Player Matchup

Hercules
Hercules
 
Hercules
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Bigshmacken
Arachne
Level 93
God Stats
9W - 4L
1,915 SR
Queue Stats
28W - 15L
1,930 Elo+
Party 2
Merlin
Merlin
Jonath4nn
Merlin
Level 145
God Stats
3W - 2L
1,738 SR
Queue Stats
151W - 121L
1,652 Elo+
Party 2
Chronos
Chronos
Kiman24
Chronos
Level 48
God Stats
3W - 1L
1,808 SR
Queue Stats
151W - 151L
1,549 Elo+
Solo
Tyr
Tyr
Omegamaillard
Tyr
Level 102
God Stats
0W - 2L
1,570 SR
Queue Stats
20W - 15L
1,638 Elo+
Solo
Team Averages
Level 90
1,706 SR
1,654 Elo+

VS

Team Averages
Level 141
1,483 SR
1,521 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Crazymonkeyj117
Hel
Level 149
God Stats
9W - 11L
1,322 SR
Queue Stats
53W - 53L
1,557 Elo+
Party 3
Neith
Neith
IxToastedTriXz
Neith
Level 140
God Stats
25W - 20L
1,606 SR
Queue Stats
211W - 212L
1,520 Elo+
Party 1
Atlas
Atlas
Slick-Bean-Sr
Atlas
Level 129
God Stats
49W - 39L
1,408 SR
Queue Stats
483W - 476L
1,490 Elo+
Party 1
Lancelot
Lancelot
nobleteam112
Lancelot
Level 163
God Stats
17W - 13L
1,578 SR
Queue Stats
149W - 147L
1,537 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
2
0 / 1 / 0
2,676
535
391
1,311
605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
Bigshmacken
Arachne
5
1 / 1 / 0
3,240
648
851
3,923
1,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Merlin
Jonath4nn
Merlin
6
0 / 2 / 1
3,499
700
1,035
2,578
752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos
Kiman24
Chronos
6
0 / 2 / 0
3,246
649
1,359
2,642
739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
0 / 1 / 0
3,187
637
1,417
3,692
2,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
7
1 / 0 / 0
3,993
799
2,049
4,227
2,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
1 / 1 / 2
3,984
797
1,979
2,240
561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 0 / 3
3,707
741
2,058
3,007
889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
4 / 0 / 0
3,907
781
524
4,274
2,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
nobleteam112
Lancelot
6
1 / 0 / 1
3,737
747
1,530
3,574
1,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
1
Kills
7
7
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
1
0
0
W
Gilgamesh
 
Gilgamesh
1
0
0
1
L
Arachne
Bigshmacken
Arachne
1
1
0
1
W
1
1
2
2
W
0
0
3
1.5
L
Merlin
Jonath4nn
Merlin
0
2
1
0.25
L
Chronos
Kiman24
Chronos
0
2
0
0
L
0
1
0
0
W
4
0
0
4
W
Lancelot
nobleteam112
Lancelot
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,053
Damage
8,140
14,146
Taken
17,322
5,587
Mitigated
7,366
2,953
Healing
5,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
391
169
0
132
1,311
605
0
113
1,198
0
2,369
W
Gilgamesh
 
Gilgamesh
2,049
538
0
1,288
4,227
2,325
0
0
4,227
0
21,189
L
Arachne
Bigshmacken
Arachne
851
646
0
1,281
3,923
1,444
0
928
2,995
0
11,668
W
1,979
328
166
488
2,240
561
0
710
1,530
20,185
0
W
2,058
782
0
1,070
3,007
889
0
870
2,137
0
23,623
L
Merlin
Jonath4nn
Merlin
1,035
200
0
310
2,578
752
0
1,068
1,510
18,160
0
L
Chronos
Kiman24
Chronos
1,359
571
0
550
2,642
739
0
394
2,248
18,757
0
L
1,417
340
0
680
3,692
2,047
0
0
3,692
0
13,922
W
524
138
75
1,537
4,274
2,452
0
489
3,785
9,778
0
W
Lancelot
nobleteam112
Lancelot
1,530
454
0
1,000
3,574
1,139
0
325
3,249
0
20,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,848
Gold Earned
19,328
132
Minions Killed
160
0
Camps Cleared
0
440,382
Distance Traveled
522,126
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
2,676
535
4
1
0
38,594
0
W
Gilgamesh
3,993
799
42
8
0
104,818
0
L
Arachne
3,240
648
31
6
0
115,948
0
W
Hel
3,984
797
40
8
0
98,019
0
W
Neith
3,707
741
33
7
0
83,255
0
L
Merlin
3,499
700
37
7
0
98,085
0
L
Chronos
3,246
649
30
6
0
84,255
0
L
Tyr
3,187
637
30
6
0
103,500
0
W
Atlas
3,907
781
13
3
0
112,239
0
W
Lancelot
3,737
747
32
6
0
123,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role