Player Matchup

Chaac
Chaac
BUDDYisTrAsH
Chaac
Level 7
God Stats
0W - 3L
1,242 SR
Queue Stats
2W - 9L
1,136 Elo+
Party 1
Izanami
Izanami
MrClean_QC
Izanami
Level 66
God Stats
10W - 8L
1,528 SR
Queue Stats
13W - 27L
1,245 Elo+
Party 1
Maui
Maui
SeB_IsNt_OnLiNe
Maui
Level 15
God Stats
5W - 3L
1,573 SR
Queue Stats
9W - 20L
1,238 Elo+
Party 1
Yu Huang
Yu Huang
The2005kid
Yu Huang
Level 17
God Stats
4W - 4L
1,547 SR
Queue Stats
8W - 23L
1,217 Elo+
Party 1
Fenrir
Fenrir
Watch0ut why
Fenrir
Level 15
God Stats
0W - 2L
1,279 SR
Queue Stats
6W - 16L
1,214 Elo+
Party 1
Team Averages
Level 24
1,434 SR
1,210 Elo+

VS

Team Averages
Level 37
1,458 SR
1,355 Elo+
Atlas
Atlas
 
Atlas
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Estebanuras
Artemis
Level 46
God Stats
32W - 45L
1,233 SR
Queue Stats
200W - 219L
1,289 Elo+
Party 3
Freya
Freya
ForceSaken
Freya
Level 28
God Stats
4W - 1L
1,501 SR
Queue Stats
60W - 59L
1,334 Elo+
Party 2
Arachne
Arachne
KashoHyokaa
Arachne
Level 45
God Stats
22W - 15L
1,570 SR
Queue Stats
64W - 59L
1,347 Elo+
Party 2
Merlin
Merlin
rcpenia
Merlin
Level 33
God Stats
12W - 17L
1,485 SR
Queue Stats
50W - 78L
1,307 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
7,416
390
903
15,207
11,026
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
MrClean_QC
Izanami
13
2 / 4 / 1
8,275
436
7,265
12,933
4,303
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
1 / 6 / 4
8,156
429
4,919
15,721
10,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yu Huang
The2005kid
Yu Huang
14
1 / 4 / 1
8,677
457
5,781
13,507
5,307
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
15
2 / 5 / 0
8,760
461
6,724
16,419
6,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
0 / 3 / 7
9,211
485
6,994
14,631
8,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Estebanuras
Artemis
17
6 / 0 / 4
10,663
561
8,941
6,309
2,922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
20
9 / 0 / 3
13,544
713
17,594
9,776
5,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Arachne
KashoHyokaa
Arachne
16
7 / 2 / 3
10,433
549
8,068
13,188
5,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
rcpenia
Merlin
18
2 / 1 / 1
11,459
603
7,267
9,738
3,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
6
Kills
24
24
Deaths
6
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
0
3
7
1.17
L
0
5
0
0
W
Artemis
Estebanuras
Artemis
6
0
4
8
W
Freya
9
0
3
10.5
W
Arachne
KashoHyokaa
Arachne
7
2
3
4.25
L
Izanami
MrClean_QC
Izanami
2
4
1
0.63
L
1
6
4
0.5
L
Yu Huang
The2005kid
Yu Huang
1
4
1
0.38
L
Fenrir
2
5
0
0.4
W
Merlin
rcpenia
Merlin
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,592
Damage
48,864
73,787
Taken
53,642
37,895
Mitigated
26,742
5,022
Healing
19,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
6,994
2,355
0
2,587
14,631
8,680
892
3,540
11,091
33,754
0
L
903
314
0
2,080
15,207
11,026
0
4,175
11,032
0
40,535
W
Artemis
Estebanuras
Artemis
8,941
3,401
0
3,249
6,309
2,922
2,604
626
5,683
0
96,685
W
Freya
17,594
5,856
0
7,088
9,776
5,783
1,920
1,473
8,303
102,057
10,756
W
Arachne
KashoHyokaa
Arachne
8,068
6,167
0
2,051
13,188
5,398
252
1,757
11,431
0
77,608
L
Izanami
MrClean_QC
Izanami
7,265
4,230
0
651
12,933
4,303
833
5,376
7,557
0
74,795
L
4,919
1,217
0
1,393
15,721
10,718
82
5,036
10,685
19,750
0
L
Yu Huang
The2005kid
Yu Huang
5,781
341
0
89
13,507
5,307
0
8,572
4,935
63,669
0
L
Fenrir
6,724
1,795
0
809
16,419
6,541
0
7,917
8,502
0
55,612
W
Merlin
rcpenia
Merlin
7,267
372
12
4,156
9,738
3,959
3,200
3,304
6,434
92,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,284
Gold Earned
55,310
424
Minions Killed
632
0
Camps Cleared
0
1,720,364
Distance Traveled
1,786,640
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,211
485
36
2
0
340,756
0
L
Chaac
7,416
390
59
3
0
300,640
0
W
Artemis
10,663
561
141
7
0
347,289
0
W
Freya
13,544
713
181
10
0
375,001
0
W
Arachne
10,433
549
102
5
0
375,094
0
L
Izanami
8,275
436
125
7
0
325,612
0
L
Maui
8,156
429
30
2
0
330,890
0
L
Yu Huang
8,677
457
110
6
0
358,025
0
L
Fenrir
8,760
461
100
5
0
405,197
0
W
Merlin
11,459
603
172
9
0
348,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role