Player Matchup

Ares
Ares
Grimsktr
Ares
Level 144
God Stats
38W - 25L
1,718 SR
Queue Stats
351W - 362L
1,542 Elo+
Party 2
Mulan
Mulan
KidCrimson627
Mulan
Level 109
God Stats
0W - 4L
1,154 SR
Queue Stats
23W - 25L
1,513 Elo+
Party 2
Sol
Sol
ThuggaManeOG
Sol
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 110L
1,486 Elo+
Party 2
Team Averages
Level 94
1,457 SR
1,514 Elo+

VS

Team Averages
Level 105
1,577 SR
1,545 Elo+
Da Ji
Da Ji
GoopyCougar3
Da Ji
Level 83
God Stats
20W - 23L
1,604 SR
Queue Stats
102W - 102L
1,540 Elo+
Party 1
Hercules
Hercules
KilboFraginz
Hercules
Level 125
God Stats
2W - 0L
1,509 SR
Queue Stats
64W - 63L
1,554 Elo+
Solo
Sol
Sol
PilotBatman21
Sol
Level 108
God Stats
1W - 2L
1,618 SR
Queue Stats
106W - 95L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
0 / 4 / 2
6,988
635
5,090
14,257
12,583
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 2 / 4
7,868
715
4,789
10,234
10,933
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

11
5 / 5 / 0
8,968
815
9,089
11,384
5,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 5
8,991
817
6,427
9,367
4,399
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
KilboFraginz
Hercules
12
4 / 2 / 6
9,105
828
5,000
10,219
10,623
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 1 / 7
9,090
826
19,784
8,898
3,353
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
5
Kills
11
11
Deaths
5
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
2
5
3.25
L
Ares
0
4
2
0.25
L
0
2
4
1
W
Hercules
KilboFraginz
Hercules
4
2
6
3.5
W
3
1
7
6.5
L
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,968
Damage
31,211
35,875
Taken
28,484
28,660
Mitigated
18,375
7,294
Healing
8,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,427
807
0
836
9,367
4,399
0
4,650
4,436
0
20,320
L
Ares
5,090
184
0
1,386
14,257
12,583
0
7,850
6,407
13,109
0
L
4,789
473
517
1,597
10,234
10,933
0
5,481
4,753
38
19,934
W
Hercules
KilboFraginz
Hercules
5,000
963
147
3,510
10,219
10,623
151
4,049
5,984
0
20,438
W
19,784
9,654
0
3,848
8,898
3,353
1,297
4,727
3,898
56,003
4,836
L
9,089
2,008
205
3,589
11,384
5,144
0
6,309
5,075
32,037
2,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,824
Gold Earned
27,186
75
Minions Killed
113
0
Camps Cleared
0
566,154
Distance Traveled
632,522
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,991
817
24
2
0
210,685
0
L
Ares
6,988
635
6
1
0
190,745
2
L
Mulan
7,868
715
23
2
0
199,796
3
W
Hercules
9,105
828
29
3
0
228,945
2
W
Sol
9,090
826
60
5
0
192,892
0
L
Sol
8,968
815
46
4
0
175,613
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role