Player Matchup

Serqet
Serqet
 
Serqet
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
BATJAMA
Thor
Level 114
God Stats
7W - 10L
1,656 SR
Queue Stats
543W - 547L
1,492 Elo+
Party 1
Thoth
Thoth
Babyy_Driver
Thoth
Level 125
God Stats
0W - 5L
1,324 SR
Queue Stats
167W - 189L
1,423 Elo+
Party 2
Zhong Kui
Zhong Kui
Sininio81
Zhong Kui
Level 148
God Stats
76W - 73L
1,607 SR
Queue Stats
428W - 423L
1,530 Elo+
Party 2
Anhur
Anhur
Szaii
Anhur
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 122L
1,456 Elo+
Party 2
Team Averages
Level 132
1,517 SR
1,480 Elo+

VS

Team Averages
Level 66
1,514 SR
1,525 Elo+
Janus
Janus
ElLobo19
Janus
Level 56
God Stats
3W - 1L
1,781 SR
Queue Stats
103W - 100L
1,523 Elo+
Party 4
Chernobog
Chernobog
GothWizard
Chernobog
Level 68
God Stats
13W - 8L
1,604 SR
Queue Stats
181W - 183L
1,521 Elo+
Party 4
Chaac
Chaac
Initbrev
Chaac
Level 39
God Stats
3W - 0L
1,500 SR
Queue Stats
99W - 82L
1,559 Elo+
Party 3
Khepri
Khepri
Qynix
Khepri
Level 50
God Stats
7W - 8L
1,476 SR
Queue Stats
12W - 13L
1,470 Elo+
Party 3
Mercury
Mercury
Stevis
Mercury
Level 118
God Stats
14W - 21L
1,210 SR
Queue Stats
206W - 184L
1,555 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
0 / 6 / 4
8,362
418
9,558
17,747
7,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thor
BATJAMA
Thor
14
1 / 3 / 1
8,670
434
4,471
16,189
6,806
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 6 / 1
9,939
497
10,104
12,203
4,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Zhong Kui
Sininio81
Zhong Kui
16
0 / 5 / 0
9,497
475
10,065
22,097
17,404
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Anhur
Szaii
Anhur
15
5 / 4 / 0
9,586
479
8,758
14,575
6,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ElLobo19
Janus
17
5 / 3 / 6
10,843
542
12,805
10,122
3,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chernobog
GothWizard
Chernobog
18
4 / 3 / 2
10,919
546
11,229
14,618
6,309
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Initbrev
Chaac
19
3 / 0 / 3
11,879
594
17,150
18,720
18,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Khepri
Qynix
Khepri
14
0 / 1 / 14
9,587
479
3,283
9,261
7,828
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mercury
Stevis
Mercury
19
12 / 1 / 4
11,730
587
15,793
16,634
7,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
53
8
Kills
24
24
Deaths
8
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
6
4
0.33
L
Thor
BATJAMA
Thor
1
3
1
0.5
L
2
6
1
0.42
W
Janus
ElLobo19
Janus
5
3
6
2.67
W
Chernobog
GothWizard
Chernobog
4
3
2
1.67
W
Chaac
Initbrev
Chaac
3
0
3
4.5
W
Khepri
Qynix
Khepri
0
1
14
7
L
Zhong Kui
Sininio81
Zhong Kui
0
5
0
0
W
Mercury
Stevis
Mercury
12
1
4
14
L
Anhur
Szaii
Anhur
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,956
Damage
60,260
82,811
Taken
69,355
41,940
Mitigated
44,127
22,694
Healing
18,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
9,558
3,720
0
2,654
17,747
7,232
0
4,088
13,507
0
56,317
L
Thor
BATJAMA
Thor
4,471
396
0
5,844
16,189
6,806
0
2,086
14,031
0
62,180
L
10,104
531
0
1,425
12,203
4,474
0
4,287
7,750
83,832
0
W
Janus
ElLobo19
Janus
12,805
943
0
500
10,122
3,798
0
4,614
5,168
84,327
0
W
Chernobog
GothWizard
Chernobog
11,229
8,819
0
3,937
14,618
6,309
761
193
13,713
0
98,619
W
Chaac
Initbrev
Chaac
17,150
2,843
0
8,659
18,720
18,637
520
9,909
8,770
703
100,555
W
Khepri
Qynix
Khepri
3,283
734
2,640
2,107
9,261
7,828
0
826
8,371
16,442
0
L
Zhong Kui
Sininio81
Zhong Kui
10,065
1,719
0
10,707
22,097
17,404
0
2,201
19,798
78,510
0
W
Mercury
Stevis
Mercury
15,793
10,253
0
500
16,634
7,555
0
3,839
12,103
0
106,730
L
Anhur
Szaii
Anhur
8,758
4,629
0
2,064
14,575
6,024
0
3,238
11,241
0
63,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,054
Gold Earned
54,958
605
Minions Killed
620
0
Camps Cleared
0
1,896,804
Distance Traveled
2,116,657
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,362
418
78
4
0
415,312
9
L
Thor
8,670
434
86
4
0
440,926
0
L
Thoth
9,939
497
163
8
0
351,017
3
W
Janus
10,843
542
167
8
0
412,233
4
W
Chernobog
10,919
546
157
8
0
407,429
2
W
Chaac
11,879
594
165
8
0
401,671
4
W
Khepri
9,587
479
12
1
0
425,246
9
L
Zhong Kui
9,497
475
153
8
0
324,701
1
W
Mercury
11,730
587
119
6
0
470,078
4
L
Anhur
9,586
479
125
6
0
364,848
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role