Player Matchup

Zhong Kui
Zhong Kui
Aksou
Zhong Kui
Level 149
God Stats
2W - 1L
1,798 SR
Queue Stats
94W - 86L
1,436 Elo+
Solo
Nu Wa
Nu Wa
EnzoPaulo15
Nu Wa
Level 63
God Stats
0W - 1L
1,486 SR
Queue Stats
5W - 10L
1,375 Elo+
Solo
Da Ji
Da Ji
Legion1412
Da Ji
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 52L
1,468 Elo+
Solo
Hera
Hera
Super-Stylin
Hera
Level 46
God Stats
1W - 6L
1,297 SR
Queue Stats
32W - 52L
1,326 Elo+
Solo
Awilix
Awilix
Tiburon_Blanco_3
Awilix
Level 62
God Stats
1W - 6L
1,334 SR
Queue Stats
48W - 76L
1,372 Elo+
Solo
Team Averages
Level 87
1,483 SR
1,395 Elo+

VS

Team Averages
Level 59
1,448 SR
1,378 Elo+
Nu Wa
Nu Wa
Headshoot27
Nu Wa
Level 36
God Stats
2W - 1L
1,317 SR
Queue Stats
8W - 11L
1,317 Elo+
Party 1
Bacchus
Bacchus
Kevin_Lundberg04
Bacchus
Level 58
God Stats
2W - 1L
1,469 SR
Queue Stats
49W - 47L
1,406 Elo+
Party 2
Hercules
Hercules
N0rdicDEDE
Hercules
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,367 Elo+
Party 1
Ratatoskr
Ratatoskr
Ro0LiOaMaRu
Ratatoskr
Level 87
God Stats
16W - 6L
1,663 SR
Queue Stats
422W - 386L
1,470 Elo+
Solo
Neith
Neith
SOSSE_Calle
Neith
Level 44
God Stats
4W - 9L
1,292 SR
Queue Stats
50W - 59L
1,329 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Aksou
Zhong Kui
14
6 / 1 / 2
8,694
621
12,677
7,032
6,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
1 / 7 / 3
6,160
440
2,953
10,026
2,787
Da Ji
11
1 / 2 / 5
7,411
529
2,726
10,631
8,366
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
1 / 5 / 2
7,053
504
4,024
6,805
1,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 5 / 1
7,444
532
3,967
10,595
4,657
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 2
8,514
608
4,228
4,549
1,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 3 / 4
7,376
527
3,128
11,613
12,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
N0rdicDEDE
Hercules
13
4 / 1 / 6
8,131
581
5,469
9,370
9,469
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ratatoskr
Ro0LiOaMaRu
Ratatoskr
14
8 / 0 / 3
8,950
639
7,131
9,699
3,976
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 4 / 2
6,477
463
4,367
8,497
3,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
9
Kills
19
20
Deaths
9
13
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Aksou
Zhong Kui
6
1
2
7
L
1
7
3
0.36
W
4
1
2
5
W
1
3
4
1
L
Da Ji
1
2
5
1.75
W
Hercules
N0rdicDEDE
Hercules
4
1
6
7
W
Ratatoskr
Ro0LiOaMaRu
Ratatoskr
8
0
3
9.5
W
2
4
2
0.75
L
1
5
2
0.4
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,347
Damage
24,323
45,089
Taken
43,728
24,021
Mitigated
30,069
5,974
Healing
10,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Aksou
Zhong Kui
12,677
4,152
0
3,099
7,032
6,272
893
1,392
5,640
61,141
16,390
L
2,953
1,130
0
0
10,026
2,787
814
2,597
7,429
22,133
0
W
4,228
972
0
500
4,549
1,428
0
2,380
2,169
45,191
0
W
3,128
333
0
4,532
11,613
12,150
340
6,348
5,265
25,700
0
L
Da Ji
2,726
313
0
717
10,631
8,366
92
1,430
9,201
0
26,685
W
Hercules
N0rdicDEDE
Hercules
5,469
2,141
0
3,513
9,370
9,469
0
2,307
7,063
0
36,663
W
Ratatoskr
Ro0LiOaMaRu
Ratatoskr
7,131
2,437
0
901
9,699
3,976
380
2,126
7,573
0
73,601
W
4,367
1,505
0
981
8,497
3,046
1,168
5,778
2,719
0
36,617
L
4,024
1,044
0
0
6,805
1,939
240
1,336
5,469
46,725
0
L
3,967
1,379
0
2,158
10,595
4,657
621
601
9,994
0
30,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,762
Gold Earned
39,448
313
Minions Killed
320
0
Camps Cleared
0
1,312,301
Distance Traveled
1,364,557
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,694
621
132
9
0
273,497
0
L
Nu Wa
6,160
440
31
2
0
254,878
0
W
Nu Wa
8,514
608
74
5
0
216,502
0
W
Bacchus
7,376
527
26
2
0
283,153
0
L
Da Ji
7,411
529
30
2
0
297,082
0
W
Hercules
8,131
581
60
4
0
268,234
4
W
Ratatoskr
8,950
639
101
7
0
349,313
1
W
Neith
6,477
463
59
4
0
247,355
0
L
Hera
7,053
504
79
6
0
228,136
2
L
Awilix
7,444
532
41
3
0
258,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role