Player Matchup

Yemoja
Yemoja
DanDelg1
Yemoja
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 123L
1,434 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
FlickinTheKitten
Morgan Le Fay
Level 107
God Stats
0W - 2L
1,279 SR
Queue Stats
22W - 24L
1,363 Elo+
Party 2
Cthulhu
Cthulhu
HASANEVIL
Cthulhu
Level 75
God Stats
1W - 2L
1,405 SR
Queue Stats
76W - 68L
1,501 Elo+
Solo
Fenrir
Fenrir
MartianCenturion
Fenrir
Level 95
God Stats
0W - 2L
1,289 SR
Queue Stats
61W - 85L
1,438 Elo+
Party 2
Ao Kuang
Ao Kuang
blackdalia1990
Ao Kuang
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
106W - 110L
1,496 Elo+
Party 2
Team Averages
Level 105
1,395 SR
1,446 Elo+

VS

Team Averages
Level 94
1,532 SR
1,430 Elo+
Bacchus
Bacchus
FrostedCake420
Bacchus
Level 43
God Stats
12W - 11L
1,593 SR
Queue Stats
820W - 857L
1,505 Elo+
Party 1
Medusa
Medusa
O Amendoim O
Medusa
Level 148
God Stats
2W - 1L
1,453 SR
Queue Stats
222W - 254L
1,414 Elo+
Solo
Ullr
Ullr
OtakuHavok
Ullr
Level 49
God Stats
3W - 3L
1,701 SR
Queue Stats
311W - 341L
1,369 Elo+
Solo
Cliodhna
Cliodhna
Roszlyn
Cliodhna
Level 164
God Stats
2W - 1L
1,412 SR
Queue Stats
59W - 44L
1,459 Elo+
Party 1
Yemoja
Yemoja
gatro9786
Yemoja
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 44L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DanDelg1
Yemoja
20
1 / 2 / 11
11,145
656
11,559
16,325
12,139
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
FlickinTheKitten
Morgan Le Fay
19
3 / 5 / 8
11,236
661
18,396
18,084
8,594
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
HASANEVIL
Cthulhu
19
4 / 5 / 9
11,406
671
20,042
17,490
17,440
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
3 / 7 / 4
10,155
597
10,973
18,285
13,391
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
17
8 / 8 / 3
10,390
611
14,103
17,759
10,511
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 5 / 15
11,722
690
16,941
19,835
13,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
19
6 / 6 / 15
11,725
690
19,128
16,423
8,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
1 / 5 / 14
9,994
588
10,949
16,984
7,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cliodhna
Roszlyn
Cliodhna
20
12 / 2 / 10
11,982
705
21,416
17,341
8,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
gatro9786
Yemoja
20
2 / 1 / 19
12,351
727
7,214
15,624
13,479
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
100
19
Kills
27
27
Deaths
19
35
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Yemoja
DanDelg1
Yemoja
1
2
11
3.25
L
Morgan Le Fay
FlickinTheKitten
Morgan Le Fay
3
5
8
1.4
W
6
5
15
2.7
L
Cthulhu
HASANEVIL
Cthulhu
4
5
9
1.7
L
3
7
4
0.71
W
Medusa
6
6
15
2.25
W
1
5
14
1.6
W
Cliodhna
Roszlyn
Cliodhna
12
2
10
8.5
L
Ao Kuang
8
8
3
1.19
W
Yemoja
gatro9786
Yemoja
2
1
19
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,073
Damage
75,648
87,943
Taken
86,207
62,075
Mitigated
50,884
27,104
Healing
30,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
DanDelg1
Yemoja
11,559
1,852
6,550
4,588
16,325
12,139
0
5,399
10,926
32,933
0
L
Morgan Le Fay
FlickinTheKitten
Morgan Le Fay
18,396
3,601
4,138
4,296
18,084
8,594
171
6,206
11,878
47,178
0
W
16,941
796
951
4,385
19,835
13,797
0
13,336
6,248
26,069
0
L
Cthulhu
HASANEVIL
Cthulhu
20,042
240
739
2,064
17,490
17,440
0
4,086
13,404
33,891
0
L
10,973
1,827
712
1,031
18,285
13,391
0
5,187
13,098
0
14,072
W
Medusa
19,128
6,991
1,261
712
16,423
8,053
232
11,279
5,093
0
34,099
W
10,949
5,663
0
2,032
16,984
7,145
148
13,368
3,475
0
28,671
W
Cliodhna
Roszlyn
Cliodhna
21,416
3,050
1,638
3,313
17,341
8,410
77
12,798
4,384
0
36,245
L
Ao Kuang
14,103
3,337
313
2,673
17,759
10,511
0
3,277
14,482
16,514
0
W
Yemoja
gatro9786
Yemoja
7,214
915
10,721
5,626
15,624
13,479
148
12,616
2,907
27,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,332
Gold Earned
57,774
161
Minions Killed
167
0
Camps Cleared
0
1,295,188
Distance Traveled
1,358,436
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,145
656
52
3
0
262,565
0
L
Morgan Le Fay
11,236
661
44
3
0
274,381
0
W
Bacchus
11,722
690
20
1
0
301,776
0
L
Cthulhu
11,406
671
46
3
0
263,092
0
L
Fenrir
10,155
597
8
0
0
270,015
1
W
Medusa
11,725
690
48
3
0
242,543
0
W
Ullr
9,994
588
35
2
0
215,322
1
W
Cliodhna
11,982
705
25
1
0
285,153
0
L
Ao Kuang
10,390
611
11
1
0
225,135
0
W
Yemoja
12,351
727
39
2
0
313,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role