Player Matchup

Ra
Ra
FlyingCougar
Ra
Level 38
God Stats
4W - 7L
1,376 SR
Queue Stats
25W - 19L
1,557 Elo+
Party 1
Horus
Horus
PurePuckies
Horus
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 26L
1,556 Elo+
Party 1
Danzaburou
Danzaburou
askfirstt
Danzaburou
Level 48
God Stats
3W - 2L
1,677 SR
Queue Stats
3W - 5L
1,385 Elo+
Party 1
Team Averages
Level 73
1,518 SR
1,500 Elo+

VS

Team Averages
Level 95
1,563 SR
1,552 Elo+
Charybdis
Charybdis
DemonGi3066
Charybdis
Level 68
God Stats
1W - 1L
1,586 SR
Queue Stats
1W - 1L
1,749 Elo+
Solo
Thor
Thor
Silvi011
Thor
Level 65
God Stats
136W - 136L
1,535 SR
Queue Stats
140W - 143L
1,484 Elo+
Solo
Nu Wa
Nu Wa
belle_ame711
Nu Wa
Level 152
God Stats
11W - 9L
1,566 SR
Queue Stats
378W - 382L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 5
7,672
767
3,636
4,444
1,701
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

11
3 / 0 / 4
7,833
783
8,521
9,661
8,308
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
askfirstt
Danzaburou
10
3 / 0 / 4
7,704
770
6,119
6,201
2,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DemonGi3066
Charybdis
9
0 / 4 / 1
6,776
678
1,833
7,072
2,532
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
10
0 / 0 / 1
6,861
686
6,206
7,237
3,569
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 3 / 0
6,944
694
7,329
8,233
2,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
7
Kills
1
1
Deaths
7
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Charybdis
DemonGi3066
Charybdis
0
4
1
0.13
W
1
1
5
3.5
W
3
0
4
5
L
Thor
0
0
1
0.5
W
Danzaburou
askfirstt
Danzaburou
3
0
4
5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,276
Damage
15,368
20,306
Taken
22,542
12,079
Mitigated
8,550
4,516
Healing
3,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
DemonGi3066
Charybdis
1,833
577
0
0
7,072
2,532
243
1,000
6,072
0
19,411
W
3,636
290
530
190
4,444
1,701
0
1,823
2,417
37,498
367
W
8,521
3,774
512
2,015
9,661
8,308
26
3,141
6,230
0
24,619
L
Thor
6,206
627
0
1,271
7,237
3,569
0
1,355
5,805
0
19,589
W
Danzaburou
askfirstt
Danzaburou
6,119
1,194
0
1,269
6,201
2,070
0
2,156
3,883
0
28,509
L
7,329
2,823
0
1,868
8,233
2,449
442
1,364
6,869
27,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,209
Gold Earned
20,581
117
Minions Killed
110
0
Camps Cleared
0
569,076
Distance Traveled
518,254
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,776
678
41
4
0
171,818
0
W
Ra
7,672
767
70
7
0
205,023
0
W
Horus
7,833
783
21
2
0
185,263
0
L
Thor
6,861
686
34
3
0
193,204
0
W
Danzaburou
7,704
770
26
3
0
178,790
0
L
Nu Wa
6,944
694
35
4
0
153,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role