Player Matchup

Heimdallr
Heimdallr
Gold I
 
Heimdallr
Gold I
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold IV
 
Nu Wa
Gold IV
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Platinum IV
GetúlioNargas
Bacchus
Platinum IV
Level 112
God Stats
2W - 3L
1,664 SR
Queue Stats
60W - 56L
1,524 MMR
Party 2
Chaac
Chaac
Gold IV
NaguCrazyYT
Chaac
Gold IV
Level 137
God Stats
1W - 2L
1,549 SR
Queue Stats
63W - 77L
1,337 MMR
Solo
Chang'e
Chang'e
Silver II
WarlockMaik
Chang'e
Silver II
Level 158
God Stats
0W - 1L
1,673 SR
Queue Stats
9W - 17L
1,372 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 157
1,577 SR
1,447 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 161
1,540 SR
1,529 MMR
Ravana
Ravana
Gold IV
 
Ravana
Gold IV
Level 271
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Gold I
AxelGuruli
Zeus
Gold I
Level 135
God Stats
16W - 12L
1,637 SR
Queue Stats
362W - 360L
1,599 MMR
Party 1
Skadi
Skadi
Gold IV
Shazkilicious
Skadi
Gold IV
Level 97
God Stats
30W - 29L
1,568 SR
Queue Stats
486W - 480L
1,449 MMR
Party 1
Maui
Maui
Gold II
SugaryMeat67
Maui
Gold II
Level 145
God Stats
3W - 1L
1,639 SR
Queue Stats
93W - 86L
1,528 MMR
Solo
Arachne
Arachne
Gold II
lllPingolalll
Arachne
Gold II
Level 156
God Stats
4W - 3L
1,356 SR
Queue Stats
163W - 167L
1,568 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
1 / 1 / 2
5,421
602
3,996
4,570
1,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nu Wa
 
Nu Wa
9
0 / 1 / 1
5,239
582
1,980
2,310
539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

8
1 / 2 / 3
5,089
565
3,729
6,569
5,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
3 / 1 / 2
5,816
646
4,767
7,281
3,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Chang'e
WarlockMaik
Chang'e
7
0 / 2 / 0
4,531
503
2,122
5,941
1,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
ThothSolHe BoSusano

VS

Bans
KaliAthenaMorgan Le FayAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
10
1 / 1 / 5
5,531
615
2,892
4,464
1,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 2 / 0
5,773
641
2,946
4,383
1,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 1 / 2
5,318
591
4,650
5,295
2,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
0 / 1 / 5
5,174
575
1,943
6,234
3,743
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
10
2 / 0 / 0
5,964
663
4,222
6,555
2,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
5
Kills
7
7
Deaths
5
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
1
2
2
L
Nu Wa
 
Nu Wa
0
1
1
0.5
W
Ravana
 
Ravana
1
1
5
3.5
W
2
2
0
1
L
1
2
3
1.25
L
3
1
2
4
W
2
1
2
3
W
0
1
5
2.5
L
Chang'e
WarlockMaik
Chang'e
0
2
0
0
W
Arachne
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,594
Damage
16,653
26,671
Taken
26,931
13,215
Mitigated
11,600
9,534
Healing
8,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
3,996
2,310
0
1,934
4,570
1,933
0
441
4,129
0
40,139
L
Nu Wa
 
Nu Wa
1,980
240
0
550
2,310
539
0
449
1,815
36,119
0
W
Ravana
 
Ravana
2,892
852
0
390
4,464
1,802
0
1,050
3,366
0
34,597
W
2,946
422
0
634
4,383
1,532
0
1,111
3,222
46,215
0
L
3,729
536
0
1,087
6,569
5,860
0
1,920
4,558
16,417
0
L
4,767
1,046
0
4,253
7,281
3,365
0
1,834
5,339
0
37,145
W
4,650
1,714
0
756
5,295
2,034
0
1,822
3,465
0
36,054
W
1,943
827
0
1,684
6,234
3,743
0
1,486
4,716
14,255
0
L
Chang'e
WarlockMaik
Chang'e
2,122
250
120
1,590
5,941
1,518
0
0
5,941
23,092
0
W
Arachne
4,222
3,148
0
4,713
6,555
2,489
0
2,216
4,331
0
26,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,096
Gold Earned
27,760
285
Minions Killed
300
0
Camps Cleared
0
876,204
Distance Traveled
1,013,738
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,421
602
57
6
0
165,015
0
L
Nu Wa
5,239
582
75
8
0
151,142
2
W
Ravana
5,531
615
63
7
0
243,241
2
W
Zeus
5,773
641
100
11
0
189,654
0
L
Bacchus
5,089
565
18
2
0
199,154
1
L
Chaac
5,816
646
84
9
0
209,835
1
W
Skadi
5,318
591
67
7
0
190,799
0
W
Maui
5,174
575
18
2
0
176,830
0
L
Chang'e
4,531
503
51
6
0
151,058
2
W
Arachne
5,964
663
52
6
0
213,214
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role