Player Matchup

Charon
Charon
FlamingMack_29
Charon
Level 126
God Stats
17W - 13L
1,443 SR
Queue Stats
112W - 118L
1,157 Elo+
Party 1
Ne Zha
Ne Zha
FoxOfThunder
Ne Zha
Level 156
God Stats
18W - 14L
1,700 SR
Queue Stats
636W - 627L
1,499 Elo+
Party 1
Janus
Janus
KageKOS
Janus
Level 124
God Stats
3W - 9L
1,369 SR
Queue Stats
184W - 201L
1,522 Elo+
Solo
Danzaburou
Danzaburou
MeDixieRektM8
Danzaburou
Level 54
God Stats
0W - 1L
1,259 SR
Queue Stats
0W - 3L
1,291 Elo+
Party 1
Chaac
Chaac
SrgntMeteor
Chaac
Level 42
God Stats
2W - 4L
1,777 SR
Queue Stats
4W - 8L
1,291 Elo+
Party 1
Team Averages
Level 100
1,510 SR
1,352 Elo+

VS

Team Averages
Level 143
1,585 SR
1,512 Elo+
Khepri
Khepri
ApplezZzZ
Khepri
Level 124
God Stats
7W - 9L
1,555 SR
Queue Stats
95W - 87L
1,499 Elo+
Solo
Achilles
Achilles
ParisDrakeDoee
Achilles
Level 146
God Stats
5W - 2L
1,507 SR
Queue Stats
21W - 12L
1,648 Elo+
Party 2
Mercury
Mercury
Shiroyasha3399
Mercury
Level 154
God Stats
5W - 8L
1,515 SR
Queue Stats
142W - 137L
1,418 Elo+
Party 3
Baron Samedi
Baron Samedi
SonnyGunz27
Baron Samedi
Level 149
God Stats
36W - 35L
1,602 SR
Queue Stats
127W - 121L
1,542 Elo+
Party 2
Sol
Sol
Tokyo_Vert
Sol
Level 142
God Stats
5W - 1L
1,745 SR
Queue Stats
113W - 105L
1,451 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 0
7,130
713
5,970
7,662
7,276
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
12
0 / 2 / 0
6,298
630
8,713
8,412
3,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Janus
KageKOS
Janus
13
0 / 6 / 0
7,032
703
4,798
8,349
3,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
MeDixieRektM8
Danzaburou
14
0 / 2 / 0
7,239
724
5,736
7,281
3,474
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 2 / 0
6,263
626
4,021
8,198
4,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
ApplezZzZ
Khepri
14
2 / 0 / 8
7,769
777
3,928
7,702
7,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Achilles
13
0 / 0 / 10
6,961
696
8,210
10,731
11,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 0 / 3
7,640
764
2,855
6,804
2,643
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
SonnyGunz27
Baron Samedi
14
4 / 0 / 6
7,959
796
9,158
7,797
4,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 0 / 4
7,313
731
8,975
3,937
1,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
43
0
Kills
12
12
Deaths
0
0
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Khepri
ApplezZzZ
Khepri
2
0
8
6
L
0
0
0
0
L
Ne Zha
0
2
0
0
L
Janus
KageKOS
Janus
0
6
0
0
L
Danzaburou
MeDixieRektM8
Danzaburou
0
2
0
0
W
Achilles
0
0
10
5
W
3
0
3
4.5
W
Baron Samedi
SonnyGunz27
Baron Samedi
4
0
6
7
L
0
2
0
0
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,238
Damage
33,126
39,902
Taken
36,971
22,129
Mitigated
27,242
6,013
Healing
16,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
ApplezZzZ
Khepri
3,928
88
0
1,900
7,702
7,417
105
1,348
5,995
12,399
0
L
5,970
801
0
633
7,662
7,276
0
4,473
2,782
19,032
0
L
Ne Zha
8,713
399
0
1,458
8,412
3,334
0
4,047
4,074
0
23,753
L
Janus
KageKOS
Janus
4,798
116
0
310
8,349
3,353
117
3,861
4,148
28,143
0
L
Danzaburou
MeDixieRektM8
Danzaburou
5,736
1,672
0
1,877
7,281
3,474
294
3,127
3,974
0
27,776
W
Achilles
8,210
588
0
3,148
10,731
11,534
144
3,011
7,551
0
12,779
W
2,855
575
0
1,258
6,804
2,643
1,123
1,819
4,791
0
21,885
W
Baron Samedi
SonnyGunz27
Baron Samedi
9,158
400
3,804
4,456
7,797
4,116
176
2,819
4,758
27,854
0
L
4,021
228
0
1,735
8,198
4,692
0
6,553
1,554
0
10,782
W
8,975
1,826
0
1,602
3,937
1,532
1,032
1,393
2,445
27,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,962
Gold Earned
37,642
198
Minions Killed
201
0
Camps Cleared
0
976,750
Distance Traveled
1,060,206
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,769
777
23
2
0
208,822
0
L
Charon
7,130
713
21
2
0
208,876
0
L
Ne Zha
6,298
630
21
2
0
210,033
0
L
Janus
7,032
703
74
7
0
171,883
0
L
Danzaburou
7,239
724
61
6
0
178,198
0
W
Achilles
6,961
696
13
1
0
217,123
4
W
Mercury
7,640
764
50
5
0
236,702
0
W
Baron Samedi
7,959
796
68
7
0
198,156
0
L
Chaac
6,263
626
21
2
0
207,760
0
W
Sol
7,313
731
47
5
0
199,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role