Player Matchup

Ares
Ares
 
Ares
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Eliub19
Ah Puch
Level 136
God Stats
20W - 17L
1,675 SR
Queue Stats
492W - 457L
1,577 Elo+
Solo
Freya
Freya
ballsackbrad
Freya
Level 159
God Stats
6W - 1L
1,639 SR
Queue Stats
76W - 56L
1,569 Elo+
Party 1
Maui
Maui
dabnwithmadn
Maui
Level 117
God Stats
8W - 11L
1,403 SR
Queue Stats
29W - 37L
1,270 Elo+
Party 1
Mercury
Mercury
namechanged8932
Mercury
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 16L
1,616 Elo+
Party 1
Team Averages
Level 137
1,544 SR
1,506 Elo+

VS

Team Averages
Level 118
1,506 SR
1,534 Elo+
Osiris
Osiris
 
Osiris
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
LookSeeDoo
Ra
Level 101
God Stats
14W - 10L
1,619 SR
Queue Stats
153W - 137L
1,559 Elo+
Solo
Thanatos
Thanatos
MemeMasterr
Thanatos
Level 95
God Stats
22W - 14L
1,214 SR
Queue Stats
251W - 235L
1,526 Elo+
Solo
Anhur
Anhur
ShadowStorm1103
Anhur
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 82L
1,536 Elo+
Solo
Bacchus
Bacchus
piratathor
Bacchus
Level 155
God Stats
12W - 5L
1,697 SR
Queue Stats
371W - 365L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
7
0 / 3 / 0
4,260
609
2,377
6,453
2,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
Eliub19
Ah Puch
8
1 / 0 / 0
4,227
604
2,070
3,427
1,498
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
2 / 0 / 3
4,544
649
4,101
4,730
1,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

6
0 / 1 / 5
3,778
540
3,127
4,860
1,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
3 / 0 / 2
4,826
689
2,342
5,353
1,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
3 / 0 / 0
5,620
803
4,325
5,174
4,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 1 / 0
4,656
665
2,218
3,060
1,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
MemeMasterr
Thanatos
5
0 / 1 / 0
3,595
514
1,207
3,171
1,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
1 / 3 / 0
4,037
577
3,068
4,986
1,481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
piratathor
Bacchus
6
0 / 1 / 1
4,023
575
3,031
7,098
4,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
6
Kills
4
4
Deaths
6
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
0
3
0
0
L
Osiris
 
Osiris
3
0
0
3
W
Ah Puch
Eliub19
Ah Puch
1
0
0
1
L
0
1
0
0
L
Thanatos
MemeMasterr
Thanatos
0
1
0
0
L
1
3
0
0.33
W
2
0
3
3.5
W
0
1
5
2.5
W
3
0
2
4
L
Bacchus
piratathor
Bacchus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,017
Damage
13,849
24,823
Taken
23,489
9,064
Mitigated
12,661
8,221
Healing
7,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
2,377
323
0
890
6,453
2,856
0
0
6,453
21,451
0
L
Osiris
 
Osiris
4,325
1,295
0
2,211
5,174
4,339
0
2,377
2,797
0
34,626
W
Ah Puch
Eliub19
Ah Puch
2,070
395
0
2,254
3,427
1,498
0
1,635
1,792
24,862
0
L
2,218
316
144
953
3,060
1,170
0
1,731
1,329
36,638
0
L
Thanatos
MemeMasterr
Thanatos
1,207
183
0
1,807
3,171
1,008
0
958
2,187
0
12,590
L
3,068
1,869
0
1,139
4,986
1,481
0
2,076
2,650
0
24,560
W
4,101
1,649
0
3,060
4,730
1,336
0
1,591
3,139
24,903
0
W
3,127
1,375
97
1,003
4,860
1,789
143
1,440
3,420
11,416
0
W
2,342
1,307
0
917
5,353
1,585
0
583
4,770
0
29,365
L
Bacchus
piratathor
Bacchus
3,031
346
0
1,420
7,098
4,663
0
4,091
2,851
9,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,635
Gold Earned
21,931
180
Minions Killed
220
0
Camps Cleared
0
766,266
Distance Traveled
689,367
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
4,260
609
40
6
0
148,912
0
L
Osiris
5,620
803
57
8
0
154,363
2
W
Ah Puch
4,227
604
41
6
0
139,629
0
L
Ra
4,656
665
82
12
0
154,313
0
L
Thanatos
3,595
514
28
4
0
103,542
0
L
Anhur
4,037
577
46
7
0
124,310
0
W
Freya
4,544
649
41
6
0
145,629
2
W
Maui
3,778
540
9
1
0
133,640
2
W
Mercury
4,826
689
49
7
0
198,456
0
L
Bacchus
4,023
575
7
1
0
152,839
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role