Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Huma69
Ares
Level 96
God Stats
2W - 1L
1,335 SR
Queue Stats
14W - 16L
1,370 Elo+
Party 1
Bellona
Bellona
Number2smussyf4n
Bellona
Level 64
God Stats
8W - 14L
1,457 SR
Queue Stats
238W - 320L
1,357 Elo+
Solo
Cernunnos
Cernunnos
RyeYacht
Cernunnos
Level 69
God Stats
2W - 0L
1,839 SR
Queue Stats
9W - 16L
1,332 Elo+
Party 1
Artemis
Artemis
acebravo
Artemis
Level 104
God Stats
3W - 0L
1,779 SR
Queue Stats
91W - 72L
1,536 Elo+
Party 1
Team Averages
Level 92
1,582 SR
1,419 Elo+

VS

Team Averages
Level 106
1,421 SR
1,439 Elo+
Hades
Hades
BafflingWaffle
Hades
Level 147
God Stats
3W - 4L
1,439 SR
Queue Stats
391W - 409L
1,448 Elo+
Solo
Yemoja
Yemoja
DarshQuiverlips
Yemoja
Level 138
God Stats
1W - 2L
1,185 SR
Queue Stats
162W - 152L
1,468 Elo+
Solo
Nox
Nox
III DaGhosT III
Nox
Level 139
God Stats
7W - 9L
1,482 SR
Queue Stats
642W - 637L
1,462 Elo+
Solo
Yu Huang
Yu Huang
Omniwarrior-_-
Yu Huang
Level 45
God Stats
2W - 2L
1,500 SR
Queue Stats
60W - 48L
1,410 Elo+
Party 2
Achilles
Achilles
QueenWren
Achilles
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 117L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
17
1 / 2 / 17
10,005
625
5,197
11,067
8,681
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ares
Huma69
Ares
17
4 / 3 / 13
10,444
653
9,590
15,384
13,568
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
1 / 7 / 14
10,004
625
6,790
23,453
18,722
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mace

Mace

+10
Physical Power

Cernunnos
RyeYacht
Cernunnos
20
8 / 1 / 14
12,223
764
23,379
16,339
9,335
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
acebravo
Artemis
20
9 / 3 / 12
12,298
769
32,056
21,035
11,801
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 8 / 7
9,459
591
16,431
20,546
16,930
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
1 / 2 / 7
10,282
643
4,689
21,697
18,984
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
1 / 3 / 9
10,146
634
12,324
11,350
11,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Yu Huang
19
7 / 3 / 4
11,320
708
20,861
13,200
7,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
QueenWren
Achilles
17
5 / 8 / 4
10,620
664
14,520
22,110
13,701
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
46
23
Kills
15
16
Deaths
24
70
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
2
17
4.75
L
1
8
7
0.56
L
1
2
7
2.25
W
Ares
Huma69
Ares
4
3
13
3.5
L
1
3
9
1.83
W
1
7
14
1.14
L
Yu Huang
7
3
4
3
L
Achilles
QueenWren
Achilles
5
8
4
0.88
W
Cernunnos
RyeYacht
Cernunnos
8
1
14
15
W
Artemis
acebravo
Artemis
9
3
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,012
Damage
68,825
87,278
Taken
88,903
62,107
Mitigated
68,731
39,563
Healing
30,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
5,197
1,014
15,320
2,006
11,067
8,681
864
6,859
4,208
13,176
0
L
16,431
602
182
3,023
20,546
16,930
650
2,808
17,270
25,576
0
L
4,689
696
11,707
7,689
21,697
18,984
249
2,795
18,746
10,327
0
W
Ares
Huma69
Ares
9,590
348
1,484
605
15,384
13,568
907
9,279
6,105
11,559
0
L
12,324
413
1,381
1,046
11,350
11,454
0
2,265
8,809
32,553
0
W
6,790
1,827
1,559
4,610
23,453
18,722
927
15,522
7,931
0
16,359
L
Yu Huang
20,861
690
556
783
13,200
7,662
175
1,851
11,229
36,556
0
L
Achilles
QueenWren
Achilles
14,520
3,279
1,933
1,783
22,110
13,701
1,644
3,452
18,062
0
25,337
W
Cernunnos
RyeYacht
Cernunnos
23,379
10,853
1,555
4,113
16,339
9,335
2,268
9,761
6,578
0
56,781
W
Artemis
acebravo
Artemis
32,056
18,432
2,283
6,028
21,035
11,801
3,612
12,884
8,151
0
60,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,974
Gold Earned
51,827
153
Minions Killed
140
0
Camps Cleared
0
1,212,838
Distance Traveled
1,247,598
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,005
625
17
1
0
194,327
0
L
Hades
9,459
591
20
1
0
226,618
0
L
Yemoja
10,282
643
11
1
0
244,284
0
W
Ares
10,444
653
7
0
0
265,844
0
L
Nox
10,146
634
50
3
0
240,404
0
W
Bellona
10,004
625
16
1
0
259,819
0
L
Yu Huang
11,320
708
39
2
0
286,570
0
L
Achilles
10,620
664
20
1
0
249,722
0
W
Cernunnos
12,223
764
48
3
0
266,754
0
W
Artemis
12,298
769
65
4
0
226,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role