Player Matchup

Pele
Pele
CalmToiCocot
Pele
Level 93
God Stats
0W - 1L
1,287 SR
Queue Stats
100W - 102L
1,416 Elo+
Party 1
Cerberus
Cerberus
Crabzilla8253
Cerberus
Level 6
God Stats
1W - 1L
1,780 SR
Queue Stats
8W - 8L
1,401 Elo+
Party 1
Janus
Janus
MastersWolffys
Janus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 38L
1,465 Elo+
Party 1
Team Averages
Level 62
1,522 SR
1,427 Elo+

VS

Team Averages
Level 75
1,619 SR
1,373 Elo+
Chernobog
Chernobog
Flossybih47
Chernobog
Level 60
God Stats
7W - 4L
1,623 SR
Queue Stats
46W - 68L
1,336 Elo+
Solo
Surtr
Surtr
Potatocx1224
Surtr
Level 99
God Stats
46W - 52L
1,468 SR
Queue Stats
216W - 216L
1,477 Elo+
Solo
Ix Chel
Ix Chel
pebbles134
Ix Chel
Level 66
God Stats
5W - 3L
1,765 SR
Queue Stats
113W - 165L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 8
11,665
778
7,370
18,527
7,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
Crabzilla8253
Cerberus
12
0 / 9 / 9
10,364
691
6,024
22,015
26,647
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
12 / 7 / 0
13,952
930
20,158
13,821
5,848
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Flossybih47
Chernobog
17
11 / 4 / 9
14,587
972
17,295
14,666
5,410
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mystical Earring

Mystical Earring

+15
Mp 5

16
7 / 3 / 9
13,268
885
13,880
18,554
16,053
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ix Chel
pebbles134
Ix Chel
14
4 / 6 / 8
12,301
820
16,730
14,532
4,670
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
48
13
Kills
22
22
Deaths
13
17
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
6
8
0.83
L
Cerberus
Crabzilla8253
Cerberus
0
9
9
0.5
W
Chernobog
Flossybih47
Chernobog
11
4
9
3.88
L
12
7
0
1.71
W
7
3
9
3.83
W
Ix Chel
pebbles134
Ix Chel
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,552
Damage
47,905
54,363
Taken
47,752
39,891
Mitigated
26,133
3,490
Healing
9,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,370
2,373
0
763
18,527
7,396
495
6,786
11,741
0
42,088
L
Cerberus
Crabzilla8253
Cerberus
6,024
230
0
1,706
22,015
26,647
201
6,732
15,283
14,266
0
W
Chernobog
Flossybih47
Chernobog
17,295
11,210
0
3,929
14,666
5,410
1,893
8,526
6,140
0
50,798
L
20,158
1,080
0
1,021
13,821
5,848
616
3,919
9,902
51,558
0
W
13,880
4,592
0
3,838
18,554
16,053
380
7,777
10,777
1,013
54,093
W
Ix Chel
pebbles134
Ix Chel
16,730
1,657
554
1,300
14,532
4,670
521
10,646
3,886
55,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,981
Gold Earned
40,156
139
Minions Killed
183
0
Camps Cleared
0
782,244
Distance Traveled
775,144
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
11,665
778
71
5
0
282,891
0
L
Cerberus
10,364
691
16
1
0
263,059
0
W
Chernobog
14,587
972
56
4
0
260,235
0
L
Janus
13,952
930
52
3
0
236,294
2
W
Surtr
13,268
885
61
4
0
259,199
0
W
Ix Chel
12,301
820
66
4
0
255,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role