Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
KUSHsalad4yaTHOT
Sylvanus
Level 126
God Stats
24W - 43L
1,411 SR
Queue Stats
214W - 213L
1,469 Elo+
Solo
Mulan
Mulan
Sidious1020
Mulan
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 55L
1,427 Elo+
Party 1
Jing Wei
Jing Wei
tommygunnaz
Jing Wei
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
234W - 221L
1,465 Elo+
Solo
Arachne
Arachne
yaboisuganipz
Arachne
Level 109
God Stats
5W - 5L
1,342 SR
Queue Stats
193W - 157L
1,482 Elo+
Party 1
Team Averages
Level 129
1,451 SR
1,469 Elo+

VS

Team Averages
Level 146
1,432 SR
1,479 Elo+
Surtr
Surtr
Junky Boy235
Surtr
Level 113
God Stats
1W - 1L
1,318 SR
Queue Stats
42W - 46L
1,424 Elo+
Party 2
Cabrakan
Cabrakan
QuackinUrMom
Cabrakan
Level 136
God Stats
1W - 1L
1,285 SR
Queue Stats
41W - 31L
1,517 Elo+
Solo
Chiron
Chiron
TickleMyWiggles
Chiron
Level 142
God Stats
8W - 7L
1,464 SR
Queue Stats
145W - 171L
1,392 Elo+
Party 2
Sol
Sol
mundoViventem
Sol
Level 189
God Stats
4W - 6L
1,509 SR
Queue Stats
231W - 209L
1,493 Elo+
Solo
Arachne
Arachne
pNutButter8
Arachne
Level 149
God Stats
5W - 5L
1,586 SR
Queue Stats
242W - 231L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
10
1 / 4 / 1
5,994
666
4,206
5,000
1,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

5
0 / 3 / 1
4,396
488
1,822
6,282
2,695
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 0 / 1
5,640
627
3,752
5,865
2,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jing Wei
tommygunnaz
Jing Wei
7
0 / 5 / 0
4,178
464
1,636
9,784
3,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arachne
9
3 / 2 / 1
5,853
650
4,218
8,297
3,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
4,791
532
2,236
7,189
4,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
QuackinUrMom
Cabrakan
9
2 / 1 / 6
5,569
619
2,123
6,890
4,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
3 / 1 / 1
5,410
601
2,456
3,874
1,190
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
5 / 0 / 3
6,027
670
8,791
5,360
1,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
pNutButter8
Arachne
11
4 / 3 / 3
6,191
688
5,638
8,703
3,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
5
Kills
14
14
Deaths
6
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
4
1
0.38
W
0
1
1
0.5
L
0
3
1
0.17
W
Cabrakan
QuackinUrMom
Cabrakan
2
1
6
5
L
1
0
1
1.5
W
3
1
1
3.5
W
5
0
3
6.5
W
Arachne
pNutButter8
Arachne
4
3
3
1.83
L
Jing Wei
tommygunnaz
Jing Wei
0
5
0
0
L
Arachne
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,634
Damage
21,244
35,228
Taken
32,016
13,589
Mitigated
15,675
8,089
Healing
12,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
4,206
614
0
447
5,000
1,828
475
31
4,969
38,538
0
W
2,236
436
0
2,632
7,189
4,497
0
498
6,691
480
23,711
L
1,822
443
1,211
1,274
6,282
2,695
0
4,104
2,178
9,013
0
W
Cabrakan
QuackinUrMom
Cabrakan
2,123
444
0
2,213
6,890
4,385
61
1,559
5,331
7,156
0
L
3,752
831
0
1,590
5,865
2,705
0
53
5,812
0
33,304
W
2,456
891
425
1,232
3,874
1,190
0
1,059
2,815
0
25,313
W
8,791
4,445
0
2,253
5,360
1,807
775
877
4,483
46,627
0
W
Arachne
pNutButter8
Arachne
5,638
3,842
0
4,004
8,703
3,796
138
2,035
6,668
0
43,782
L
Jing Wei
tommygunnaz
Jing Wei
1,636
720
0
1,710
9,784
3,317
0
4,930
4,854
0
23,868
L
Arachne
4,218
3,127
0
1,857
8,297
3,044
0
1,880
6,417
0
32,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,061
Gold Earned
27,988
240
Minions Killed
224
0
Camps Cleared
0
855,792
Distance Traveled
914,063
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,994
666
75
8
0
178,107
0
W
Surtr
4,791
532
32
4
0
130,765
3
L
Sylvanus
4,396
488
10
1
0
154,273
2
W
Cabrakan
5,569
619
6
1
0
202,095
2
L
Mulan
5,640
627
68
8
0
159,709
0
W
Chiron
5,410
601
36
4
0
178,967
0
W
Sol
6,027
670
75
8
0
178,050
0
W
Arachne
6,191
688
75
8
0
224,186
0
L
Jing Wei
4,178
464
30
3
0
169,145
0
L
Arachne
5,853
650
57
6
0
194,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role