Player Matchup

Ares
Ares
 
Ares
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Primstone
Artemis
Level 143
God Stats
15W - 14L
1,589 SR
Queue Stats
321W - 299L
1,454 Elo+
Solo
Bacchus
Bacchus
Slayajay
Bacchus
Level 155
God Stats
33W - 28L
1,481 SR
Queue Stats
360W - 361L
1,460 Elo+
Party 1
Amaterasu
Amaterasu
WhoYaNewDad
Amaterasu
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 137L
1,421 Elo+
Party 1
Team Averages
Level 147
1,514 SR
1,467 Elo+

VS

Team Averages
Level 98
1,472 SR
1,440 Elo+
Hercules
Hercules
Benngis
Hercules
Level 77
God Stats
3W - 4L
1,500 SR
Queue Stats
12W - 22L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
FaYa_KuSh-_-
Aphrodite
Level 158
God Stats
8W - 5L
1,612 SR
Queue Stats
347W - 307L
1,453 Elo+
Solo
King Arthur
King Arthur
Hyped_Up_Elk
King Arthur
Level 101
God Stats
1W - 3L
1,241 SR
Queue Stats
20W - 30L
1,371 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Mando Xtreme
Ah Muzen Cab
Level 89
God Stats
3W - 2L
1,507 SR
Queue Stats
52W - 49L
1,450 Elo+
Solo
Cliodhna
Cliodhna
xd_Fxtal
Cliodhna
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 31L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
1 / 1 / 4
7,283
455
5,424
12,763
12,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
 
Sun Wukong
11
1 / 1 / 0
6,866
429
3,322
12,207
10,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Artemis
Primstone
Artemis
14
1 / 0 / 1
7,904
494
6,290
7,738
3,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
Slayajay
Bacchus
12
4 / 0 / 0
7,205
450
6,401
9,477
8,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amaterasu
WhoYaNewDad
Amaterasu
14
1 / 1 / 2
7,558
472
4,939
14,475
8,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Benngis
Hercules
9
0 / 2 / 2
6,437
402
3,092
8,257
5,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Aphrodite
FaYa_KuSh-_-
Aphrodite
13
0 / 1 / 2
7,991
499
6,742
4,406
1,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Hyped_Up_Elk
King Arthur
16
3 / 1 / 0
9,731
608
11,338
12,087
11,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
Mando Xtreme
Ah Muzen Cab
14
0 / 1 / 0
8,179
511
5,532
12,140
5,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cliodhna
xd_Fxtal
Cliodhna
13
0 / 3 / 2
7,655
478
5,661
13,198
5,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
9
8
Kills
3
3
Deaths
8
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
1
4
3
L
Sun Wukong
 
Sun Wukong
1
1
0
1
W
Hercules
Benngis
Hercules
0
2
2
0.5
W
Aphrodite
FaYa_KuSh-_-
Aphrodite
0
1
2
1
W
King Arthur
Hyped_Up_Elk
King Arthur
3
1
0
3
W
Ah Muzen Cab
Mando Xtreme
Ah Muzen Cab
0
1
0
0
L
Artemis
Primstone
Artemis
1
0
1
1.5
L
Bacchus
Slayajay
Bacchus
4
0
0
4
L
Amaterasu
WhoYaNewDad
Amaterasu
1
1
2
2
W
Cliodhna
xd_Fxtal
Cliodhna
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,376
Damage
32,365
56,660
Taken
50,088
43,641
Mitigated
29,133
19,032
Healing
15,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
5,424
591
0
3,136
12,763
12,083
234
2,392
10,371
33,174
0
L
Sun Wukong
 
Sun Wukong
3,322
677
0
1,028
12,207
10,848
0
250
11,957
0
41,002
W
Hercules
Benngis
Hercules
3,092
763
0
1,342
8,257
5,763
0
2,821
5,436
0
20,683
W
Aphrodite
FaYa_KuSh-_-
Aphrodite
6,742
387
2,121
2,762
4,406
1,950
0
1,036
3,370
62,617
0
W
King Arthur
Hyped_Up_Elk
King Arthur
11,338
1,746
0
875
12,087
11,142
0
3,268
8,819
62
75,898
W
Ah Muzen Cab
Mando Xtreme
Ah Muzen Cab
5,532
1,728
0
2,444
12,140
5,204
817
1,103
11,037
0
76,546
L
Artemis
Primstone
Artemis
6,290
1,410
0
3,208
7,738
3,107
710
0
7,738
0
61,956
L
Bacchus
Slayajay
Bacchus
6,401
820
431
6,183
9,477
8,915
0
983
8,494
47,350
0
L
Amaterasu
WhoYaNewDad
Amaterasu
4,939
1,547
0
5,046
14,475
8,688
0
3,207
11,268
0
74,552
W
Cliodhna
xd_Fxtal
Cliodhna
5,661
529
0
5,821
13,198
5,074
0
3,597
9,601
28
67,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,816
Gold Earned
39,993
415
Minions Killed
461
0
Camps Cleared
0
1,540,559
Distance Traveled
1,586,047
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,283
455
58
4
0
310,385
0
L
Sun Wukong
6,866
429
69
4
0
258,203
2
W
Hercules
6,437
402
22
1
0
333,927
0
W
Aphrodite
7,991
499
106
7
0
306,625
3
W
King Arthur
9,731
608
129
8
0
306,825
2
W
Ah Muzen Cab
8,179
511
114
7
0
267,575
0
L
Artemis
7,904
494
109
7
0
270,493
0
L
Bacchus
7,205
450
75
5
0
352,753
0
L
Amaterasu
7,558
472
104
7
0
348,725
0
W
Cliodhna
7,655
478
90
6
0
371,095
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role