Player Matchup

Arachne
Arachne
Fiita
Arachne
Level 25
God Stats
8W - 12L
1,500 SR
Queue Stats
38W - 74L
1,272 Elo+
Party 2
Freya
Freya
Fleeban
Freya
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 90L
1,379 Elo+
Party 2
Anhur
Anhur
Gergg
Anhur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 114L
1,403 Elo+
Party 2
Hercules
Hercules
hulahoopa
Hercules
Level 11
God Stats
2W - 3L
1,808 SR
Queue Stats
50W - 67L
1,371 Elo+
Party 2
Sobek
Sobek
iVulkaan
Sobek
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 145L
1,403 Elo+
Party 2
Team Averages
Level 23
1,562 SR
1,366 Elo+

VS

Team Averages
Level 33
1,587 SR
1,456 Elo+
Sun Wukong
Sun Wukong
DATCRAZYCRAKA
Sun Wukong
Level 22
God Stats
1W - 2L
1,264 SR
Queue Stats
27W - 26L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Mud_Golem332
Tsukuyomi
Level 43
God Stats
4W - 6L
1,289 SR
Queue Stats
211W - 261L
1,466 Elo+
Solo
Ares
Ares
OPAZR
Ares
Level 25
God Stats
1W - 0L
1,749 SR
Queue Stats
28W - 27L
1,500 Elo+
Party 1
Thoth
Thoth
seb47
Thoth
Level 68
God Stats
3W - 0L
1,813 SR
Queue Stats
62W - 60L
1,314 Elo+
Party 1
Cernunnos
Cernunnos
voltron756
Cernunnos
Level 6
God Stats
1W - 1L
1,822 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Fiita
Arachne
14
1 / 1 / 0
7,896
416
4,584
17,894
7,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
Fleeban
Freya
14
3 / 3 / 1
8,960
472
6,016
13,181
5,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
Gergg
Anhur
13
1 / 4 / 0
7,855
413
4,024
16,715
5,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
hulahoopa
Hercules
14
0 / 1 / 0
7,465
393
4,068
10,931
9,587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sobek
iVulkaan
Sobek
13
0 / 1 / 4
8,350
439
4,900
21,610
18,808
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DATCRAZYCRAKA
Sun Wukong
17
1 / 0 / 0
11,167
588
10,328
10,160
13,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tsukuyomi
Mud_Golem332
Tsukuyomi
17
2 / 1 / 3
10,064
530
9,011
13,368
6,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ares
OPAZR
Ares
14
2 / 0 / 4
9,874
520
10,133
11,051
11,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Thoth
seb47
Thoth
16
5 / 1 / 4
10,825
570
17,219
10,875
4,208
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
voltron756
Cernunnos
14
0 / 3 / 1
8,638
455
6,383
8,958
4,313
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
5
Kills
10
10
Deaths
5
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
DATCRAZYCRAKA
Sun Wukong
1
0
0
1
L
Arachne
Fiita
Arachne
1
1
0
1
L
Freya
Fleeban
Freya
3
3
1
1.17
L
Anhur
Gergg
Anhur
1
4
0
0.25
W
Tsukuyomi
Mud_Golem332
Tsukuyomi
2
1
3
3.5
W
Ares
OPAZR
Ares
2
0
4
4
L
Hercules
hulahoopa
Hercules
0
1
0
0
L
Sobek
iVulkaan
Sobek
0
1
4
2
W
Thoth
seb47
Thoth
5
1
4
7
W
Cernunnos
voltron756
Cernunnos
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,592
Damage
53,074
80,331
Taken
54,412
47,014
Mitigated
40,035
28,455
Healing
14,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
DATCRAZYCRAKA
Sun Wukong
10,328
1,456
0
2,921
10,160
13,633
325
0
10,160
0
80,483
L
Arachne
Fiita
Arachne
4,584
3,282
0
5,278
17,894
7,289
0
2,100
15,513
0
66,883
L
Freya
Fleeban
Freya
6,016
2,187
0
5,256
13,181
5,423
0
3,346
9,835
53,016
0
L
Anhur
Gergg
Anhur
4,024
1,382
0
5,139
16,715
5,907
0
12,011
4,704
0
52,962
W
Tsukuyomi
Mud_Golem332
Tsukuyomi
9,011
1,385
0
2,457
13,368
6,072
476
1,189
12,179
0
103,674
W
Ares
OPAZR
Ares
10,133
1,113
0
3,162
11,051
11,809
587
4,155
6,896
48,239
0
L
Hercules
hulahoopa
Hercules
4,068
982
0
2,925
10,931
9,587
0
0
9,649
0
36,322
L
Sobek
iVulkaan
Sobek
4,900
512
1,965
7,892
21,610
18,808
0
9,895
11,715
34,316
0
W
Thoth
seb47
Thoth
17,219
816
0
2,987
10,875
4,208
787
1,616
9,259
93,790
0
W
Cernunnos
voltron756
Cernunnos
6,383
3,379
190
2,788
8,958
4,313
85
4,698
4,260
0
59,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,526
Gold Earned
50,568
413
Minions Killed
567
0
Camps Cleared
0
1,759,619
Distance Traveled
1,911,724
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,167
588
150
8
0
349,183
2
L
Arachne
7,896
416
95
5
0
373,063
0
L
Freya
8,960
472
106
6
0
329,506
0
L
Anhur
7,855
413
92
5
0
330,768
0
W
Tsukuyomi
10,064
530
131
7
0
436,443
0
W
Ares
9,874
520
48
3
0
390,149
0
L
Hercules
7,465
393
80
4
0
367,209
5
L
Sobek
8,350
439
40
2
0
359,073
9
W
Thoth
10,825
570
137
7
0
384,727
4
W
Cernunnos
8,638
455
101
5
0
351,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role