Player Matchup

Cthulhu
Cthulhu
A1r Senpai
Cthulhu
Level 29
God Stats
23W - 20L
1,480 SR
Queue Stats
99W - 96L
1,355 Elo+
Party 2
Bellona
Bellona
AJSX4
Bellona
Level 49
God Stats
8W - 10L
1,481 SR
Queue Stats
316W - 327L
1,415 Elo+
Party 2
Janus
Janus
rochington
Janus
Level 86
God Stats
5W - 1L
1,856 SR
Queue Stats
388W - 396L
1,424 Elo+
Party 2
Team Averages
Level 55
1,606 SR
1,398 Elo+

VS

Team Averages
Level 45
1,490 SR
1,414 Elo+
Cupid
Cupid
CORAZÓN11
Cupid
Level 48
God Stats
6W - 6L
1,448 SR
Queue Stats
80W - 88L
1,365 Elo+
Party 1
Anubis
Anubis
ElBrayaneitor
Anubis
Level 65
God Stats
94W - 85L
1,530 SR
Queue Stats
102W - 99L
1,469 Elo+
Party 1
Ymir
Ymir
JharolDelg
Ymir
Level 23
God Stats
17W - 14L
1,491 SR
Queue Stats
17W - 17L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
A1r Senpai
Cthulhu
10
1 / 1 / 0
6,858
686
4,861
5,562
5,152
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
AJSX4
Bellona
8
0 / 2 / 0
6,313
631
1,640
6,251
2,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
10
0 / 1 / 1
6,693
669
3,250
4,372
1,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
10
0 / 1 / 2
7,047
705
2,664
4,498
1,910
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 0 / 1
7,954
795
6,912
3,400
1,920
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 0 / 3
7,552
755
2,434
5,212
5,095
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
10
1
Kills
4
4
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
A1r Senpai
Cthulhu
1
1
0
1
L
Bellona
AJSX4
Bellona
0
2
0
0
W
Cupid
0
1
2
1
W
3
0
1
3.5
W
1
0
3
2.5
L
Janus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,751
Damage
12,010
16,185
Taken
13,110
9,104
Mitigated
8,925
353
Healing
3,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
A1r Senpai
Cthulhu
4,861
37
26
69
5,562
5,152
0
3,454
2,108
16,000
0
L
Bellona
AJSX4
Bellona
1,640
128
0
258
6,251
2,545
0
3,630
2,621
0
6,394
W
Cupid
2,664
823
839
644
4,498
1,910
0
3,201
1,289
0
18,816
W
6,912
172
0
1,818
3,400
1,920
0
2,009
1,387
41,181
0
W
2,434
253
0
98
5,212
5,095
0
3,420
1,786
15,723
0
L
Janus
3,250
77
0
0
4,372
1,407
0
2,478
1,894
30,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,864
Gold Earned
22,553
82
Minions Killed
107
0
Camps Cleared
0
435,413
Distance Traveled
559,890
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,858
686
24
2
0
135,046
0
L
Bellona
6,313
631
14
1
0
186,247
2
W
Cupid
7,047
705
34
3
0
164,780
0
W
Anubis
7,954
795
49
5
0
182,245
0
W
Ymir
7,552
755
24
2
0
212,865
0
L
Janus
6,693
669
44
4
0
114,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role