Player Matchup

Sobek
Sobek
Masters
 
Sobek
Masters
Level 238
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Masters
 
Arachne
Masters
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Masters
EvanTheGayWeeb
Charon
Masters
Level 173
God Stats
8W - 10L
1,649 SR
Queue Stats
337W - 294L
2,745 MMR
Solo
Apollo
Apollo
Masters
PresLeches
Apollo
Masters
Level 128
God Stats
2W - 3L
1,570 SR
Queue Stats
271W - 227L
2,622 MMR
Solo
Scylla
Scylla
Masters
Splòte
Scylla
Masters
Level 157
God Stats
8W - 6L
1,488 SR
Queue Stats
176W - 133L
2,484 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 170
1,541 SR
2,170 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 107
1,611 SR
2,192 MMR
Janus
Janus
Masters
 
Janus
Masters
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Masters
 
Fafnir
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Diamond I
HaddixStepSis
Izanami
Diamond I
Level 45
God Stats
4W - 0L
2,038 SR
Queue Stats
97W - 53L
2,421 MMR
Solo
Ravana
Ravana
Masters
MrSqueakerton
Ravana
Masters
Level 76
God Stats
9W - 4L
1,728 SR
Queue Stats
285W - 234L
2,993 MMR
Solo
Nike
Nike
Diamond I
evoljokes
Nike
Diamond I
Level 83
God Stats
21W - 11L
1,287 SR
Queue Stats
412W - 409L
2,547 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
1 / 1 / 0
5,411
541
3,190
9,237
6,944
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Arachne
 
Arachne
9
0 / 2 / 1
5,122
512
3,217
9,421
3,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 1 / 0
6,192
619
3,410
7,558
3,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Apollo
PresLeches
Apollo
10
1 / 1 / 0
5,599
560
2,642
5,495
1,863
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Splòte
Scylla
8
0 / 1 / 0
4,577
458
1,069
3,130
909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bans
ThanatosRaijinChernobogFreya

VS

Bans
PeleAo KuangThorNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
4 / 1 / 0
6,265
627
4,687
4,263
1,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
 
Fafnir
9
0 / 1 / 3
5,577
558
2,758
7,808
7,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
10
0 / 0 / 2
5,734
573
4,149
4,801
1,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 0 / 1
5,937
594
4,571
5,191
1,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nike
10
0 / 2 / 2
5,901
590
4,063
8,090
4,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
4
Kills
6
6
Deaths
4
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
1
0
1
L
Arachne
 
Arachne
0
2
1
0.25
W
Janus
 
Janus
4
1
0
4
W
Fafnir
 
Fafnir
0
1
3
1.5
L
2
1
0
2
W
Izanami
0
0
2
1
W
2
0
1
2.5
L
Apollo
PresLeches
Apollo
1
1
0
1
L
Scylla
Splòte
Scylla
0
1
0
0
W
Nike
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,528
Damage
20,228
34,841
Taken
30,153
16,174
Mitigated
17,237
14,059
Healing
10,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,190
353
0
4,439
9,237
6,944
0
2,400
6,791
22,133
0
L
Arachne
 
Arachne
3,217
2,211
0
3,469
9,421
3,158
0
1,706
7,675
0
35,660
W
Janus
 
Janus
4,687
467
0
755
4,263
1,755
0
842
3,421
48,508
0
W
Fafnir
 
Fafnir
2,758
862
0
2,973
7,808
7,089
0
1,658
6,150
8,139
0
L
3,410
325
0
3,154
7,558
3,300
0
289
7,253
37,114
0
W
Izanami
4,149
3,095
0
2,759
4,801
1,759
86
1,734
3,067
0
57,458
W
4,571
1,117
0
1,347
5,191
1,951
0
349
4,842
0
47,491
L
Apollo
PresLeches
Apollo
2,642
1,173
0
1,991
5,495
1,863
0
1,561
3,930
0
41,641
L
Scylla
Splòte
Scylla
1,069
90
0
1,006
3,130
909
0
1,329
1,747
28,928
0
W
Nike
4,063
380
0
2,261
8,090
4,683
0
3,086
5,004
0
40,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,901
Gold Earned
29,414
288
Minions Killed
385
0
Camps Cleared
0
999,359
Distance Traveled
1,050,859
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,411
541
16
2
0
225,914
4
L
Arachne
5,122
512
51
5
0
237,324
1
W
Janus
6,265
627
108
11
0
220,243
0
W
Fafnir
5,577
558
10
1
0
194,429
0
L
Charon
6,192
619
71
7
0
202,393
2
W
Izanami
5,734
573
109
11
0
195,069
0
W
Ravana
5,937
594
82
8
0
244,194
0
L
Apollo
5,599
560
93
9
0
200,721
1
L
Scylla
4,577
458
57
6
0
133,007
1
W
Nike
5,901
590
76
8
0
196,924
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role