Player Matchup

Heimdallr
Heimdallr
ADDKingGode
Heimdallr
Level 69
God Stats
43W - 32L
1,625 SR
Queue Stats
192W - 206L
1,483 Elo+
Party 1
Bacchus
Bacchus
Kilroy__JR
Bacchus
Level 92
God Stats
6W - 3L
1,696 SR
Queue Stats
26W - 35L
1,135 Elo+
Solo
Ra
Ra
Matos2Duces
Ra
Level 119
God Stats
42W - 51L
1,418 SR
Queue Stats
273W - 270L
1,526 Elo+
Party 1
Team Averages
Level 93
1,580 SR
1,381 Elo+

VS

Team Averages
Level 100
1,497 SR
1,432 Elo+
Sol
Sol
DelitefulyOk
Sol
Level 121
God Stats
0W - 2L
1,339 SR
Queue Stats
108W - 92L
1,451 Elo+
Party 2
Mulan
Mulan
Juicebox134
Mulan
Level 59
God Stats
8W - 5L
1,653 SR
Queue Stats
75W - 74L
1,438 Elo+
Party 2
Cu Chulainn
Cu Chulainn
barrett0303
Cu Chulainn
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ADDKingGode
Heimdallr
12
5 / 1 / 6
9,153
832
14,970
10,245
4,867
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
Kilroy__JR
Bacchus
11
2 / 1 / 10
8,383
762
4,552
11,546
11,480
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
5 / 2 / 7
9,358
851
10,920
6,600
2,746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
8,108
737
12,035
9,057
3,942
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 3 / 2
7,620
693
1,978
12,149
9,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
barrett0303
Cu Chulainn
10
2 / 4 / 1
7,715
701
4,733
14,382
14,589
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
12
Kills
4
4
Deaths
12
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
ADDKingGode
Heimdallr
5
1
6
8
L
1
5
2
0.4
L
1
3
2
0.67
W
Bacchus
Kilroy__JR
Bacchus
2
1
10
7
W
5
2
7
4.25
L
Cu Chulainn
barrett0303
Cu Chulainn
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,442
Damage
18,746
28,391
Taken
35,588
19,093
Mitigated
28,192
6,394
Healing
3,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
ADDKingGode
Heimdallr
14,970
7,759
0
2,363
10,245
4,867
815
4,745
5,500
0
40,160
L
12,035
5,658
0
1,509
9,057
3,942
0
4,086
4,904
42,497
5,050
L
1,978
430
0
627
12,149
9,661
0
5,094
6,953
0
12,522
W
Bacchus
Kilroy__JR
Bacchus
4,552
389
0
1,191
11,546
11,480
30
4,320
7,226
5,320
348
W
10,920
1,396
1,606
1,234
6,600
2,746
434
2,244
4,356
49,020
0
L
Cu Chulainn
barrett0303
Cu Chulainn
4,733
866
0
1,223
14,382
14,589
0
5,815
8,458
0
15,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,894
Gold Earned
23,443
113
Minions Killed
95
0
Camps Cleared
0
608,848
Distance Traveled
660,825
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,153
832
53
5
0
184,807
0
L
Sol
8,108
737
60
5
0
157,018
0
L
Mulan
7,620
693
15
1
0
254,767
0
W
Bacchus
8,383
762
6
1
0
220,060
0
W
Ra
9,358
851
54
5
0
203,981
0
L
Cu Chulainn
7,715
701
20
2
0
249,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role