Player Matchup

Morgan Le Fay
Morgan Le Fay
Aye Incursio
Morgan Le Fay
Level 125
God Stats
1W - 2L
1,625 SR
Queue Stats
109W - 212L
1,396 Elo+
Party 1
Achilles
Achilles
KohaiNaughty
Achilles
Level 148
God Stats
16W - 18L
1,617 SR
Queue Stats
411W - 603L
1,397 Elo+
Party 1
Jormungandr
Jormungandr
Stormiblues
Jormungandr
Level 128
God Stats
64W - 83L
1,440 SR
Queue Stats
260W - 418L
1,374 Elo+
Party 1
Loki
Loki
the gaming appe
Loki
Level 116
God Stats
4W - 5L
1,612 SR
Queue Stats
128W - 244L
1,408 Elo+
Party 1
Cu Chulainn
Cu Chulainn
xxArima
Cu Chulainn
Level 155
God Stats
8W - 17L
1,441 SR
Queue Stats
375W - 560L
1,390 Elo+
Party 1
Team Averages
Level 134
1,547 SR
1,393 Elo+

VS

Team Averages
Level 109
1,560 SR
1,544 Elo+
Da Ji
Da Ji
 
Da Ji
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
HurleyHZ
Charybdis
Level 147
God Stats
2W - 0L
1,817 SR
Queue Stats
265W - 245L
1,611 Elo+
Solo
Chang'e
Chang'e
Lt_Citron
Chang'e
Level 155
God Stats
141W - 89L
1,629 SR
Queue Stats
273W - 256L
1,541 Elo+
Solo
Thor
Thor
Retired ADC
Thor
Level 17
God Stats
6W - 1L
1,500 SR
Queue Stats
66W - 47L
1,500 Elo+
Party 2
Bacchus
Bacchus
Top Jesh
Bacchus
Level 66
God Stats
1W - 1L
1,353 SR
Queue Stats
4W - 9L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Aye Incursio
Morgan Le Fay
13
1 / 6 / 3
7,480
499
7,517
12,670
5,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
KohaiNaughty
Achilles
12
4 / 1 / 1
8,582
572
11,156
19,063
18,571
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
Stormiblues
Jormungandr
14
0 / 1 / 1
8,375
558
7,568
9,500
7,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
1 / 2 / 1
7,530
502
5,916
14,141
5,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
xxArima
Cu Chulainn
14
2 / 6 / 2
7,997
533
9,907
14,236
9,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
2 / 1 / 0
8,271
551
5,942
13,934
7,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
HurleyHZ
Charybdis
13
2 / 2 / 3
8,447
563
8,671
11,402
4,966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Lt_Citron
Chang'e
16
6 / 3 / 2
9,798
653
14,190
16,124
7,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
6 / 1 / 2
8,624
575
8,913
11,578
5,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Top Jesh
Bacchus
12
0 / 1 / 7
7,672
511
6,939
13,714
14,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
8
Kills
16
16
Deaths
8
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
2
1
0
2
L
Morgan Le Fay
Aye Incursio
Morgan Le Fay
1
6
3
0.42
W
Charybdis
HurleyHZ
Charybdis
2
2
3
1.75
L
Achilles
KohaiNaughty
Achilles
4
1
1
4.5
W
Chang'e
Lt_Citron
Chang'e
6
3
2
2.33
W
6
1
2
7
L
Jormungandr
Stormiblues
Jormungandr
0
1
1
0.5
W
Bacchus
Top Jesh
Bacchus
0
1
7
3.5
L
1
2
1
0.75
L
Cu Chulainn
xxArima
Cu Chulainn
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,064
Damage
44,655
69,610
Taken
66,752
47,431
Mitigated
40,333
18,100
Healing
29,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,942
977
0
5,108
13,934
7,690
0
6,564
6,650
0
60,125
L
Morgan Le Fay
Aye Incursio
Morgan Le Fay
7,517
1,570
0
1,280
12,670
5,818
0
8,750
3,920
56,176
0
W
Charybdis
HurleyHZ
Charybdis
8,671
5,938
0
4,383
11,402
4,966
0
0
11,402
0
72,246
L
Achilles
KohaiNaughty
Achilles
11,156
3,076
0
4,155
19,063
18,571
0
6,987
12,076
0
37,875
W
Chang'e
Lt_Citron
Chang'e
14,190
568
1,640
8,970
16,124
7,391
321
5,356
10,720
100,435
0
W
8,913
1,971
0
4,838
11,578
5,407
0
325
11,253
0
68,124
L
Jormungandr
Stormiblues
Jormungandr
7,568
1,487
0
2,158
9,500
7,849
503
414
9,086
64,992
137
W
Bacchus
Top Jesh
Bacchus
6,939
837
324
4,361
13,714
14,879
0
1,892
11,779
22,985
0
L
5,916
821
0
7,104
14,141
5,457
0
2,602
11,539
0
64,829
L
Cu Chulainn
xxArima
Cu Chulainn
9,907
3,632
0
3,403
14,236
9,736
0
2,376
11,860
0
67,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,964
Gold Earned
42,812
457
Minions Killed
520
0
Camps Cleared
0
1,560,099
Distance Traveled
1,564,781
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,271
551
109
7
0
311,752
0
L
Morgan Le Fay
7,480
499
90
6
0
274,971
0
W
Charybdis
8,447
563
138
9
0
272,195
3
L
Achilles
8,582
572
45
3
0
325,365
4
W
Chang'e
9,798
653
160
11
0
316,094
0
W
Thor
8,624
575
88
6
0
328,077
0
L
Jormungandr
8,375
558
119
8
0
280,647
1
W
Bacchus
7,672
511
25
2
0
336,663
0
L
Loki
7,530
502
102
7
0
346,411
3
L
Cu Chulainn
7,997
533
101
7
0
332,705
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role