Player Matchup

Olorun
Olorun
 
Olorun
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
LowlyDeity
Bacchus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 2
Anhur
Anhur
crotchCRUNCHER
Anhur
Level 23
God Stats
4W - 1L
1,702 SR
Queue Stats
16W - 13L
1,664 Elo+
Party 2
Bellona
Bellona
schmunktöber
Bellona
Level 158
God Stats
9W - 5L
1,662 SR
Queue Stats
311W - 345L
1,490 Elo+
Party 2
Nemesis
Nemesis
sphysb
Nemesis
Level 125
God Stats
45W - 34L
1,547 SR
Queue Stats
223W - 205L
1,478 Elo+
Solo
Team Averages
Level 76
1,582 SR
1,527 Elo+

VS

Team Averages
Level 102
1,535 SR
1,505 Elo+
Skadi
Skadi
DontCallMeSteve
Skadi
Level 128
God Stats
56W - 44L
1,598 SR
Queue Stats
99W - 92L
1,422 Elo+
Solo
Anubis
Anubis
HotTodorokiLover
Anubis
Level 142
God Stats
12W - 8L
1,593 SR
Queue Stats
148W - 127L
1,524 Elo+
Party 1
Lancelot
Lancelot
Splah Master X
Lancelot
Level 88
God Stats
52W - 38L
1,621 SR
Queue Stats
378W - 328L
1,539 Elo+
Party 3
Sobek
Sobek
YujiroHanmasBack
Sobek
Level 41
God Stats
4W - 5L
1,360 SR
Queue Stats
53W - 41L
1,506 Elo+
Party 1
Athena
Athena
iDrxpAlot2071
Athena
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
459W - 392L
1,532 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
7
0 / 0 / 0
3,845
769
1,217
2,310
543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
LowlyDeity
Bacchus
5
1 / 0 / 0
3,658
732
257
1,249
599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

4
1 / 0 / 0
3,305
661
1,696
1,976
507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
7
0 / 0 / 0
3,804
761
867
3,248
1,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Nemesis
sphysb
Nemesis
5
0 / 0 / 1
3,370
674
1,644
3,665
896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 0
2,877
575
343
3,939
580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
0 / 0 / 0
3,695
739
1,439
3,256
1,330
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lancelot
1
0 / 0 / 0
2,406
481
0
0
0
6
0 / 0 / 0
3,529
706
1,620
2,922
1,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

1
0 / 0 / 0
906
181
0
0
0

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
2
Kills
0
0
Deaths
2
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
0
0
0
0
L
0
2
0
0
L
0
0
0
0
W
Bacchus
LowlyDeity
Bacchus
1
0
0
1
L
Lancelot
0
0
0
0
L
0
0
0
0
W
1
0
0
1
L
0
0
0
0
W
Bellona
0
0
0
0
W
Nemesis
sphysb
Nemesis
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,681
Damage
3,402
12,448
Taken
10,117
4,450
Mitigated
3,619
7,288
Healing
4,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
1,217
506
0
1,060
2,310
543
0
1,158
1,152
26,776
0
L
343
127
0
868
3,939
580
0
257
3,682
0
9,018
L
1,439
0
0
2,229
3,256
1,330
0
1,217
2,039
23,494
0
W
Bacchus
LowlyDeity
Bacchus
257
0
0
644
1,249
599
112
0
1,249
10,070
0
L
Lancelot
0
0
0
0
0
0
0
0
0
0
0
L
1,620
395
0
1,493
2,922
1,709
0
0
2,922
12,426
0
W
1,696
1,423
0
1,090
1,976
507
0
0
1,976
0
10,959
L
0
0
0
0
0
0
0
0
0
0
0
W
Bellona
867
359
0
2,093
3,248
1,905
0
1,328
1,628
0
17,453
W
Nemesis
sphysb
Nemesis
1,644
804
0
2,401
3,665
896
0
281
3,384
0
16,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,982
Gold Earned
13,413
150
Minions Killed
99
0
Camps Cleared
0
500,872
Distance Traveled
301,852
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
3,845
769
45
9
0
79,689
0
L
Skadi
2,877
575
14
3
0
99,516
0
L
Anubis
3,695
739
47
9
0
98,598
0
W
Bacchus
3,658
732
16
3
0
105,670
2
L
Lancelot
2,406
481
0
0
0
0
0
L
Sobek
3,529
706
38
8
0
103,738
0
W
Anhur
3,305
661
18
4
0
90,909
0
L
Athena
906
181
0
0
0
0
0
W
Bellona
3,804
761
38
8
0
108,367
0
W
Nemesis
3,370
674
33
7
0
116,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role