Player Matchup

Izanami
Izanami
AlexS__S
Izanami
Level 118
God Stats
358W - 316L
1,544 SR
Queue Stats
753W - 770L
1,454 Elo+
Solo
Odin
Odin
DEATHCONN66
Odin
Level 68
God Stats
1W - 2L
1,192 SR
Queue Stats
189W - 211L
1,386 Elo+
Solo
Ymir
Ymir
IcyJay10
Ymir
Level 96
God Stats
3W - 4L
1,688 SR
Queue Stats
182W - 163L
1,507 Elo+
Solo
Tsukuyomi
Tsukuyomi
SpookyChikenAzz
Tsukuyomi
Level 137
God Stats
1W - 2L
1,455 SR
Queue Stats
67W - 53L
1,546 Elo+
Solo
Merlin
Merlin
TAXJAXVE16
Merlin
Level 145
God Stats
9W - 8L
1,615 SR
Queue Stats
175W - 165L
1,541 Elo+
Solo
Team Averages
Level 113
1,499 SR
1,487 Elo+

VS

Team Averages
Level 84
1,571 SR
1,469 Elo+
Poseidon
Poseidon
FatherRobin2166
Poseidon
Level 68
God Stats
6W - 3L
1,779 SR
Queue Stats
167W - 169L
1,447 Elo+
Party 1
Thor
Thor
GreekEh
Thor
Level 67
God Stats
0W - 2L
1,331 SR
Queue Stats
35W - 35L
1,498 Elo+
Solo
Bastet
Bastet
KrakenSizzle
Bastet
Level 129
God Stats
14W - 12L
1,569 SR
Queue Stats
536W - 470L
1,515 Elo+
Solo
Atlas
Atlas
The CI King
Atlas
Level 66
God Stats
5W - 7L
1,482 SR
Queue Stats
130W - 124L
1,451 Elo+
Party 1
Hachiman
Hachiman
YoungAardvark87
Hachiman
Level 88
God Stats
1W - 1L
1,694 SR
Queue Stats
131W - 127L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlexS__S
Izanami
16
4 / 1 / 0
9,272
580
8,728
10,615
4,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 0 / 3
7,020
439
5,475
8,063
3,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ymir
15
4 / 2 / 0
9,712
607
8,698
13,357
11,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
SpookyChikenAzz
Tsukuyomi
15
5 / 2 / 0
8,868
554
8,436
12,812
4,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
TAXJAXVE16
Merlin
14
0 / 1 / 3
8,487
530
7,182
8,206
2,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
13
1 / 2 / 2
8,101
506
3,674
8,826
3,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thor
GreekEh
Thor
13
2 / 4 / 0
8,187
512
6,742
15,569
12,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bastet
13
2 / 1 / 4
8,254
516
7,844
12,422
5,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
0 / 2 / 1
6,976
436
4,834
14,204
12,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
12
1 / 4 / 0
7,134
446
5,267
13,957
4,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
13
Kills
6
6
Deaths
13
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
AlexS__S
Izanami
4
1
0
4
W
0
0
3
1.5
L
Poseidon
1
2
2
1
L
Thor
GreekEh
Thor
2
4
0
0.5
W
Ymir
4
2
0
2
L
Bastet
2
1
4
4
W
Tsukuyomi
SpookyChikenAzz
Tsukuyomi
5
2
0
2.5
W
Merlin
TAXJAXVE16
Merlin
0
1
3
1.5
L
0
2
1
0.25
L
Hachiman
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,519
Damage
28,361
53,053
Taken
64,978
27,790
Mitigated
37,590
14,589
Healing
10,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AlexS__S
Izanami
8,728
6,374
96
3,001
10,615
4,420
34
1,399
9,216
0
83,955
W
5,475
817
0
1,250
8,063
3,720
84
2,258
5,777
0
26,128
L
Poseidon
3,674
343
0
1,190
8,826
3,796
0
3,830
4,962
60,467
0
L
Thor
GreekEh
Thor
6,742
1,457
0
622
15,569
12,301
70
6,273
8,934
404
57,718
W
Ymir
8,698
2,358
0
3,440
13,357
11,842
0
825
12,479
64,274
281
L
Bastet
7,844
2,183
0
3,817
12,422
5,013
0
1,879
10,477
0
71,969
W
Tsukuyomi
SpookyChikenAzz
Tsukuyomi
8,436
2,211
0
6,377
12,812
4,983
67
1,812
10,952
0
69,597
W
Merlin
TAXJAXVE16
Merlin
7,182
140
0
425
8,206
2,825
0
2,269
5,717
67,792
0
L
4,834
1,379
0
1,515
14,204
12,002
96
3,155
11,049
27,443
0
L
Hachiman
5,267
3,875
0
3,083
13,957
4,478
129
0
13,957
0
43,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,359
Gold Earned
38,652
515
Minions Killed
390
0
Camps Cleared
0
1,587,391
Distance Traveled
1,545,840
23
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,272
580
144
9
0
272,952
8
W
Odin
7,020
439
32
2
0
342,282
0
L
Poseidon
8,101
506
109
7
0
304,149
0
L
Thor
8,187
512
84
5
0
270,250
0
W
Ymir
9,712
607
116
7
0
264,789
0
L
Bastet
8,254
516
90
6
0
388,096
0
W
Tsukuyomi
8,868
554
93
6
0
368,916
9
W
Merlin
8,487
530
130
8
0
338,452
6
L
Atlas
6,976
436
39
2
0
317,274
0
L
Hachiman
7,134
446
68
4
0
266,071
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role