Player Matchup

Olorun
Olorun
Gold IV
 
Olorun
Gold IV
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Silver II
 
Fenrir
Silver II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Gold III
ChakaL-006
Ullr
Gold III
Level 157
God Stats
5W - 7L
1,447 SR
Queue Stats
313W - 318L
1,508 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
Medívh
Baron Samedi
Gold II
Level 144
God Stats
5W - 3L
1,659 SR
Queue Stats
149W - 149L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold II
littlexXGODXx
Sylvanus
Gold II
Level 108
God Stats
2W - 3L
1,517 SR
Queue Stats
267W - 271L
1,638 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,524 SR
1,529 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 149
1,590 SR
1,503 MMR
Mulan
Mulan
Gold III
AdriAbal_06
Mulan
Gold III
Level 145
God Stats
4W - 1L
1,746 SR
Queue Stats
351W - 365L
1,463 MMR
Party 2
Artemis
Artemis
Gold IV
JumperSlake
Artemis
Gold IV
Level 127
God Stats
20W - 7L
1,690 SR
Queue Stats
187W - 185L
1,503 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
Mr_Spicy_Waffel
Kuzenbo
Gold II
Level 146
God Stats
22W - 20L
1,510 SR
Queue Stats
347W - 349L
1,495 MMR
Solo
Janus
Janus
Gold I
luismakinote
Janus
Gold I
Level 159
God Stats
16W - 16L
1,518 SR
Queue Stats
244W - 245L
1,507 MMR
Solo
Mercury
Mercury
Gold III
orduts8
Mercury
Gold III
Level 169
God Stats
5W - 5L
1,486 SR
Queue Stats
525W - 531L
1,549 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
0 / 1 / 1
6,566
597
5,939
5,378
2,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
 
Fenrir
11
2 / 2 / 3
6,558
596
4,085
8,963
3,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 2 / 2
5,536
503
4,231
7,222
2,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
Medívh
Baron Samedi
6
1 / 5 / 1
4,583
417
985
4,810
2,040
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sylvanus
littlexXGODXx
Sylvanus
12
4 / 2 / 1
7,822
711
7,965
9,452
8,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
AmaterasuBakasuraKaliAo Kuang

VS

Bans
ThanatosArachneAwilixPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,281
571
4,437
10,046
4,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
JumperSlake
Artemis
10
5 / 2 / 1
6,358
578
6,489
6,176
2,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 1 / 5
6,274
570
4,064
9,427
8,981
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 1 / 1
6,562
597
4,175
5,137
1,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
orduts8
Mercury
11
3 / 1 / 2
6,360
578
4,397
8,683
2,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
21
7
Kills
12
12
Deaths
8
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
1
1
0.5
L
Fenrir
 
Fenrir
2
2
3
1.75
W
1
3
0
0.33
L
0
2
2
0.5
W
Artemis
JumperSlake
Artemis
5
2
1
2.75
L
Baron Samedi
Medívh
Baron Samedi
1
5
1
0.3
W
1
1
5
3.5
L
Sylvanus
littlexXGODXx
Sylvanus
4
2
1
2.25
W
2
1
1
2.5
W
Mercury
orduts8
Mercury
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,205
Damage
23,562
35,825
Taken
39,469
18,346
Mitigated
20,170
10,185
Healing
7,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
5,939
2,759
60
2,784
5,378
2,073
847
3,301
1,953
56,269
3,314
L
Fenrir
 
Fenrir
4,085
755
0
1,974
8,963
3,605
0
2,383
6,460
0
44,944
W
4,437
1,090
0
2,754
10,046
4,419
0
4,927
5,119
0
45,610
L
4,231
1,109
0
1,480
7,222
2,274
0
949
6,273
0
39,960
W
Artemis
JumperSlake
Artemis
6,489
3,752
0
2,108
6,176
2,211
0
788
5,388
0
42,761
L
Baron Samedi
Medívh
Baron Samedi
985
611
45
173
4,810
2,040
0
1,352
3,448
4,175
0
W
4,064
1,969
0
1,772
9,427
8,981
9
3,614
5,813
16,599
0
L
Sylvanus
littlexXGODXx
Sylvanus
7,965
2,085
0
3,669
9,452
8,354
0
0
9,452
47,152
13,276
W
4,175
596
0
725
5,137
1,598
0
2,854
2,283
56,904
0
W
Mercury
orduts8
Mercury
4,397
2,351
0
500
8,683
2,961
0
2,167
6,516
0
47,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,065
Gold Earned
31,835
346
Minions Killed
340
0
Camps Cleared
0
908,745
Distance Traveled
1,151,484
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,566
597
110
10
0
196,332
0
L
Fenrir
6,558
596
72
7
0
235,391
0
W
Mulan
6,281
571
75
7
0
243,490
0
L
Ullr
5,536
503
57
5
0
184,067
0
W
Artemis
6,358
578
70
6
0
219,237
2
L
Baron Samedi
4,583
417
5
0
0
131,763
0
W
Kuzenbo
6,274
570
19
2
0
222,294
2
L
Sylvanus
7,822
711
102
9
0
161,192
0
W
Janus
6,562
597
102
9
0
219,214
1
W
Mercury
6,360
578
74
7
0
247,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role