30
47
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Serqet
AvoHopar
Serqet
2
6
2
0.5
W
Sobek
IISSORAII
Sobek
3
2
8
3.5
L
Zhong Kui
KCBri
Zhong Kui
1
6
3
0.42
W
8
0
5
10.5
L
Martichoras
Vahagnmels
Martichoras
7
7
2
1.14
W
Thanatos
Vary Ghost
Thanatos
10
3
10
5
W
Nu Wa
6
7
14
1.86
L
3
7
5
0.79
W
3
1
10
8
L
Ao Kuang
vrto
Ao Kuang
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,651
Damage
32,705
64,223
Taken
74,562
37,035
Mitigated
43,045
28,685
Healing
11,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
AvoHopar
Serqet
2,764
753
0
1,706
13,877
5,498
0
6,432
7,445
0
43,849
W
Sobek
IISSORAII
Sobek
7,191
654
0
5,884
20,232
19,360
211
1,168
18,830
34,101
0
L
Zhong Kui
KCBri
Zhong Kui
7,710
1,583
0
2,948
14,344
10,748
0
10,323
4,021
45,959
8,568
W
11,661
5,072
0
8,383
11,463
4,592
4,267
5,448
6,015
73,804
8,148
L
Martichoras
Vahagnmels
Martichoras
16,240
5,902
0
2,134
15,254
6,867
0
10,428
4,826
0
61,547
W
Thanatos
Vary Ghost
Thanatos
13,377
5,485
0
11,782
17,524
7,389
0
3,910
13,614
0
74,623
W
Nu Wa
11,830
3,647
0
980
9,731
3,392
1,254
2,695
6,884
49,922
0
L
5,195
1,480
200
1,806
20,421
16,570
0
11,041
9,380
15,833
0
W
9,592
1,021
0
1,656
5,273
2,302
830
1,335
3,846
75,712
0
L
Ao Kuang
vrto
Ao Kuang
796
132
0
2,607
10,666
3,362
0
2,740
7,926
24,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,157
Gold Earned
37,956
440
Minions Killed
297
0
Camps Cleared
0
1,685,578
Distance Traveled
1,534,935
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,594
447
80
5
0
348,984
0
W
Sobek
8,600
506
27
2
0
326,812
0
L
Zhong Kui
7,951
468
96
6
0
300,300
0
W
Sol
11,166
657
124
7
0
330,832
2
L
Martichoras
8,576
504
71
4
0
316,841
0
W
Thanatos
9,561
562
90
5
0
384,380
0
W
Nu Wa
9,038
532
62
4
0
301,693
0
L
Athena
7,807
459
21
1
0
337,211
6
W
Agni
9,792
576
137
8
0
341,861
3
L
Ao Kuang
6,028
355
29
2
0
231,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role