Player Matchup

Pele
Pele
Shadow_Walker711
Pele
Level 113
God Stats
11W - 8L
1,711 SR
Queue Stats
125W - 162L
1,494 Elo+
Party 1
Sylvanus
Sylvanus
Wild_dee254
Sylvanus
Level 111
God Stats
4W - 7L
1,403 SR
Queue Stats
246W - 313L
1,432 Elo+
Party 1
Raijin
Raijin
diegoepn
Raijin
Level 174
God Stats
11W - 5L
1,788 SR
Queue Stats
488W - 414L
1,546 Elo+
Solo
Chaac
Chaac
dunner12345
Chaac
Level 147
God Stats
45W - 54L
1,590 SR
Queue Stats
380W - 486L
1,507 Elo+
Party 1
Artemis
Artemis
super5hark5
Artemis
Level 69
God Stats
18W - 19L
1,577 SR
Queue Stats
242W - 311L
1,450 Elo+
Party 1
Team Averages
Level 123
1,614 SR
1,486 Elo+

VS

Team Averages
Level 143
1,484 SR
1,527 Elo+
Anubis
Anubis
Hipoplay
Anubis
Level 175
God Stats
3W - 1L
1,364 SR
Queue Stats
34W - 33L
1,518 Elo+
Solo
Nu Wa
Nu Wa
LordofBholes
Nu Wa
Level 117
God Stats
5W - 3L
1,545 SR
Queue Stats
28W - 21L
1,568 Elo+
Party 2
Pele
Pele
OVT FEUDAL4
Pele
Level 145
God Stats
4W - 1L
1,670 SR
Queue Stats
145W - 128L
1,502 Elo+
Solo
Rama
Rama
SeniorSideBuub
Rama
Level 127
God Stats
4W - 4L
1,465 SR
Queue Stats
78W - 76L
1,519 Elo+
Party 2
Cabrakan
Cabrakan
The4skinKnight
Cabrakan
Level 151
God Stats
4W - 5L
1,376 SR
Queue Stats
105W - 104L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
5,642
564
4,680
8,383
2,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sylvanus
Wild_dee254
Sylvanus
9
0 / 2 / 0
4,687
469
2,262
6,808
4,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Raijin
diegoepn
Raijin
12
2 / 1 / 1
6,660
666
6,153
5,569
1,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 4 / 0
5,001
500
2,875
7,907
4,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
super5hark5
Artemis
10
2 / 4 / 0
5,668
567
6,195
7,377
3,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Hipoplay
Anubis
13
4 / 1 / 1
8,315
832
4,449
5,965
2,697
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 3 / 4
5,753
575
4,434
6,426
2,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 0 / 2
6,459
646
3,378
7,638
2,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
3 / 2 / 2
6,232
623
6,435
9,074
3,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
10
2 / 1 / 2
6,333
633
3,626
7,767
6,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
6
Kills
12
12
Deaths
7
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anubis
Hipoplay
Anubis
4
1
1
4.5
W
0
3
4
0.67
W
3
0
2
4
W
3
2
2
2
L
1
1
2
2
W
Cabrakan
2
1
2
3
L
Sylvanus
Wild_dee254
Sylvanus
0
2
0
0
L
Raijin
diegoepn
Raijin
2
1
1
2.5
L
1
4
0
0.25
L
Artemis
super5hark5
Artemis
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,165
Damage
22,322
36,044
Taken
36,870
16,783
Mitigated
16,962
4,925
Healing
14,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Hipoplay
Anubis
4,449
623
0
4,570
5,965
2,697
0
0
5,965
67,602
0
W
4,434
533
0
1,050
6,426
2,227
0
4,580
1,846
30,064
0
W
3,378
399
0
3,563
7,638
2,487
428
1,304
6,334
0
42,811
W
6,435
4,991
0
2,428
9,074
3,060
0
1,618
7,456
0
42,101
L
4,680
805
0
988
8,383
2,847
0
1,369
6,922
0
43,308
W
Cabrakan
3,626
661
307
2,313
7,767
6,491
0
1,510
6,257
15,441
0
L
Sylvanus
Wild_dee254
Sylvanus
2,262
759
264
1,500
6,808
4,814
0
2,099
4,631
16,799
5,596
L
Raijin
diegoepn
Raijin
6,153
316
0
500
5,569
1,892
0
2,341
3,012
62,772
0
L
2,875
28
0
1,253
7,907
4,148
0
4,585
3,282
0
23,834
L
Artemis
super5hark5
Artemis
6,195
3,847
0
420
7,377
3,082
0
1,641
5,688
0
33,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,658
Gold Earned
33,092
321
Minions Killed
345
0
Camps Cleared
0
1,064,279
Distance Traveled
1,052,419
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,315
832
126
13
0
206,191
2
W
Nu Wa
5,753
575
64
6
0
190,431
0
W
Pele
6,459
646
71
7
0
243,869
2
W
Rama
6,232
623
63
6
0
207,627
1
L
Pele
5,642
564
68
7
0
262,582
0
W
Cabrakan
6,333
633
21
2
0
204,301
4
L
Sylvanus
4,687
469
38
4
0
204,576
3
L
Raijin
6,660
666
110
11
0
198,776
2
L
Chaac
5,001
500
39
4
0
194,998
0
L
Artemis
5,668
567
66
7
0
203,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role