Player Matchup

Izanami
Izanami
 
Izanami
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
ApolloTYO
Thoth
Level 108
God Stats
0W - 2L
1,514 SR
Queue Stats
75W - 90L
1,398 Elo+
Solo
Ymir
Ymir
Testimony_65
Ymir
Level 49
God Stats
19W - 23L
1,427 SR
Queue Stats
113W - 134L
1,391 Elo+
Solo
Cu Chulainn
Cu Chulainn
TryingToC4rryU
Cu Chulainn
Level 55
God Stats
9W - 13L
1,351 SR
Queue Stats
140W - 140L
1,339 Elo+
Solo
Achilles
Achilles
juanse0191
Achilles
Level 109
God Stats
50W - 75L
1,424 SR
Queue Stats
227W - 258L
1,472 Elo+
Solo
Team Averages
Level 78
1,443 SR
1,420 Elo+

VS

Team Averages
Level 58
1,479 SR
1,454 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Dragonofdeva
Kukulkan
Level 33
God Stats
2W - 3L
1,139 SR
Queue Stats
46W - 61L
1,421 Elo+
Party 2
Awilix
Awilix
Nawakatb
Awilix
Level 63
God Stats
46W - 52L
1,452 SR
Queue Stats
154W - 148L
1,487 Elo+
Party 2
Cerberus
Cerberus
xiDuxc
Cerberus
Level 17
God Stats
5W - 1L
1,803 SR
Queue Stats
60W - 52L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
2 / 0 / 2
8,591
1,074
6,012
4,423
1,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thoth
ApolloTYO
Thoth
12
0 / 0 / 1
7,062
883
370
864
167
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
0 / 1 / 2
7,353
919
1,134
3,293
1,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
TryingToC4rryU
Cu Chulainn
14
5 / 3 / 3
9,562
1,195
12,810
13,278
14,966
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Achilles
juanse0191
Achilles
13
1 / 2 / 3
7,872
984
7,285
12,291
10,004
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

266

VS

Team 2 Tickets

335

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
2 / 1 / 2
8,499
1,062
8,328
4,371
1,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Amaterasu
 
Amaterasu
13
1 / 0 / 2
8,053
1,007
3,658
4,207
3,161
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Dragonofdeva
Kukulkan
14
0 / 0 / 4
8,645
1,081
6,355
2,462
1,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
Nawakatb
Awilix
13
2 / 3 / 4
8,530
1,066
6,754
9,963
4,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
xiDuxc
Cerberus
13
1 / 4 / 5
8,048
1,006
4,898
11,885
7,684
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
23
8
Kills
6
6
Deaths
8
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
0
2
3
W
Ix Chel
 
Ix Chel
2
1
2
3
W
Amaterasu
 
Amaterasu
1
0
2
2
L
Thoth
ApolloTYO
Thoth
0
0
1
0.5
W
Kukulkan
Dragonofdeva
Kukulkan
0
0
4
2
W
Awilix
Nawakatb
Awilix
2
3
4
1.33
L
0
1
2
1
L
Cu Chulainn
TryingToC4rryU
Cu Chulainn
5
3
3
2.17
L
Achilles
juanse0191
Achilles
1
2
3
1.25
W
Cerberus
xiDuxc
Cerberus
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,611
Damage
29,993
34,149
Taken
32,888
28,756
Mitigated
18,586
2,641
Healing
6,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,012
3,775
0
642
4,423
1,835
0
2,712
1,411
0
26,070
W
Ix Chel
 
Ix Chel
8,328
940
3,193
1,332
4,371
1,906
0
565
3,656
18,609
0
W
Amaterasu
 
Amaterasu
3,658
1,945
102
1,329
4,207
3,161
0
474
3,733
0
10,932
L
Thoth
ApolloTYO
Thoth
370
39
0
150
864
167
0
330
234
1,216
0
W
Kukulkan
Dragonofdeva
Kukulkan
6,355
192
0
0
2,462
1,232
0
230
2,232
41,213
0
W
Awilix
Nawakatb
Awilix
6,754
3,184
0
25
9,963
4,603
0
829
8,984
0
13,320
L
1,134
257
0
193
3,293
1,784
0
1,378
1,915
2,726
0
L
Cu Chulainn
TryingToC4rryU
Cu Chulainn
12,810
2,524
0
1,221
13,278
14,966
0
6,315
6,817
2,028
25,524
L
Achilles
juanse0191
Achilles
7,285
2,958
152
283
12,291
10,004
0
7,882
4,191
0
14,700
W
Cerberus
xiDuxc
Cerberus
4,898
508
0
696
11,885
7,684
0
970
10,765
7,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,440
Gold Earned
41,775
114
Minions Killed
193
3
Camps Cleared
7
541,073
Distance Traveled
807,509
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,591
1,074
54
7
0
152,393
0
W
Ix Chel
8,499
1,062
38
5
3
171,838
0
W
Amaterasu
8,053
1,007
26
3
2
148,808
0
L
Thoth
7,062
883
0
0
0
29,373
0
W
Kukulkan
8,645
1,081
89
11
1
171,810
0
W
Awilix
8,530
1,066
17
2
1
171,555
0
L
Ymir
7,353
919
1
0
1
39,538
0
L
Cu Chulainn
9,562
1,195
46
6
2
160,664
0
L
Achilles
7,872
984
13
2
0
159,105
0
W
Cerberus
8,048
1,006
23
3
0
143,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role