Player Matchup

Arachne
Arachne
Dodgerdan11
Arachne
Level 61
God Stats
5W - 4L
1,775 SR
Queue Stats
276W - 260L
1,574 Elo+
Solo
Kukulkan
Kukulkan
IllNetherllI
Kukulkan
Level 120
God Stats
2W - 3L
1,398 SR
Queue Stats
479W - 457L
1,477 Elo+
Party 1
Ix Chel
Ix Chel
Jcman541
Ix Chel
Level 104
God Stats
1W - 1L
1,503 SR
Queue Stats
56W - 45L
1,543 Elo+
Solo
Danzaburou
Danzaburou
SweetBunnyHoney
Danzaburou
Level 124
God Stats
7W - 6L
1,461 SR
Queue Stats
333W - 308L
1,514 Elo+
Party 1
Baron Samedi
Baron Samedi
Yasuke_Oni22
Baron Samedi
Level 56
God Stats
3W - 4L
1,358 SR
Queue Stats
18W - 25L
1,352 Elo+
Solo
Team Averages
Level 93
1,499 SR
1,492 Elo+

VS

Team Averages
Level 154
1,585 SR
1,515 Elo+
Arachne
Arachne
 
Arachne
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
FreezedKenny
Serqet
Level 161
God Stats
28W - 34L
1,491 SR
Queue Stats
285W - 270L
1,502 Elo+
Party 2
Sol
Sol
JaBleSnKage11PoD
Sol
Level 176
God Stats
2W - 6L
1,452 SR
Queue Stats
338W - 304L
1,544 Elo+
Solo
Charybdis
Charybdis
guismo666295
Charybdis
Level 137
God Stats
1W - 3L
1,422 SR
Queue Stats
410W - 379L
1,532 Elo+
Solo
Khepri
Khepri
zkipp3r
Khepri
Level 133
God Stats
6W - 2L
2,062 SR
Queue Stats
232W - 211L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Dodgerdan11
Arachne
20
10 / 3 / 6
13,150
626
25,918
24,217
12,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
IllNetherllI
Kukulkan
20
6 / 2 / 8
13,117
625
13,529
10,158
4,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ix Chel
Jcman541
Ix Chel
17
7 / 2 / 4
11,079
528
15,342
19,545
8,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Danzaburou
SweetBunnyHoney
Danzaburou
17
7 / 6 / 5
12,010
572
18,927
20,503
8,978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Yasuke_Oni22
Baron Samedi
17
2 / 2 / 4
11,010
524
9,338
11,031
8,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
18
3 / 6 / 2
11,772
561
7,892
23,912
11,622
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Serqet
18
9 / 7 / 1
11,818
563
9,711
22,191
10,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
2 / 2 / 5
11,465
546
14,419
12,440
5,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
guismo666295
Charybdis
15
0 / 11 / 3
9,875
470
15,841
24,987
9,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
zkipp3r
Khepri
13
0 / 6 / 5
8,933
425
5,672
20,867
20,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
30
32
Kills
14
15
Deaths
32
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
6
2
0.67
W
Arachne
Dodgerdan11
Arachne
10
3
6
4.33
L
Serqet
9
7
1
1.36
W
Kukulkan
IllNetherllI
Kukulkan
6
2
8
5
L
2
2
5
2.25
W
Ix Chel
Jcman541
Ix Chel
7
2
4
4.5
W
Danzaburou
SweetBunnyHoney
Danzaburou
7
6
5
1.58
W
Baron Samedi
Yasuke_Oni22
Baron Samedi
2
2
4
2
L
Charybdis
guismo666295
Charybdis
0
11
3
0.14
L
Khepri
zkipp3r
Khepri
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,054
Damage
53,535
85,454
Taken
104,397
41,848
Mitigated
57,066
28,920
Healing
20,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
7,892
4,536
0
7,098
23,912
11,622
468
6,420
17,040
0
103,435
W
Arachne
Dodgerdan11
Arachne
25,918
18,219
0
9,605
24,217
12,063
48
5,345
18,021
0
134,125
L
Serqet
9,711
1,923
0
426
22,191
10,396
0
8,225
13,828
0
63,918
W
Kukulkan
IllNetherllI
Kukulkan
13,529
1,019
0
2,318
10,158
4,601
867
3,216
6,822
117,210
0
L
14,419
5,645
0
4,550
12,440
5,409
1,264
7,465
4,959
91,666
21,249
W
Ix Chel
Jcman541
Ix Chel
15,342
1,457
1,585
6,878
19,545
8,013
864
7,518
11,783
84,181
0
W
Danzaburou
SweetBunnyHoney
Danzaburou
18,927
11,426
0
5,955
20,503
8,978
2,151
2,793
16,520
0
93,910
W
Baron Samedi
Yasuke_Oni22
Baron Samedi
9,338
468
221
2,358
11,031
8,193
369
1,089
9,942
68,639
290
L
Charybdis
guismo666295
Charybdis
15,841
9,284
0
6,912
24,987
9,184
948
7,436
17,475
0
87,934
L
Khepri
zkipp3r
Khepri
5,672
48
0
1,646
20,867
20,455
0
7,649
13,176
24,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,366
Gold Earned
53,863
711
Minions Killed
604
0
Camps Cleared
0
2,023,757
Distance Traveled
1,933,692
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
11,772
561
167
8
0
406,552
0
W
Arachne
13,150
626
173
8
0
476,535
0
L
Serqet
11,818
563
80
4
0
449,133
1
W
Kukulkan
13,117
625
197
9
0
432,881
0
L
Sol
11,465
546
178
8
0
360,531
4
W
Ix Chel
11,079
528
93
4
0
376,222
0
W
Danzaburou
12,010
572
134
6
0
355,546
0
W
Baron Samedi
11,010
524
114
5
0
382,573
5
L
Charybdis
9,875
470
145
7
0
312,562
0
L
Khepri
8,933
425
34
2
0
404,914
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role