Player Matchup

Bacchus
Bacchus
OfftheHeezy3645
Bacchus
Level 40
God Stats
3W - 3L
1,313 SR
Queue Stats
44W - 49L
1,296 Elo+
Solo
Ullr
Ullr
Sleepy Towel
Ullr
Level 124
God Stats
6W - 9L
1,421 SR
Queue Stats
249W - 248L
1,436 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TheCorrupt US
Cu Chulainn
Level 49
God Stats
19W - 9L
1,645 SR
Queue Stats
158W - 159L
1,436 Elo+
Party 1
Sol
Sol
c1g4rro
Sol
Level 61
God Stats
14W - 21L
1,380 SR
Queue Stats
333W - 337L
1,361 Elo+
Solo
Kali
Kali
ninjanick2231
Kali
Level 45
God Stats
17W - 13L
1,438 SR
Queue Stats
122W - 127L
1,305 Elo+
Solo
Team Averages
Level 64
1,439 SR
1,367 Elo+

VS

Team Averages
Level 76
1,468 SR
1,445 Elo+
Janus
Janus
ElDopi
Janus
Level 46
God Stats
1W - 3L
1,522 SR
Queue Stats
44W - 36L
1,472 Elo+
Solo
Pele
Pele
KRG Shy
Pele
Level 122
God Stats
5W - 7L
1,398 SR
Queue Stats
155W - 146L
1,509 Elo+
Party 2
Cupid
Cupid
MustyBox02
Cupid
Level 63
God Stats
2W - 8L
1,720 SR
Queue Stats
198W - 209L
1,516 Elo+
Solo
Chaac
Chaac
Novato6670
Chaac
Level 42
God Stats
2W - 6L
1,198 SR
Queue Stats
89W - 107L
1,371 Elo+
Solo
Terra
Terra
RelitFury777
Terra
Level 107
God Stats
5W - 8L
1,505 SR
Queue Stats
41W - 47L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 1
4,313
479
1,589
4,559
3,093
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
1 / 0 / 0
5,600
622
3,230
5,221
1,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
TheCorrupt US
Cu Chulainn
10
1 / 1 / 0
5,946
661
2,482
6,699
3,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
8
1 / 0 / 1
4,887
543
7,100
3,771
1,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 0 / 0
5,084
565
986
8,600
3,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ElDopi
Janus
9
0 / 1 / 0
5,173
575
2,602
4,909
1,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pele
KRG Shy
Pele
8
0 / 0 / 0
4,710
523
2,716
5,212
1,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cupid
7
0 / 2 / 0
4,019
447
2,677
6,380
2,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
7
1 / 2 / 0
4,693
521
3,150
6,261
2,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 0 / 0
4,724
525
1,925
7,551
3,367
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
4
Kills
1
1
Deaths
5
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Janus
ElDopi
Janus
0
1
0
0
L
Pele
KRG Shy
Pele
0
0
0
0
L
Cupid
0
2
0
0
L
Chaac
1
2
0
0.5
W
0
0
1
0.5
L
0
0
0
0
W
1
0
0
1
W
Cu Chulainn
TheCorrupt US
Cu Chulainn
1
1
0
1
W
Sol
1
0
1
1.5
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,387
Damage
13,070
28,850
Taken
30,313
12,948
Mitigated
11,803
8,220
Healing
9,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
ElDopi
Janus
2,602
340
0
1,500
4,909
1,591
0
0
4,909
37,531
0
L
Pele
KRG Shy
Pele
2,716
583
0
1,179
5,212
1,706
0
465
4,747
0
32,386
L
Cupid
2,677
1,594
159
1,366
6,380
2,282
0
4,748
1,632
0
19,178
L
Chaac
3,150
744
0
1,611
6,261
2,857
8
0
6,261
0
23,354
W
1,589
174
0
962
4,559
3,093
0
750
3,809
11,094
0
L
1,925
231
1,484
2,140
7,551
3,367
0
3,476
4,075
12,397
0
W
3,230
1,527
0
1,084
5,221
1,793
0
1,906
3,131
0
41,341
W
Cu Chulainn
TheCorrupt US
Cu Chulainn
2,482
758
0
1,608
6,699
3,789
0
0
6,699
0
42,094
W
Sol
7,100
3,695
0
1,699
3,771
1,196
0
1,494
2,275
36,896
0
W
986
425
0
2,867
8,600
3,077
0
169
8,409
0
37,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,830
Gold Earned
23,319
286
Minions Killed
207
0
Camps Cleared
0
874,863
Distance Traveled
862,328
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,173
575
72
8
0
175,612
0
L
Pele
4,710
523
63
7
0
219,396
2
L
Cupid
4,019
447
31
3
0
164,049
0
L
Chaac
4,693
521
31
3
0
115,045
0
W
Bacchus
4,313
479
11
1
0
166,734
0
L
Terra
4,724
525
10
1
0
188,226
6
W
Ullr
5,600
622
80
9
0
178,457
2
W
Cu Chulainn
5,946
661
76
8
0
167,963
2
W
Sol
4,887
543
56
6
0
157,169
0
W
Kali
5,084
565
63
7
0
204,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role