Player Matchup

Serqet
Serqet
CADShepard
Serqet
Level 109
God Stats
7W - 15L
1,354 SR
Queue Stats
301W - 323L
1,451 Elo+
Party 3
Cabrakan
Cabrakan
DipSpit4Lube
Cabrakan
Level 128
God Stats
0W - 2L
1,314 SR
Queue Stats
312W - 332L
1,514 Elo+
Party 3
Ares
Ares
Kingstonqw23
Ares
Level 154
God Stats
7W - 4L
1,696 SR
Queue Stats
585W - 707L
1,519 Elo+
Party 3
Nox
Nox
OMARshehadeh129
Nox
Level 169
God Stats
0W - 1L
1,439 SR
Queue Stats
198W - 175L
1,548 Elo+
Party 1
Izanami
Izanami
koalatreehugger
Izanami
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 109L
1,540 Elo+
Party 1
Team Averages
Level 144
1,460 SR
1,514 Elo+

VS

Team Averages
Level 93
1,514 SR
1,524 Elo+
Bellona
Bellona
 
Bellona
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Mehssif
Charon
Level 69
God Stats
3W - 0L
1,689 SR
Queue Stats
41W - 27L
1,570 Elo+
Party 2
Thor
Thor
Trew_MOAB
Thor
Level 140
God Stats
3W - 0L
1,279 SR
Queue Stats
86W - 93L
1,494 Elo+
Party 2
Janus
Janus
assaut_102
Janus
Level 95
God Stats
11W - 12L
1,581 SR
Queue Stats
79W - 68L
1,536 Elo+
Party 2
Sol
Sol
etouxx
Sol
Level 88
God Stats
2W - 3L
1,521 SR
Queue Stats
50W - 42L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
CADShepard
Serqet
9
0 / 3 / 1
4,924
492
1,875
8,974
3,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
DipSpit4Lube
Cabrakan
10
0 / 2 / 0
5,893
589
7,253
10,067
6,718
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 3 / 1
4,740
474
3,133
8,281
6,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 0 / 0
5,805
581
1,358
4,723
1,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 0
5,856
586
1,712
6,324
2,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
1 / 0 / 0
5,864
586
5,138
9,956
7,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Charon
Mehssif
Charon
10
4 / 1 / 6
6,217
622
7,159
5,633
3,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
10
0 / 0 / 1
5,678
568
2,631
6,843
2,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Janus
12
5 / 0 / 0
6,854
685
5,664
3,028
1,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
etouxx
Sol
9
1 / 0 / 4
5,731
573
4,862
3,289
942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
1
Kills
11
11
Deaths
1
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
0
0
1
L
Serqet
CADShepard
Serqet
0
3
1
0.17
L
Cabrakan
DipSpit4Lube
Cabrakan
0
2
0
0
L
0
3
1
0.17
W
Charon
Mehssif
Charon
4
1
6
7
L
0
0
0
0
W
Thor
0
0
1
0.5
W
Janus
5
0
0
5
W
Sol
etouxx
Sol
1
0
4
3
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,331
Damage
25,454
38,369
Taken
28,749
20,772
Mitigated
16,066
9,961
Healing
10,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
5,138
1,553
0
4,147
9,956
7,586
378
6,411
3,389
0
36,688
L
Serqet
CADShepard
Serqet
1,875
413
0
639
8,974
3,535
0
2,835
5,860
0
29,904
L
Cabrakan
DipSpit4Lube
Cabrakan
7,253
882
0
4,488
10,067
6,718
0
1,916
8,005
47,987
0
L
3,133
454
0
2,438
8,281
6,070
0
5,664
2,250
6,978
0
W
Charon
Mehssif
Charon
7,159
2,043
0
1,325
5,633
3,952
182
2,168
3,465
16,453
0
L
1,358
355
0
1,055
4,723
1,957
0
1,899
2,696
43,186
0
W
Thor
2,631
600
0
1,405
6,843
2,437
736
872
5,897
0
41,799
W
Janus
5,664
479
0
891
3,028
1,149
553
1,789
1,133
51,783
0
W
Sol
etouxx
Sol
4,862
2,545
0
2,659
3,289
942
611
324
2,965
42,292
0
L
1,712
1,172
0
1,341
6,324
2,492
408
4,122
1,873
0
48,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,218
Gold Earned
30,344
315
Minions Killed
324
0
Camps Cleared
0
949,770
Distance Traveled
1,034,946
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,864
586
70
7
0
190,749
0
L
Serqet
4,924
492
51
5
0
223,526
0
L
Cabrakan
5,893
589
81
8
0
139,920
0
L
Ares
4,740
474
10
1
0
206,891
0
W
Charon
6,217
622
8
1
0
215,070
0
L
Nox
5,805
581
86
9
0
183,142
0
W
Thor
5,678
568
65
7
0
230,796
0
W
Janus
6,854
685
102
10
0
204,714
3
W
Sol
5,731
573
79
8
0
193,617
4
L
Izanami
5,856
586
87
9
0
196,291
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role