Player Matchup

Charon
Charon
Silver III
ATG93
Charon
Silver III
Level 59
God Stats
5W - 11L
1,659 SR
Queue Stats
119W - 124L
1,444 MMR
Party 2
Raijin
Raijin
Silver III
JS Zesty
Raijin
Silver III
Level 108
God Stats
0W - 2L
1,936 SR
Queue Stats
31W - 38L
1,490 MMR
Party 2
Hercules
Hercules
Gold II
JossV
Hercules
Gold II
Level 180
God Stats
4W - 12L
1,534 SR
Queue Stats
416W - 412L
1,463 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
Ravnos05
Ao Kuang
Gold IV
Level 148
God Stats
2W - 9L
1,419 SR
Queue Stats
73W - 82L
1,489 MMR
Solo
Rama
Rama
Gold V
iTzNotGHosT
Rama
Gold V
Level 132
God Stats
22W - 14L
1,650 SR
Queue Stats
361W - 361L
1,407 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,639 SR
1,459 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 111
1,698 SR
1,460 MMR
Sol
Sol
Gold V
Aldywn
Sol
Gold V
Level 86
God Stats
2W - 1L
1,508 SR
Queue Stats
32W - 29L
1,484 MMR
Solo
Merlin
Merlin
Gold IV
WDRUTHLESS
Merlin
Gold IV
Level 69
God Stats
3W - 2L
1,978 SR
Queue Stats
18W - 22L
1,587 MMR
Party 1
Hun Batz
Hun Batz
Gold II
slumbrosmars
Hun Batz
Gold II
Level 128
God Stats
14W - 12L
1,600 SR
Queue Stats
445W - 452L
1,396 MMR
Solo
Nike
Nike
Gold V
sonn_silver
Nike
Gold V
Level 149
God Stats
16W - 7L
1,662 SR
Queue Stats
153W - 164L
1,438 MMR
Solo
Awilix
Awilix
Silver III
thedarlandboss1
Awilix
Silver III
Level 124
God Stats
6W - 0L
1,744 SR
Queue Stats
25W - 24L
1,396 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
ATG93
Charon
5
0 / 0 / 0
3,216
643
37
1,909
858
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Raijin
JS Zesty
Raijin
6
0 / 1 / 0
3,546
709
538
3,014
864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
JossV
Hercules
6
0 / 1 / 1
3,782
756
1,006
4,730
2,463
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Ao Kuang
Ravnos05
Ao Kuang
6
1 / 1 / 0
3,520
704
797
2,584
765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

1
0 / 0 / 0
2,409
482
0
795
157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
ChernobogSun WukongGebArachne

VS

Bans
PeleThanatosAresHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Aldywn
Sol
6
1 / 0 / 0
3,763
753
813
623
139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
WDRUTHLESS
Merlin
7
0 / 0 / 2
3,767
753
869
1,295
363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
slumbrosmars
Hun Batz
6
0 / 0 / 0
3,233
647
67
1,459
557
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 1 / 0
4,081
816
1,714
3,114
1,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

6
1 / 0 / 1
3,772
754
1,607
2,563
811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
1
Kills
3
3
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charon
ATG93
Charon
0
0
0
0
W
Sol
Aldywn
Sol
1
0
0
1
L
Raijin
JS Zesty
Raijin
0
1
0
0
L
Hercules
JossV
Hercules
0
1
1
0.5
L
Ao Kuang
Ravnos05
Ao Kuang
1
1
0
1
W
Merlin
WDRUTHLESS
Merlin
0
0
2
1
L
0
0
0
0
W
Hun Batz
slumbrosmars
Hun Batz
0
0
0
0
W
1
1
0
1
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,378
Damage
5,070
13,032
Taken
9,054
5,107
Mitigated
3,671
3,712
Healing
1,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
ATG93
Charon
37
0
0
232
1,909
858
0
266
1,643
7,577
0
W
Sol
Aldywn
Sol
813
61
0
409
623
139
2,791
37
586
24,860
0
L
Raijin
JS Zesty
Raijin
538
120
0
1,000
3,014
864
0
1,129
1,885
21,072
0
L
Hercules
JossV
Hercules
1,006
311
0
2,168
4,730
2,463
0
219
4,222
0
21,029
L
Ao Kuang
Ravnos05
Ao Kuang
797
226
0
312
2,584
765
0
287
2,297
13,111
0
W
Merlin
WDRUTHLESS
Merlin
869
80
0
430
1,295
363
0
347
892
17,034
0
L
0
0
0
0
795
157
0
0
795
0
0
W
Hun Batz
slumbrosmars
Hun Batz
67
0
0
60
1,459
557
290
0
1,459
0
6,521
W
1,714
449
0
666
3,114
1,801
0
379
2,735
1,727
21,374
W
1,607
825
0
359
2,563
811
0
529
2,010
0
18,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,473
Gold Earned
18,616
131
Minions Killed
183
0
Camps Cleared
0
407,148
Distance Traveled
509,344
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
3,216
643
9
2
0
99,355
0
W
Sol
3,763
753
51
10
0
106,693
0
L
Raijin
3,546
709
43
9
0
89,141
0
L
Hercules
3,782
756
48
10
0
101,441
0
L
Ao Kuang
3,520
704
31
6
0
105,484
0
W
Merlin
3,767
753
37
7
0
95,572
0
L
Rama
2,409
482
0
0
0
11,727
0
W
Hun Batz
3,233
647
13
3
0
90,739
0
W
Nike
4,081
816
46
9
0
80,814
0
W
Awilix
3,772
754
36
7
0
135,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role