Player Matchup

Shiva
Shiva
B3ASTG0ALIE22
Shiva
Level 124
God Stats
45W - 43L
1,523 SR
Queue Stats
577W - 545L
1,499 Elo+
Solo
Anhur
Anhur
Legion_SC
Anhur
Level 158
God Stats
7W - 2L
1,789 SR
Queue Stats
220W - 196L
1,609 Elo+
Solo
Baron Samedi
Baron Samedi
METERWATER
Baron Samedi
Level 130
God Stats
3W - 3L
1,500 SR
Queue Stats
83W - 73L
1,576 Elo+
Party 1
Fafnir
Fafnir
OofBran
Fafnir
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
181W - 183L
1,450 Elo+
Party 1
Ares
Ares
dopeythunder0
Ares
Level 84
God Stats
0W - 1L
1,298 SR
Queue Stats
132W - 139L
1,453 Elo+
Party 1
Team Averages
Level 121
1,522 SR
1,517 Elo+

VS

Team Averages
Level 121
1,541 SR
1,514 Elo+
Hercules
Hercules
 
Hercules
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Darkeatermidir66
Rama
Level 138
God Stats
4W - 5L
1,550 SR
Queue Stats
430W - 383L
1,485 Elo+
Solo
Athena
Athena
Reddrommed
Athena
Level 129
God Stats
2W - 4L
1,400 SR
Queue Stats
121W - 100L
1,548 Elo+
Solo
Zeus
Zeus
VileBlessing
Zeus
Level 125
God Stats
23W - 19L
1,559 SR
Queue Stats
222W - 185L
1,525 Elo+
Party 2
Thanatos
Thanatos
kansib
Thanatos
Level 108
God Stats
12W - 6L
1,698 SR
Queue Stats
110W - 95L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 0
7,853
561
9,984
13,410
11,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
Legion_SC
Anhur
13
1 / 2 / 1
7,737
553
7,054
8,648
2,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
METERWATER
Baron Samedi
12
0 / 5 / 0
6,711
479
5,386
11,354
4,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fafnir
OofBran
Fafnir
11
0 / 3 / 1
7,123
509
3,714
10,100
11,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 4 / 0
7,429
531
6,047
13,299
7,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
1 / 1 / 0
8,027
573
5,983
13,954
12,067
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
1 / 1 / 2
7,576
541
3,038
6,299
2,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
Reddrommed
Athena
12
2 / 1 / 6
7,971
569
4,120
12,447
9,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

15
4 / 1 / 6
9,090
649
10,691
11,354
4,373
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
kansib
Thanatos
14
6 / 1 / 3
8,723
623
9,157
12,213
5,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
5
Kills
14
15
Deaths
5
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
1
0
1
L
1
1
0
1
W
1
1
2
2
L
Anhur
Legion_SC
Anhur
1
2
1
0.75
L
Baron Samedi
METERWATER
Baron Samedi
0
5
0
0
L
Fafnir
OofBran
Fafnir
0
3
1
0.17
W
Athena
Reddrommed
Athena
2
1
6
5
W
4
1
6
7
L
3
4
0
0.75
W
Thanatos
kansib
Thanatos
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,185
Damage
32,989
56,811
Taken
56,267
38,364
Mitigated
33,417
15,181
Healing
30,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,983
1,518
0
6,563
13,954
12,067
0
2,224
11,730
0
61,996
L
9,984
976
0
2,282
13,410
11,979
16
0
13,410
463
68,312
W
3,038
2,009
0
2,449
6,299
2,548
264
780
5,519
0
60,800
L
Anhur
Legion_SC
Anhur
7,054
3,687
0
2,771
8,648
2,843
0
2,052
6,596
0
72,325
L
Baron Samedi
METERWATER
Baron Samedi
5,386
632
203
2,595
11,354
4,000
87
6,747
4,607
46,266
0
L
Fafnir
OofBran
Fafnir
3,714
1,530
0
2,938
10,100
11,967
0
4,782
5,318
22,618
0
W
Athena
Reddrommed
Athena
4,120
1,570
0
3,797
12,447
9,338
115
5,663
6,784
26,933
0
W
10,691
2,382
0
6,143
11,354
4,373
0
5,089
6,265
93,212
774
L
6,047
784
0
4,392
13,299
7,575
45
1,101
12,198
48,561
0
W
Thanatos
kansib
Thanatos
9,157
2,532
0
11,148
12,213
5,091
0
2,540
9,673
0
73,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,853
Gold Earned
41,387
418
Minions Killed
497
0
Camps Cleared
0
1,446,049
Distance Traveled
1,466,982
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,027
573
100
7
0
305,602
5
L
Shiva
7,853
561
82
6
0
309,599
2
W
Rama
7,576
541
107
8
0
247,648
0
L
Anhur
7,737
553
146
10
0
262,079
4
L
Baron Samedi
6,711
479
101
7
0
267,187
2
L
Fafnir
7,123
509
24
2
0
302,598
2
W
Athena
7,971
569
45
3
0
318,843
0
W
Zeus
9,090
649
150
11
0
250,386
0
L
Ares
7,429
531
65
5
0
304,586
0
W
Thanatos
8,723
623
95
7
0
344,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role