Player Matchup

Terra
Terra
ArtioGotUmad
Terra
Level 147
God Stats
41W - 33L
1,525 SR
Queue Stats
75W - 70L
1,535 Elo+
Party 1
Vulcan
Vulcan
GavinTheCRUST
Vulcan
Level 60
God Stats
8W - 10L
1,513 SR
Queue Stats
101W - 119L
1,508 Elo+
Party 2
Pele
Pele
SAMURA1 DRE
Pele
Level 141
God Stats
30W - 36L
1,488 SR
Queue Stats
96W - 101L
1,492 Elo+
Party 1
Ra
Ra
ShawnTheCRUST
Ra
Level 87
God Stats
2W - 1L
1,339 SR
Queue Stats
197W - 170L
1,569 Elo+
Party 2
Sun Wukong
Sun Wukong
Spongite
Sun Wukong
Level 129
God Stats
3W - 2L
1,539 SR
Queue Stats
135W - 123L
1,443 Elo+
Solo
Team Averages
Level 113
1,481 SR
1,510 Elo+

VS

Team Averages
Level 148
1,482 SR
1,492 Elo+
Bellona
Bellona
Charmingo
Bellona
Level 239
God Stats
92W - 79L
1,582 SR
Queue Stats
689W - 616L
1,445 Elo+
Solo
Anhur
Anhur
DanCC2022
Anhur
Level 127
God Stats
6W - 3L
1,554 SR
Queue Stats
129W - 136L
1,549 Elo+
Solo
Nemesis
Nemesis
Moonlight_Rikuu
Nemesis
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,402 Elo+
Solo
Nu Wa
Nu Wa
Taipan700
Nu Wa
Level 109
God Stats
55W - 42L
1,591 SR
Queue Stats
163W - 142L
1,500 Elo+
Solo
Fenrir
Fenrir
Trainz252
Fenrir
Level 139
God Stats
0W - 3L
1,185 SR
Queue Stats
103W - 85L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
4,034
504
1,943
4,471
2,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 0 / 0
4,782
598
3,590
4,436
1,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 0 / 0
4,547
568
1,562
6,303
1,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
4 / 1 / 0
5,941
743
3,960
3,810
1,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Spongite
Sun Wukong
10
1 / 0 / 0
5,937
742
3,215
4,651
2,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Charmingo
Bellona
6
0 / 0 / 0
3,509
439
354
2,595
2,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
DanCC2022
Anhur
8
0 / 3 / 0
4,233
529
1,008
6,303
2,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
1 / 0 / 0
4,602
575
3,210
7,675
2,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Taipan700
Nu Wa
8
0 / 0 / 0
4,638
580
4,236
3,894
1,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Trainz252
Fenrir
7
0 / 2 / 0
4,074
509
3,131
9,011
6,096
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
5
Kills
1
1
Deaths
5
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
L
Bellona
Charmingo
Bellona
0
0
0
0
L
Anhur
DanCC2022
Anhur
0
3
0
0
W
0
0
0
0
L
1
0
0
1
W
0
0
0
0
W
4
1
0
4
W
Sun Wukong
Spongite
Sun Wukong
1
0
0
1
L
Nu Wa
Taipan700
Nu Wa
0
0
0
0
L
Fenrir
Trainz252
Fenrir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,270
Damage
11,939
23,671
Taken
29,478
10,296
Mitigated
13,810
5,223
Healing
6,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,943
84
176
419
4,471
2,696
0
1,354
3,117
10,356
0
L
Bellona
Charmingo
Bellona
354
83
0
792
2,595
2,166
0
0
2,595
0
10,877
L
Anhur
DanCC2022
Anhur
1,008
745
0
1,253
6,303
2,124
0
3,155
3,046
0
23,791
W
3,590
1,969
0
1,845
4,436
1,371
0
1,236
3,200
30,838
0
L
3,210
1,244
0
1,757
7,675
2,274
0
1,636
5,998
0
29,426
W
1,562
523
0
878
6,303
1,947
0
1,245
5,058
0
28,905
W
3,960
449
120
910
3,810
1,404
164
209
3,601
37,951
0
W
Sun Wukong
Spongite
Sun Wukong
3,215
776
0
875
4,651
2,878
0
192
4,459
0
39,723
L
Nu Wa
Taipan700
Nu Wa
4,236
1,180
0
250
3,894
1,150
0
2,637
1,041
35,792
0
L
Fenrir
Trainz252
Fenrir
3,131
863
0
2,016
9,011
6,096
0
1,706
7,305
0
21,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,241
Gold Earned
21,056
259
Minions Killed
198
0
Camps Cleared
0
860,978
Distance Traveled
804,489
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
4,034
504
18
2
0
195,519
0
L
Bellona
3,509
439
15
2
0
86,264
3
L
Anhur
4,233
529
38
5
0
154,386
0
W
Vulcan
4,782
598
59
7
0
171,137
0
L
Nemesis
4,602
575
49
6
0
223,251
1
W
Pele
4,547
568
50
6
0
190,469
0
W
Ra
5,941
743
62
8
0
162,435
0
W
Sun Wukong
5,937
742
70
9
0
141,418
0
L
Nu Wa
4,638
580
67
8
0
179,199
0
L
Fenrir
4,074
509
29
4
0
161,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role