Player Matchup

Rama
Rama
AngusAnguish
Rama
Level 57
God Stats
0W - 2L
1,123 SR
Queue Stats
95W - 83L
1,488 Elo+
Party 1
Scylla
Scylla
BobbyShmurda1
Scylla
Level 24
God Stats
4W - 5L
1,629 SR
Queue Stats
18W - 26L
1,433 Elo+
Party 1
Charon
Charon
MagicMocha32
Charon
Level 103
God Stats
2W - 1L
1,820 SR
Queue Stats
128W - 111L
1,526 Elo+
Party 1
Team Averages
Level 61
1,524 SR
1,482 Elo+

VS

Team Averages
Level 85
1,720 SR
1,517 Elo+
Bellona
Bellona
Karoshi1-
Bellona
Level 123
God Stats
4W - 3L
1,568 SR
Queue Stats
99W - 108L
1,468 Elo+
Party 2
Hun Batz
Hun Batz
N0Vox
Hun Batz
Level 36
God Stats
2W - 0L
1,779 SR
Queue Stats
124W - 68L
1,630 Elo+
Solo
Aphrodite
Aphrodite
sorlariq
Aphrodite
Level 95
God Stats
2W - 1L
1,814 SR
Queue Stats
47W - 52L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 3
8,853
681
8,141
12,926
5,558
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 4 / 2
9,269
713
10,183
9,225
3,358
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon
11
2 / 7 / 1
9,266
713
5,411
16,015
14,510
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Karoshi1-
Bellona
12
2 / 2 / 12
10,225
787
11,244
16,132
11,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
N0Vox
Hun Batz
15
7 / 0 / 9
11,411
878
12,534
12,372
5,805
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
sorlariq
Aphrodite
14
7 / 2 / 8
11,153
858
8,789
10,384
5,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
4
Kills
16
16
Deaths
4
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
L
1
4
2
0.5
W
Bellona
Karoshi1-
Bellona
2
2
12
4
L
Charon
2
7
1
0.36
W
Hun Batz
N0Vox
Hun Batz
7
0
9
11.5
W
Aphrodite
sorlariq
Aphrodite
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,735
Damage
32,567
38,166
Taken
38,888
23,426
Mitigated
22,441
2,273
Healing
18,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,141
6,344
0
1,451
12,926
5,558
0
2,641
10,285
0
22,956
L
10,183
694
0
250
9,225
3,358
0
910
8,315
40,784
0
W
Bellona
Karoshi1-
Bellona
11,244
5,639
0
2,719
16,132
11,303
83
5,040
11,092
0
37,114
L
Charon
5,411
1,042
0
572
16,015
14,510
0
5,238
10,777
16,558
374
W
Hun Batz
N0Vox
Hun Batz
12,534
2,730
0
3,058
12,372
5,805
1,553
4,797
7,063
0
63,859
W
Aphrodite
sorlariq
Aphrodite
8,789
729
5,810
6,864
10,384
5,333
1,085
6,191
4,193
37,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,388
Gold Earned
32,789
108
Minions Killed
176
0
Camps Cleared
0
670,958
Distance Traveled
774,231
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,853
681
33
3
0
223,002
0
L
Scylla
9,269
713
60
5
0
224,826
0
W
Bellona
10,225
787
39
3
0
264,490
0
L
Charon
9,266
713
15
1
0
223,130
0
W
Hun Batz
11,411
878
75
6
0
280,020
0
W
Aphrodite
11,153
858
62
5
0
229,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role