Player Matchup

Sylvanus
Sylvanus
Enderling
Sylvanus
Level 28
God Stats
6W - 6L
1,334 SR
Queue Stats
69W - 82L
1,383 Elo+
Party 2
Cthulhu
Cthulhu
Lvl1Gobliin
Cthulhu
Level 126
God Stats
8W - 5L
1,450 SR
Queue Stats
123W - 131L
1,422 Elo+
Party 2
Danzaburou
Danzaburou
MrDirtySket
Danzaburou
Level 39
God Stats
17W - 15L
1,127 SR
Queue Stats
96W - 102L
1,399 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
aquetematowe
Morgan Le Fay
Level 87
God Stats
1W - 2L
1,288 SR
Queue Stats
245W - 237L
1,414 Elo+
Party 1
Hun Batz
Hun Batz
elmanin23
Hun Batz
Level 12
God Stats
2W - 4L
1,500 SR
Queue Stats
212W - 228L
1,233 Elo+
Party 1
Team Averages
Level 58
1,340 SR
1,370 Elo+

VS

Team Averages
Level 75
1,417 SR
1,458 Elo+
Ix Chel
Ix Chel
AshfurTheKat
Ix Chel
Level 17
God Stats
0W - 2L
1,551 SR
Queue Stats
1W - 3L
1,395 Elo+
Party 3
Freya
Freya
InactiveHarpy9
Freya
Level 128
God Stats
4W - 8L
1,398 SR
Queue Stats
292W - 276L
1,468 Elo+
Solo
Thanatos
Thanatos
LILRedRaptor562
Thanatos
Level 88
God Stats
0W - 3L
1,195 SR
Queue Stats
1W - 3L
1,395 Elo+
Party 3
Cthulhu
Cthulhu
Omegadarkride
Cthulhu
Level 7
God Stats
0W - 1L
1,442 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Izanami
Izanami
hydestyle
Izanami
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 41L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Enderling
Sylvanus
15
3 / 1 / 7
8,852
492
7,261
14,893
14,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
Lvl1Gobliin
Cthulhu
17
4 / 1 / 3
9,843
547
11,208
13,991
15,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Danzaburou
MrDirtySket
Danzaburou
16
8 / 1 / 2
10,475
582
15,349
12,461
5,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
aquetematowe
Morgan Le Fay
18
8 / 3 / 3
11,098
617
10,553
10,012
3,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
elmanin23
Hun Batz
17
8 / 3 / 6
10,706
595
15,100
15,082
6,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
AshfurTheKat
Ix Chel
13
0 / 8 / 0
8,317
462
2,994
12,998
5,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 6 / 1
7,788
433
10,432
15,473
6,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
17
7 / 6 / 0
10,456
581
9,602
17,320
7,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
12
0 / 8 / 2
7,448
414
8,097
17,700
7,982
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
hydestyle
Izanami
16
0 / 4 / 1
9,948
553
9,324
15,551
6,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
13
31
Kills
9
9
Deaths
32
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
AshfurTheKat
Ix Chel
0
8
0
0
W
Sylvanus
Enderling
Sylvanus
3
1
7
6.5
L
2
6
1
0.42
L
Thanatos
7
6
0
1.17
W
Cthulhu
Lvl1Gobliin
Cthulhu
4
1
3
5.5
W
Danzaburou
MrDirtySket
Danzaburou
8
1
2
9
L
Cthulhu
0
8
2
0.13
W
Morgan Le Fay
aquetematowe
Morgan Le Fay
8
3
3
3.17
W
Hun Batz
elmanin23
Hun Batz
8
3
6
3.67
L
Izanami
hydestyle
Izanami
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,471
Damage
40,449
66,439
Taken
79,042
45,538
Mitigated
33,959
19,875
Healing
17,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
AshfurTheKat
Ix Chel
2,994
417
238
1,441
12,998
5,302
799
6,884
6,114
61,775
0
W
Sylvanus
Enderling
Sylvanus
7,261
2,424
1,056
7,048
14,893
14,330
51
8,341
6,552
30,754
11,589
L
10,432
3,471
0
3,236
15,473
6,657
496
5,180
10,239
38,116
4,657
L
Thanatos
9,602
2,286
0
8,866
17,320
7,480
0
2,664
14,496
0
74,700
W
Cthulhu
Lvl1Gobliin
Cthulhu
11,208
340
0
4,249
13,991
15,212
352
0
13,991
62,881
805
W
Danzaburou
MrDirtySket
Danzaburou
15,349
8,070
0
5,996
12,461
5,952
4,001
8,372
4,089
0
81,522
L
Cthulhu
8,097
1,069
67
1,839
17,700
7,982
86
2,276
15,424
45,079
0
W
Morgan Le Fay
aquetematowe
Morgan Le Fay
10,553
705
0
1,016
10,012
3,873
948
2,252
7,760
80,645
0
W
Hun Batz
elmanin23
Hun Batz
15,100
6,515
0
510
15,082
6,171
215
1,800
13,282
0
91,244
L
Izanami
hydestyle
Izanami
9,324
6,161
0
2,105
15,551
6,538
0
9,365
4,973
0
85,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,974
Gold Earned
43,957
520
Minions Killed
512
0
Camps Cleared
0
1,823,124
Distance Traveled
1,614,603
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,317
462
118
7
0
300,487
0
W
Sylvanus
8,852
492
66
4
0
359,943
3
L
Freya
7,788
433
65
4
0
314,897
0
L
Thanatos
10,456
581
103
6
0
384,673
0
W
Cthulhu
9,843
547
73
4
0
381,094
0
W
Danzaburou
10,475
582
113
6
0
330,514
5
L
Cthulhu
7,448
414
72
4
0
331,655
0
W
Morgan Le Fay
11,098
617
134
7
0
356,035
0
W
Hun Batz
10,706
595
134
7
0
395,538
0
L
Izanami
9,948
553
154
9
0
282,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role