Player Matchup

Jormungandr
Jormungandr
ElDomino2
Jormungandr
Level 147
God Stats
1W - 0L
1,460 SR
Queue Stats
21W - 18L
1,494 Elo+
Party 1
Horus
Horus
HorusRUs
Horus
Level 44
God Stats
170W - 161L
1,446 SR
Queue Stats
329W - 318L
1,426 Elo+
Solo
Ne Zha
Ne Zha
The_Clown40
Ne Zha
Level 14
God Stats
2W - 0L
1,752 SR
Queue Stats
4W - 2L
1,423 Elo+
Party 1
Zhong Kui
Zhong Kui
Zaaiky
Zhong Kui
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,439 Elo+
Party 1
Izanami
Izanami
micropen12
Izanami
Level 40
God Stats
2W - 0L
1,521 SR
Queue Stats
6W - 8L
1,348 Elo+
Party 1
Team Averages
Level 70
1,536 SR
1,426 Elo+

VS

Team Averages
Level 67
1,494 SR
1,538 Elo+
Hun Batz
Hun Batz
BigDurdyD
Hun Batz
Level 121
God Stats
5W - 3L
1,718 SR
Queue Stats
110W - 101L
1,601 Elo+
Party 2
Chronos
Chronos
Cloreskin
Chronos
Level 64
God Stats
0W - 5L
1,458 SR
Queue Stats
103W - 89L
1,520 Elo+
Party 3
Neith
Neith
CreepyUncleCarl
Neith
Level 40
God Stats
3W - 1L
1,237 SR
Queue Stats
56W - 44L
1,513 Elo+
Party 2
Geb
Geb
PeasantAbuser
Geb
Level 83
God Stats
25W - 11L
1,555 SR
Queue Stats
102W - 76L
1,513 Elo+
Party 2
Sun Wukong
Sun Wukong
YaBoiRipley
Sun Wukong
Level 25
God Stats
3W - 9L
1,500 SR
Queue Stats
78W - 63L
1,541 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ElDomino2
Jormungandr
10
1 / 2 / 0
5,932
593
4,303
8,529
8,752
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Horus
HorusRUs
Horus
9
0 / 1 / 1
5,595
560
3,189
6,367
3,445
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
10
2 / 0 / 1
5,772
577
3,791
7,398
2,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Zaaiky
Zhong Kui
12
1 / 0 / 0
6,371
637
5,159
4,673
4,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
micropen12
Izanami
10
1 / 1 / 0
5,807
581
1,585
5,812
1,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BigDurdyD
Hun Batz
11
4 / 1 / 0
6,207
621
3,072
9,014
3,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chronos
Cloreskin
Chronos
10
0 / 1 / 2
5,963
596
3,739
4,722
1,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 2 / 1
5,579
558
3,550
7,447
2,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

4
0 / 0 / 0
4,249
425
759
2,641
1,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
YaBoiRipley
Sun Wukong
10
0 / 1 / 3
6,060
606
4,831
7,634
4,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
10
5
Kills
4
4
Deaths
5
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
BigDurdyD
Hun Batz
4
1
0
4
L
Chronos
Cloreskin
Chronos
0
1
2
1
L
0
2
1
0.25
W
Jormungandr
ElDomino2
Jormungandr
1
2
0
0.5
W
Horus
HorusRUs
Horus
0
1
1
0.5
L
0
0
0
0
W
Ne Zha
2
0
1
2.5
L
Sun Wukong
YaBoiRipley
Sun Wukong
0
1
3
1.5
W
Zhong Kui
Zaaiky
Zhong Kui
1
0
0
1
W
Izanami
micropen12
Izanami
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,027
Damage
15,951
32,779
Taken
31,458
20,342
Mitigated
13,087
9,841
Healing
9,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
BigDurdyD
Hun Batz
3,072
238
0
3,961
9,014
3,084
0
0
9,014
0
45,745
L
Chronos
Cloreskin
Chronos
3,739
205
0
1,221
4,722
1,481
0
0
4,722
38,585
0
L
3,550
1,637
0
2,252
7,447
2,652
0
3,756
3,691
0
43,382
W
Jormungandr
ElDomino2
Jormungandr
4,303
1,566
0
850
8,529
8,752
0
0
8,529
38,126
305
W
Horus
HorusRUs
Horus
3,189
1,551
360
2,452
6,367
3,445
0
1,261
4,988
0
20,777
L
759
140
0
1,492
2,641
1,390
0
1,038
1,603
5,049
0
W
Ne Zha
3,791
1,124
0
1,590
7,398
2,322
0
401
6,943
0
38,134
L
Sun Wukong
YaBoiRipley
Sun Wukong
4,831
1,752
0
681
7,634
4,480
0
3,998
3,636
0
40,131
W
Zhong Kui
Zaaiky
Zhong Kui
5,159
1,657
0
3,180
4,673
4,202
813
293
4,380
43,532
7,615
W
Izanami
micropen12
Izanami
1,585
787
0
1,409
5,812
1,621
0
2,161
3,441
0
38,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,477
Gold Earned
28,058
318
Minions Killed
318
0
Camps Cleared
0
1,055,072
Distance Traveled
910,380
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,207
621
72
7
0
230,789
4
L
Chronos
5,963
596
79
8
0
188,962
1
L
Neith
5,579
558
84
8
0
195,685
2
W
Jormungandr
5,932
593
54
5
0
176,119
1
W
Horus
5,595
560
24
2
0
208,322
0
L
Geb
4,249
425
10
1
0
73,780
0
W
Ne Zha
5,772
577
53
5
0
256,907
0
L
Sun Wukong
6,060
606
73
7
0
221,164
0
W
Zhong Kui
6,371
637
107
11
0
210,147
3
W
Izanami
5,807
581
80
8
0
203,577
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role