Player Matchup

Merlin
Merlin
Demixs
Merlin
Level 85
God Stats
0W - 2L
1,302 SR
Queue Stats
15W - 15L
1,469 Elo+
Party 1
Maui
Maui
Dusky69005
Maui
Level 22
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Bakasura
Bakasura
LordOfHobo
Bakasura
Level 151
God Stats
2W - 1L
1,848 SR
Queue Stats
101W - 109L
1,524 Elo+
Party 1
Team Averages
Level 86
1,550 SR
1,498 Elo+

VS

Team Averages
Level 128
1,343 SR
1,459 Elo+
Agni
Agni
PASTORJATORIX
Agni
Level 124
God Stats
1W - 1L
1,555 SR
Queue Stats
79W - 83L
1,453 Elo+
Party 2
Arachne
Arachne
SsANn-Z
Arachne
Level 124
God Stats
1W - 2L
1,089 SR
Queue Stats
68W - 66L
1,480 Elo+
Party 2
Maui
Maui
elconn
Maui
Level 136
God Stats
3W - 2L
1,384 SR
Queue Stats
119W - 116L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Demixs
Merlin
9
1 / 5 / 0
6,852
685
5,799
7,298
2,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 3 / 0
6,364
636
3,470
7,540
5,786
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
LordOfHobo
Bakasura
10
0 / 2 / 1
6,856
686
2,422
10,059
4,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 9
7,677
768
8,516
4,427
1,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
SsANn-Z
Arachne
12
8 / 0 / 2
8,860
886
7,532
7,278
4,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Maui
elconn
Maui
11
1 / 0 / 9
7,670
767
4,973
7,928
7,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
10
10
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Merlin
Demixs
Merlin
1
5
0
0.2
L
0
3
0
0
L
Bakasura
LordOfHobo
Bakasura
0
2
1
0.25
W
1
1
9
5.5
W
Arachne
SsANn-Z
Arachne
8
0
2
9
W
Maui
elconn
Maui
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,691
Damage
21,021
24,897
Taken
19,633
13,010
Mitigated
14,447
2,482
Healing
7,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Demixs
Merlin
5,799
324
114
519
7,298
2,676
0
4,580
2,202
25,261
0
L
3,470
329
0
72
7,540
5,786
0
3,601
3,370
7,740
0
L
Bakasura
LordOfHobo
Bakasura
2,422
1,132
0
1,777
10,059
4,548
0
4,224
5,388
0
18,234
W
8,516
193
0
1,377
4,427
1,930
174
2,343
2,084
36,843
0
W
Arachne
SsANn-Z
Arachne
7,532
5,003
0
3,908
7,278
4,521
0
4,606
2,586
0
26,517
W
Maui
elconn
Maui
4,973
440
464
1,714
7,928
7,996
115
2,851
4,773
17,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,072
Gold Earned
24,207
114
Minions Killed
109
0
Camps Cleared
0
496,374
Distance Traveled
533,640
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,852
685
43
4
0
148,326
0
L
Maui
6,364
636
11
1
0
151,541
0
L
Bakasura
6,856
686
60
6
0
196,507
0
W
Agni
7,677
768
55
6
0
156,496
0
W
Arachne
8,860
886
36
4
0
203,800
0
W
Maui
7,670
767
18
2
0
173,344
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role