Player Matchup

Ix Chel
Ix Chel
Chaoticmaple
Ix Chel
Level 97
God Stats
6W - 1L
1,277 SR
Queue Stats
83W - 12L
1,812 Elo+
Party 1
Achilles
Achilles
KyoujinKempachi
Achilles
Level 27
God Stats
5W - 1L
1,812 SR
Queue Stats
68W - 2L
2,023 Elo+
Party 1
Kali
Kali
Lunesya
Kali
Level 149
God Stats
5W - 0L
1,969 SR
Queue Stats
136W - 31L
1,815 Elo+
Party 1
Cabrakan
Cabrakan
YGBoopy
Cabrakan
Level 89
God Stats
6W - 0L
1,862 SR
Queue Stats
67W - 10L
1,845 Elo+
Party 1
Hercules
Hercules
goofySchmoofy
Hercules
Level 87
God Stats
10W - 2L
1,738 SR
Queue Stats
55W - 17L
1,780 Elo+
Party 1
Team Averages
Level 90
1,731 SR
1,855 Elo+

VS

Team Averages
Level 81
1,426 SR
1,362 Elo+
Fenrir
Fenrir
Agent LilFroze
Fenrir
Level 82
God Stats
87W - 115L
1,485 SR
Queue Stats
111W - 136L
1,446 Elo+
Solo
Freya
Freya
BMWARRIOR123
Freya
Level 111
God Stats
96W - 119L
1,451 SR
Queue Stats
244W - 346L
1,350 Elo+
Solo
Anhur
Anhur
Stevens_GC
Anhur
Level 69
God Stats
0W - 1L
1,203 SR
Queue Stats
8W - 19L
1,221 Elo+
Solo
Lancelot
Lancelot
Vurnisa
Lancelot
Level 56
God Stats
2W - 2L
1,750 SR
Queue Stats
169W - 172L
1,427 Elo+
Solo
Xbalanque
Xbalanque
YOTOKOYTK
Xbalanque
Level 86
God Stats
1W - 8L
1,243 SR
Queue Stats
408W - 480L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Chaoticmaple
Ix Chel
17
7 / 2 / 3
9,636
964
11,796
8,164
3,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Achilles
16
5 / 1 / 17
9,008
901
10,079
7,441
8,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Kali
Lunesya
Kali
15
12 / 1 / 10
10,107
1,011
11,678
13,121
5,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cabrakan
YGBoopy
Cabrakan
15
4 / 1 / 15
9,051
905
8,733
9,946
15,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
goofySchmoofy
Hercules
15
5 / 2 / 14
8,531
853
8,160
9,836
10,326
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 11 / 1
6,904
690
2,687
14,665
8,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
3 / 8 / 0
7,717
772
6,794
12,248
5,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Anhur
12
0 / 7 / 5
6,855
686
3,415
11,072
4,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Lancelot
Vurnisa
Lancelot
13
1 / 5 / 3
7,320
732
4,916
8,158
2,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
YOTOKOYTK
Xbalanque
14
2 / 3 / 1
7,733
773
4,399
10,243
5,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
17
33
Kills
7
7
Deaths
34
59
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
11
1
0.14
L
3
8
0
0.38
W
Ix Chel
Chaoticmaple
Ix Chel
7
2
3
4.25
W
Achilles
5
1
17
13.5
W
Kali
Lunesya
Kali
12
1
10
17
L
Anhur
0
7
5
0.36
L
Lancelot
Vurnisa
Lancelot
1
5
3
0.5
W
Cabrakan
YGBoopy
Cabrakan
4
1
15
11.5
L
Xbalanque
YOTOKOYTK
Xbalanque
2
3
1
0.83
W
Hercules
goofySchmoofy
Hercules
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,446
Damage
22,211
48,508
Taken
56,386
43,391
Mitigated
26,961
14,939
Healing
3,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,687
624
0
61
14,665
8,141
0
4,508
10,157
0
4,062
L
6,794
2,262
0
825
12,248
5,252
0
3,613
8,631
14,728
0
W
Ix Chel
Chaoticmaple
Ix Chel
11,796
1,367
472
1,086
8,164
3,573
2,972
0
7,959
45,253
0
W
Achilles
10,079
2,196
0
1,173
7,441
8,332
1,617
1,117
6,050
0
22,706
W
Kali
Lunesya
Kali
11,678
5,769
113
7,327
13,121
5,835
373
1,140
11,763
0
38,048
L
Anhur
3,415
2,045
0
258
11,072
4,970
0
3,376
7,696
0
8,028
L
Lancelot
Vurnisa
Lancelot
4,916
818
0
360
8,158
2,883
0
3,522
4,636
0
10,701
W
Cabrakan
YGBoopy
Cabrakan
8,733
1,266
0
1,712
9,946
15,325
0
2,153
7,430
20,231
817
L
Xbalanque
YOTOKOYTK
Xbalanque
4,399
1,115
105
1,469
10,243
5,715
18
4,686
5,554
0
16,963
W
Hercules
goofySchmoofy
Hercules
8,160
3,364
0
3,056
9,836
10,326
506
1,573
8,024
0
19,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,333
Gold Earned
36,529
224
Minions Killed
87
0
Camps Cleared
0
1,101,429
Distance Traveled
874,021
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,904
690
2
0
0
138,503
0
L
Freya
7,717
772
28
3
0
166,745
0
W
Ix Chel
9,636
964
79
8
0
201,446
0
W
Achilles
9,008
901
33
3
0
226,418
2
W
Kali
10,107
1,011
47
5
0
236,292
0
L
Anhur
6,855
686
3
0
0
169,171
0
L
Lancelot
7,320
732
20
2
0
240,502
0
W
Cabrakan
9,051
905
35
4
0
223,579
0
L
Xbalanque
7,733
773
34
3
0
159,100
0
W
Hercules
8,531
853
30
3
0
213,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role