Player Matchup

Chernobog
Chernobog
ChristopherFG
Chernobog
Level 82
God Stats
0W - 4L
1,500 SR
Queue Stats
100W - 109L
1,414 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DavidAbrego21
Ah Muzen Cab
Level 120
God Stats
10W - 4L
1,794 SR
Queue Stats
363W - 353L
1,425 Elo+
Solo
Surtr
Surtr
Firefox37773
Surtr
Level 49
God Stats
1W - 5L
1,285 SR
Queue Stats
152W - 155L
1,394 Elo+
Solo
Pele
Pele
Mr Melon987
Pele
Level 68
God Stats
1W - 1L
1,218 SR
Queue Stats
166W - 153L
1,380 Elo+
Party 2
Sun Wukong
Sun Wukong
SeaWo1f
Sun Wukong
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 86L
1,413 Elo+
Party 2
Team Averages
Level 82
1,459 SR
1,405 Elo+

VS

Team Averages
Level 124
1,485 SR
1,445 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
BoarBarbon
Zhong Kui
Level 129
God Stats
6W - 6L
1,508 SR
Queue Stats
226W - 279L
1,360 Elo+
Solo
Anhur
Anhur
Huntxrd
Anhur
Level 96
God Stats
1W - 1L
1,308 SR
Queue Stats
47W - 42L
1,480 Elo+
Solo
Hercules
Hercules
Nïtrogen
Hercules
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,451 Elo+
Party 1
Sol
Sol
öxÿgën
Sol
Level 120
God Stats
2W - 1L
1,608 SR
Queue Stats
42W - 43L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ChristopherFG
Chernobog
12
0 / 4 / 6
7,303
730
2,896
7,602
3,007
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Muzen Cab
DavidAbrego21
Ah Muzen Cab
15
5 / 2 / 2
8,766
877
12,831
9,601
4,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 6 / 4
7,863
786
7,987
19,923
15,497
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
1 / 7 / 3
7,475
748
4,919
10,544
5,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
SeaWo1f
Sun Wukong
12
2 / 5 / 1
7,485
749
5,643
11,536
10,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
8 / 2 / 11
8,911
891
10,190
7,069
3,359
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
BoarBarbon
Zhong Kui
14
6 / 3 / 8
8,169
817
8,867
9,349
7,426
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Anhur
Huntxrd
Anhur
13
1 / 1 / 12
7,465
747
5,106
8,167
3,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
Nïtrogen
Hercules
15
6 / 2 / 14
8,704
870
12,555
12,673
16,833
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 2 / 12
8,215
822
13,254
7,784
3,074
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
81
10
Kills
24
24
Deaths
10
16
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
8
2
11
6.75
W
Zhong Kui
BoarBarbon
Zhong Kui
6
3
8
3.33
L
Chernobog
ChristopherFG
Chernobog
0
4
6
0.75
L
Ah Muzen Cab
DavidAbrego21
Ah Muzen Cab
5
2
2
3
L
2
6
4
0.67
W
Anhur
Huntxrd
Anhur
1
1
12
7
L
1
7
3
0.36
W
Hercules
Nïtrogen
Hercules
6
2
14
6.5
L
Sun Wukong
SeaWo1f
Sun Wukong
2
5
1
0.5
W
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,276
Damage
49,972
59,206
Taken
45,042
39,103
Mitigated
34,115
10,998
Healing
18,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
10,190
5,391
186
1,710
7,069
3,359
172
24
7,045
0
21,741
W
Zhong Kui
BoarBarbon
Zhong Kui
8,867
613
1,554
2,914
9,349
7,426
216
74
9,275
14,167
0
L
Chernobog
ChristopherFG
Chernobog
2,896
1,267
218
791
7,602
3,007
367
2,434
5,154
0
7,349
L
Ah Muzen Cab
DavidAbrego21
Ah Muzen Cab
12,831
3,934
334
2,128
9,601
4,649
960
4,928
4,627
0
30,094
L
7,987
1,644
92
4,477
19,923
15,497
28
7,276
12,589
177
19,825
W
Anhur
Huntxrd
Anhur
5,106
1,731
1,446
2,783
8,167
3,423
576
23
8,144
0
13,280
L
4,919
800
428
609
10,544
5,453
196
2,749
7,745
0
9,422
W
Hercules
Nïtrogen
Hercules
12,555
3,818
1,888
3,561
12,673
16,833
126
34
12,639
335
18,175
L
Sun Wukong
SeaWo1f
Sun Wukong
5,643
724
736
1,185
11,536
10,497
0
4,681
6,773
0
8,168
W
13,254
1,638
462
1,845
7,784
3,074
959
22
7,762
28,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,892
Gold Earned
41,464
99
Minions Killed
140
0
Camps Cleared
0
822,782
Distance Traveled
815,401
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,911
891
27
3
0
145,325
0
W
Zhong Kui
8,169
817
21
2
0
144,911
0
L
Chernobog
7,303
730
9
1
0
142,157
0
L
Ah Muzen Cab
8,766
877
53
5
0
154,953
0
L
Surtr
7,863
786
14
1
0
159,492
0
W
Anhur
7,465
747
33
3
0
178,038
0
L
Pele
7,475
748
13
1
0
169,135
0
W
Hercules
8,704
870
10
1
0
183,631
0
L
Sun Wukong
7,485
749
10
1
0
197,045
0
W
Sol
8,215
822
49
5
0
163,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role