Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
Bladium
Atlas
Level 139
God Stats
4W - 5L
1,385 SR
Queue Stats
150W - 136L
1,512 Elo+
Party 2
Izanami
Izanami
Z4NiiX
Izanami
Level 38
God Stats
16W - 15L
1,492 SR
Queue Stats
75W - 70L
1,485 Elo+
Party 2
Sol
Sol
ofir262
Sol
Level 100
God Stats
4W - 2L
1,523 SR
Queue Stats
53W - 52L
1,553 Elo+
Party 2
Anubis
Anubis
theblackgreek23
Anubis
Level 123
God Stats
6W - 3L
1,570 SR
Queue Stats
94W - 86L
1,554 Elo+
Solo
Team Averages
Level 106
1,494 SR
1,521 Elo+

VS

Team Averages
Level 81
1,605 SR
1,501 Elo+
Ra
Ra
BlightPhe0nix
Ra
Level 107
God Stats
5W - 3L
1,688 SR
Queue Stats
238W - 192L
1,557 Elo+
Solo
Sylvanus
Sylvanus
Sepulll
Sylvanus
Level 82
God Stats
4W - 3L
1,914 SR
Queue Stats
209W - 197L
1,487 Elo+
Party 1
Thanatos
Thanatos
YRGsukmazik
Thanatos
Level 30
God Stats
5W - 12L
1,523 SR
Queue Stats
40W - 72L
1,433 Elo+
Solo
Heimdallr
Heimdallr
nesti26
Heimdallr
Level 104
God Stats
6W - 6L
1,500 SR
Queue Stats
291W - 270L
1,508 Elo+
Party 1
Bellona
Bellona
scareubad
Bellona
Level 83
God Stats
1W - 6L
1,401 SR
Queue Stats
174W - 167L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
6 / 1 / 3
8,000
727
7,631
11,179
4,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
Bladium
Atlas
10
0 / 0 / 7
6,318
574
4,164
8,278
6,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
Z4NiiX
Izanami
10
1 / 2 / 1
6,171
561
2,844
5,562
1,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
11
2 / 3 / 2
6,403
582
2,953
5,832
1,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 4 / 2
7,127
648
4,453
6,670
2,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 3
6,991
636
5,164
5,154
2,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
Sepulll
Sylvanus
9
0 / 2 / 5
5,583
508
2,456
8,026
5,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
YRGsukmazik
Thanatos
12
5 / 2 / 4
6,983
635
6,726
11,226
3,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Heimdallr
nesti26
Heimdallr
11
2 / 4 / 1
6,289
572
5,693
9,254
2,946
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
scareubad
Bellona
1
0 / 0 / 0
3,746
341
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
23
10
Kills
10
10
Deaths
10
15
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
6
1
3
7.5
W
Atlas
Bladium
Atlas
0
0
7
3.5
L
3
2
3
2.25
L
Sylvanus
Sepulll
Sylvanus
0
2
5
1.25
L
Thanatos
YRGsukmazik
Thanatos
5
2
4
3.5
W
Izanami
Z4NiiX
Izanami
1
2
1
0.75
L
Heimdallr
nesti26
Heimdallr
2
4
1
0.63
W
Sol
2
3
2
1
L
Bellona
scareubad
Bellona
0
0
0
0
W
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,045
Damage
20,039
37,521
Taken
33,660
17,088
Mitigated
13,744
18,569
Healing
14,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
7,631
3,456
0
10,390
11,179
4,590
0
2,333
8,625
0
64,060
W
Atlas
Bladium
Atlas
4,164
1,929
0
2,773
8,278
6,226
0
2,720
5,354
17,620
0
L
5,164
651
564
1,688
5,154
2,051
291
1,959
3,195
49,042
0
L
Sylvanus
Sepulll
Sylvanus
2,456
744
880
2,200
8,026
5,294
0
2,653
5,373
16,982
0
L
Thanatos
YRGsukmazik
Thanatos
6,726
1,623
0
6,996
11,226
3,453
0
4,748
6,478
0
47,750
W
Izanami
Z4NiiX
Izanami
2,844
1,928
0
2,057
5,562
1,735
785
402
5,160
0
38,932
L
Heimdallr
nesti26
Heimdallr
5,693
2,606
0
1,792
9,254
2,946
0
2,210
7,044
0
35,170
W
Sol
2,953
741
0
1,703
5,832
1,819
0
805
4,969
50,229
0
L
Bellona
scareubad
Bellona
0
0
0
0
0
0
0
0
0
0
0
W
4,453
262
0
1,646
6,670
2,718
944
833
5,793
48,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,019
Gold Earned
29,592
363
Minions Killed
259
0
Camps Cleared
0
1,123,005
Distance Traveled
884,086
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,000
727
105
10
0
257,158
0
W
Atlas
6,318
574
14
1
0
250,515
3
L
Ra
6,991
636
96
9
0
224,966
1
L
Sylvanus
5,583
508
25
2
0
206,122
2
L
Thanatos
6,983
635
66
6
0
256,680
0
W
Izanami
6,171
561
70
6
0
236,760
2
L
Heimdallr
6,289
572
72
7
0
192,114
0
W
Sol
6,403
582
84
8
0
204,425
0
L
Bellona
3,746
341
0
0
0
4,204
0
W
Anubis
7,127
648
90
8
0
174,147
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role