Player Matchup

Sun Wukong
Sun Wukong
Silver I
Bimmpy
Sun Wukong
Silver I
Level 139
God Stats
1W - 0L
1,772 SR
Queue Stats
18W - 6L
1,592 MMR
Party 4
Hades
Hades
Gold III
DankMelloGang
Hades
Gold III
Level 126
God Stats
16W - 13L
1,721 SR
Queue Stats
450W - 464L
1,545 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold I
Gurdie
Morgan Le Fay
Gold I
Level 145
God Stats
4W - 1L
1,486 SR
Queue Stats
29W - 18L
1,633 MMR
Party 3
Xbalanque
Xbalanque
Gold IV
MulletManDown
Xbalanque
Gold IV
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 30L
1,485 MMR
Party 3
Mercury
Mercury
Bronze III
Scytrope
Mercury
Bronze III
Level 88
God Stats
6W - 1L
1,643 SR
Queue Stats
14W - 7L
1,500 MMR
Party 4
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,624 SR
1,551 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 147
1,485 SR
1,555 MMR
Achilles
Achilles
Gold I
Brucecb3
Achilles
Gold I
Level 159
God Stats
20W - 26L
1,436 SR
Queue Stats
346W - 354L
1,631 MMR
Party 1
Susano
Susano
Gold III
DumplingKing69
Susano
Gold III
Level 155
God Stats
115W - 96L
1,583 SR
Queue Stats
412W - 413L
1,484 MMR
Party 1
Charybdis
Charybdis
Platinum V
Lamar Sp609
Charybdis
Platinum V
Level 148
God Stats
11W - 11L
1,602 SR
Queue Stats
130W - 129L
1,654 MMR
Party 2
Khepri
Khepri
Silver I
ScorpioSky
Khepri
Silver I
Level 116
God Stats
0W - 1L
1,294 SR
Queue Stats
25W - 26L
1,548 MMR
Solo
Kukulkan
Kukulkan
Gold III
tonyplox
Kukulkan
Gold III
Level 159
God Stats
3W - 6L
1,510 SR
Queue Stats
137W - 143L
1,457 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bimmpy
Sun Wukong
14
2 / 0 / 5
9,449
630
10,886
13,384
9,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 0 / 7
8,014
534
4,036
13,144
10,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
Gurdie
Morgan Le Fay
15
3 / 0 / 2
8,767
584
9,859
6,226
2,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
MulletManDown
Xbalanque
13
1 / 1 / 2
7,774
518
4,254
6,097
2,244
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
Scytrope
Mercury
16
7 / 0 / 2
9,476
632
6,200
11,583
4,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
ArachneYemoja

VS

Bans
KaliPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Brucecb3
Achilles
10
0 / 6 / 0
6,829
455
7,003
17,598
11,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 3 / 0
7,437
496
5,422
10,258
3,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Lamar Sp609
Charybdis
13
0 / 1 / 1
7,971
531
3,565
6,544
2,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
ScorpioSky
Khepri
10
0 / 3 / 0
6,651
443
4,167
13,700
11,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
tonyplox
Kukulkan
13
0 / 1 / 0
7,967
531
4,144
6,644
2,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
13
Kills
1
1
Deaths
14
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Bimmpy
Sun Wukong
2
0
5
4.5
L
Achilles
Brucecb3
Achilles
0
6
0
0
W
0
0
7
3.5
L
1
3
0
0.33
W
Morgan Le Fay
Gurdie
Morgan Le Fay
3
0
2
4
L
Charybdis
Lamar Sp609
Charybdis
0
1
1
0.5
W
Xbalanque
MulletManDown
Xbalanque
1
1
2
2
L
Khepri
ScorpioSky
Khepri
0
3
0
0
W
Mercury
Scytrope
Mercury
7
0
2
8
L
Kukulkan
tonyplox
Kukulkan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,235
Damage
24,301
50,434
Taken
54,744
30,084
Mitigated
30,945
18,485
Healing
15,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Bimmpy
Sun Wukong
10,886
2,787
0
4,098
13,384
9,752
0
1,396
11,988
0
68,583
L
Achilles
Brucecb3
Achilles
7,003
1,507
0
4,545
17,598
11,067
0
768
16,816
0
47,652
W
4,036
402
1,163
7,433
13,144
10,782
599
4,245
8,899
40,374
0
L
5,422
1,012
0
4,467
10,258
3,862
0
2,092
8,112
0
63,011
W
Morgan Le Fay
Gurdie
Morgan Le Fay
9,859
610
0
1,043
6,226
2,565
0
1,724
4,502
81,732
0
L
Charybdis
Lamar Sp609
Charybdis
3,565
1,631
0
3,794
6,544
2,390
517
422
6,122
0
69,687
W
Xbalanque
MulletManDown
Xbalanque
4,254
2,651
0
3,500
6,097
2,244
0
609
5,488
0
54,445
L
Khepri
ScorpioSky
Khepri
4,167
441
0
2,293
13,700
11,251
0
5,633
7,901
22,201
0
W
Mercury
Scytrope
Mercury
6,200
3,927
0
1,248
11,583
4,741
0
728
10,855
0
89,897
L
Kukulkan
tonyplox
Kukulkan
4,144
0
0
500
6,644
2,375
0
4,482
1,898
73,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,480
Gold Earned
36,855
522
Minions Killed
480
0
Camps Cleared
0
1,636,451
Distance Traveled
1,512,577
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,449
630
119
8
0
309,015
3
L
Achilles
6,829
455
73
5
0
293,021
1
W
Hades
8,014
534
56
4
0
298,440
1
L
Susano
7,437
496
99
7
0
301,807
0
W
Morgan Le Fay
8,767
584
146
10
0
328,161
3
L
Charybdis
7,971
531
138
9
0
296,671
1
W
Xbalanque
7,774
518
88
6
0
314,701
5
L
Khepri
6,651
443
25
2
0
311,820
3
W
Mercury
9,476
632
113
8
0
386,134
0
L
Kukulkan
7,967
531
145
10
0
309,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role