Player Matchup

Raijin
Raijin
 
Raijin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
NameChanged2017
Sol
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
OmatheusAP
Cthulhu
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
295W - 346L
1,475 Elo+
Party 1
Surtr
Surtr
Yamato-Swan
Surtr
Level 149
God Stats
20W - 17L
1,473 SR
Queue Stats
151W - 201L
1,402 Elo+
Party 1
Loki
Loki
not_Kenzitos2
Loki
Level 150
God Stats
2W - 0L
1,500 SR
Queue Stats
305W - 363L
1,488 Elo+
Party 1
Team Averages
Level 121
1,495 SR
1,473 Elo+

VS

Team Averages
Level 144
1,554 SR
1,494 Elo+
Martichoras
Martichoras
 
Martichoras
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
CrøwnlessKing
Raijin
Level 159
God Stats
15W - 12L
1,630 SR
Queue Stats
340W - 315L
1,499 Elo+
Solo
Fenrir
Fenrir
Frank_Jaeger2
Fenrir
Level 130
God Stats
25W - 17L
1,626 SR
Queue Stats
559W - 570L
1,508 Elo+
Solo
Guan Yu
Guan Yu
P0WER GUlD0
Guan Yu
Level 145
God Stats
0W - 2L
1,718 SR
Queue Stats
300W - 311L
1,487 Elo+
Solo
King Arthur
King Arthur
nathanbale
King Arthur
Level 130
God Stats
4W - 12L
1,295 SR
Queue Stats
101W - 93L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
6 / 0 / 0
7,975
798
4,703
4,484
1,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 0 / 0
6,183
618
3,680
4,831
1,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
OmatheusAP
Cthulhu
9
1 / 0 / 3
5,923
592
3,939
6,412
5,428
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
3 / 1 / 1
6,971
697
7,189
11,914
5,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 2 / 4
6,172
617
3,564
7,119
2,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
9
0 / 1 / 0
5,466
547
4,417
7,124
2,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

4
0 / 3 / 1
4,269
427
1,826
2,958
916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
1 / 3 / 0
4,789
479
1,301
6,862
2,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
P0WER GUlD0
Guan Yu
6
0 / 1 / 0
4,495
450
1,621
6,577
3,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

King Arthur
nathanbale
King Arthur
10
2 / 4 / 0
5,858
586
7,557
11,725
8,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
12
Kills
3
3
Deaths
12
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
6
0
0
6
L
Martichoras
 
Martichoras
0
1
0
0
L
0
3
1
0.17
L
1
3
0
0.33
W
1
0
0
1
W
Cthulhu
OmatheusAP
Cthulhu
1
0
3
2.5
L
Guan Yu
P0WER GUlD0
Guan Yu
0
1
0
0
W
3
1
1
3.5
L
King Arthur
nathanbale
King Arthur
2
4
0
0.5
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,075
Damage
16,722
34,760
Taken
35,246
17,405
Mitigated
17,880
11,041
Healing
9,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
4,703
652
0
980
4,484
1,643
0
864
3,620
71,178
0
L
Martichoras
 
Martichoras
4,417
1,896
0
3,258
7,124
2,600
0
3,568
3,556
0
35,981
L
1,826
429
0
430
2,958
916
0
1,967
991
12,691
0
L
1,301
412
0
1,883
6,862
2,243
0
2,361
4,501
0
19,726
W
3,680
1,524
0
3,266
4,831
1,843
1,065
0
4,831
39,415
6,817
W
Cthulhu
OmatheusAP
Cthulhu
3,939
215
1,152
730
6,412
5,428
143
0
6,412
20,592
0
L
Guan Yu
P0WER GUlD0
Guan Yu
1,621
89
336
1,796
6,577
3,178
0
2,496
4,081
0
12,803
W
7,189
3,889
0
4,443
11,914
5,944
782
0
11,914
504
47,127
L
King Arthur
nathanbale
King Arthur
7,557
1,364
0
1,445
11,725
8,943
12
1,927
9,798
0
44,275
W
3,564
631
0
470
7,119
2,547
388
962
6,157
0
40,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,224
Gold Earned
24,877
400
Minions Killed
223
0
Camps Cleared
0
1,093,076
Distance Traveled
818,929
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,975
798
140
14
0
207,650
6
L
Martichoras
5,466
547
64
6
0
206,095
1
L
Raijin
4,269
427
26
3
0
57,926
0
L
Fenrir
4,789
479
32
3
0
129,066
0
W
Sol
6,183
618
82
8
0
219,389
4
W
Cthulhu
5,923
592
20
2
0
218,874
4
L
Guan Yu
4,495
450
21
2
0
220,878
3
W
Surtr
6,971
697
87
9
0
204,784
0
L
King Arthur
5,858
586
80
8
0
204,964
2
W
Loki
6,172
617
71
7
0
242,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role