Player Matchup

Janus
Janus
Gold II
 
Janus
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold II
Backward
Hun Batz
Gold II
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 94L
1,527 MMR
Solo
Ishtar
Ishtar
Gold III
Crewuwu
Ishtar
Gold III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 138L
1,564 MMR
Solo
Ganesha
Ganesha
Platinum V
DadSexer12
Ganesha
Platinum V
Level 63
God Stats
0W - 4L
1,248 SR
Queue Stats
47W - 31L
1,661 MMR
Solo
Cerberus
Cerberus
Silver III
ItsTaeko-_-
Cerberus
Silver III
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 43L
1,533 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 117
1,450 SR
1,557 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 130
1,519 SR
1,542 MMR
Hercules
Hercules
Gold III
LOC Artio
Hercules
Gold III
Level 128
God Stats
1W - 2L
1,186 SR
Queue Stats
57W - 55L
1,576 MMR
Solo
Thor
Thor
Platinum V
SoftMeatBiscuit
Thor
Platinum V
Level 141
God Stats
14W - 8L
1,551 SR
Queue Stats
325W - 322L
1,557 MMR
Solo
Eset
Eset
Gold II
UsiTerriMon299
Eset
Gold II
Level 87
God Stats
8W - 5L
1,669 SR
Queue Stats
334W - 337L
1,521 MMR
Solo
Danzaburou
Danzaburou
Gold III
canmarco1
Danzaburou
Gold III
Level 134
God Stats
15W - 12L
1,605 SR
Queue Stats
112W - 116L
1,528 MMR
Solo
Charon
Charon
Gold II
sonorense1995
Charon
Gold II
Level 158
God Stats
1W - 0L
1,582 SR
Queue Stats
270W - 269L
1,526 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 5 / 1
7,363
526
6,658
9,514
7,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hun Batz
Backward
Hun Batz
14
3 / 2 / 0
7,652
547
3,526
11,464
4,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
Crewuwu
Ishtar
13
0 / 3 / 1
7,600
543
3,296
9,384
3,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ganesha
DadSexer12
Ganesha
13
2 / 2 / 1
6,922
494
5,315
10,956
5,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
ItsTaeko-_-
Cerberus
10
0 / 3 / 2
5,983
427
2,473
14,812
10,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
BacchusFreyaAgniArachne

VS

Bans
ThanatosApolloMartichorasHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
LOC Artio
Hercules
13
3 / 2 / 3
8,366
598
6,141
10,916
8,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
5 / 0 / 5
8,440
603
9,586
11,365
4,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
3 / 3 / 2
7,677
548
10,176
7,347
2,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
canmarco1
Danzaburou
14
2 / 2 / 1
8,214
587
6,694
8,701
3,460
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 0 / 4
8,237
588
6,697
6,610
5,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
6
Kills
15
15
Deaths
7
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
5
1
0.3
L
Hun Batz
Backward
Hun Batz
3
2
0
1.5
L
Ishtar
Crewuwu
Ishtar
0
3
1
0.17
L
Ganesha
DadSexer12
Ganesha
2
2
1
1.25
L
Cerberus
ItsTaeko-_-
Cerberus
0
3
2
0.33
W
Hercules
LOC Artio
Hercules
3
2
3
2.25
W
5
0
5
7.5
W
3
3
2
1.33
W
Danzaburou
canmarco1
Danzaburou
2
2
1
1.25
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,268
Damage
39,294
56,130
Taken
44,939
31,038
Mitigated
25,221
9,117
Healing
14,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,658
795
0
907
9,514
7,676
160
441
8,382
50,709
0
L
Hun Batz
Backward
Hun Batz
3,526
955
0
2,020
11,464
4,082
0
1,062
10,346
0
70,441
L
Ishtar
Crewuwu
Ishtar
3,296
1,994
0
3,321
9,384
3,561
304
1,006
8,378
0
57,127
L
Ganesha
DadSexer12
Ganesha
5,315
248
0
1,174
10,956
5,191
0
5,345
5,357
45,698
0
L
Cerberus
ItsTaeko-_-
Cerberus
2,473
231
0
1,695
14,812
10,528
0
8,395
6,103
19,797
0
W
Hercules
LOC Artio
Hercules
6,141
2,290
0
4,206
10,916
8,361
0
5,144
5,772
0
52,074
W
9,586
2,169
0
1,203
11,365
4,776
0
1,735
9,522
0
68,138
W
10,176
1,674
0
2,250
7,347
2,687
482
4,192
3,034
57,810
0
W
Danzaburou
canmarco1
Danzaburou
6,694
3,486
0
4,641
8,701
3,460
762
1,443
7,212
0
70,382
W
6,697
811
0
1,938
6,610
5,937
247
1,592
4,953
27,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,520
Gold Earned
40,934
431
Minions Killed
448
0
Camps Cleared
0
1,430,524
Distance Traveled
1,377,042
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,363
526
91
7
0
281,685
0
L
Hun Batz
7,652
547
112
8
0
335,729
0
L
Ishtar
7,600
543
113
8
0
238,996
2
L
Ganesha
6,922
494
46
3
0
319,921
0
L
Cerberus
5,983
427
69
5
0
254,193
0
W
Hercules
8,366
598
105
8
0
267,037
0
W
Thor
8,440
603
90
6
0
314,945
0
W
Eset
7,677
548
99
7
0
262,452
4
W
Danzaburou
8,214
587
128
9
0
250,146
1
W
Charon
8,237
588
26
2
0
282,462
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role