Player Matchup

King Arthur
King Arthur
BeIIsprout
King Arthur
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 2L
1,728 Elo+
Party 2
Anubis
Anubis
D2LORDS
Anubis
Level 88
God Stats
365W - 289L
1,580 SR
Queue Stats
537W - 500L
1,540 Elo+
Solo
Rama
Rama
Jigann
Rama
Level 143
God Stats
3W - 0L
1,545 SR
Queue Stats
70W - 59L
1,724 Elo+
Party 2
Neith
Neith
ShortBusIQ
Neith
Level 28
God Stats
3W - 1L
1,557 SR
Queue Stats
14W - 2L
1,922 Elo+
Party 2
Serqet
Serqet
darkaross28
Serqet
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,425 Elo+
Solo
Team Averages
Level 72
1,537 SR
1,668 Elo+

VS

Team Averages
Level 155
1,556 SR
1,549 Elo+
Serqet
Serqet
Andryckx
Serqet
Level 158
God Stats
2W - 6L
1,351 SR
Queue Stats
271W - 247L
1,539 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Boltmort
Morgan Le Fay
Level 155
God Stats
3W - 2L
1,659 SR
Queue Stats
129W - 118L
1,549 Elo+
Solo
Chaac
Chaac
Rain Apollo
Chaac
Level 174
God Stats
3W - 3L
1,790 SR
Queue Stats
232W - 185L
1,553 Elo+
Party 1
Hachiman
Hachiman
RedClemar
Hachiman
Level 143
God Stats
1W - 1L
1,561 SR
Queue Stats
84W - 72L
1,548 Elo+
Solo
Khepri
Khepri
bladez with a Z
Khepri
Level 143
God Stats
1W - 3L
1,419 SR
Queue Stats
164W - 140L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BeIIsprout
King Arthur
16
6 / 0 / 3
10,122
779
12,735
10,973
13,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
D2LORDS
Anubis
13
6 / 2 / 4
8,007
616
7,931
11,213
4,797
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Rama
Jigann
Rama
12
3 / 1 / 1
7,737
595
8,736
9,269
3,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
14
3 / 2 / 3
8,657
666
12,954
8,541
3,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Serqet
11
0 / 2 / 4
6,539
503
1,213
10,207
3,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Andryckx
Serqet
12
3 / 2 / 1
6,732
518
4,857
9,962
4,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
Boltmort
Morgan Le Fay
12
2 / 2 / 2
6,883
529
7,189
10,027
3,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
0 / 7 / 0
6,476
498
4,176
14,624
11,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hachiman
RedClemar
Hachiman
11
0 / 2 / 2
6,266
482
4,250
9,986
3,114
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 5 / 3
5,927
456
3,111
14,114
11,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
18
Kills
6
7
Deaths
18
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Serqet
Andryckx
Serqet
3
2
1
1.75
W
King Arthur
BeIIsprout
King Arthur
6
0
3
7.5
L
Morgan Le Fay
Boltmort
Morgan Le Fay
2
2
2
1.5
W
Anubis
D2LORDS
Anubis
6
2
4
4
W
Rama
Jigann
Rama
3
1
1
3.5
L
0
7
0
0
L
Hachiman
RedClemar
Hachiman
0
2
2
0.5
W
Neith
3
2
3
2.25
L
1
5
3
0.5
W
Serqet
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,569
Damage
23,583
50,203
Taken
58,713
28,883
Mitigated
33,900
14,285
Healing
10,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Andryckx
Serqet
4,857
1,145
0
347
9,962
4,759
0
676
9,286
0
42,224
W
King Arthur
BeIIsprout
King Arthur
12,735
1,337
0
2,125
10,973
13,114
0
157
10,392
954
94,716
L
Morgan Le Fay
Boltmort
Morgan Le Fay
7,189
487
0
765
10,027
3,763
0
3,208
6,678
50,515
0
W
Anubis
D2LORDS
Anubis
7,931
456
299
4,928
11,213
4,797
315
2,966
8,187
52,605
270
W
Rama
Jigann
Rama
8,736
6,708
0
3,243
9,269
3,573
544
1,017
8,060
0
61,209
L
4,176
491
0
2,783
14,624
11,036
0
283
14,264
0
50,049
L
Hachiman
RedClemar
Hachiman
4,250
2,090
0
3,139
9,986
3,114
0
2,110
7,876
0
48,333
W
Neith
12,954
4,970
0
2,820
8,541
3,523
664
5,114
3,399
0
72,336
L
3,111
313
0
3,335
14,114
11,228
0
1,991
11,922
13,318
0
W
Serqet
1,213
416
0
870
10,207
3,876
0
2,091
8,116
0
44,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,062
Gold Earned
32,284
523
Minions Killed
358
0
Camps Cleared
0
1,379,410
Distance Traveled
1,305,060
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,732
518
77
6
0
325,512
0
W
King Arthur
10,122
779
159
12
0
277,508
0
L
Morgan Le Fay
6,883
529
87
7
0
260,461
2
W
Anubis
8,007
616
78
6
0
272,003
0
W
Rama
7,737
595
86
7
0
238,916
0
L
Chaac
6,476
498
100
8
0
208,402
0
L
Hachiman
6,266
482
72
6
0
234,624
4
W
Neith
8,657
666
127
10
0
284,024
0
L
Khepri
5,927
456
22
2
0
276,061
1
W
Serqet
6,539
503
73
6
0
306,959
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role