Player Matchup

Tiamat
Tiamat
Iabradoor
Tiamat
Level 33
God Stats
1W - 2L
1,618 SR
Queue Stats
1W - 3L
1,322 Elo+
Party 2
Raijin
Raijin
Mr-Sensenmann1
Raijin
Level 86
God Stats
6W - 2L
1,266 SR
Queue Stats
263W - 259L
1,354 Elo+
Solo
Jormungandr
Jormungandr
NeptunesWrath-
Jormungandr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 18L
1,168 Elo+
Party 2
Pele
Pele
Youngboiiiii
Pele
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 75L
1,495 Elo+
Party 3
Chaac
Chaac
vatt-mint
Chaac
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
104W - 71L
1,503 Elo+
Party 3
Team Averages
Level 56
1,477 SR
1,368 Elo+

VS

Team Averages
Level 75
1,411 SR
1,443 Elo+
Izanami
Izanami
 
Izanami
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
PAYSER1995
Aphrodite
Level 64
God Stats
76W - 41L
1,553 SR
Queue Stats
102W - 60L
1,492 Elo+
Party 1
Thanatos
Thanatos
ScorpionShane10
Thanatos
Level 117
God Stats
4W - 10L
1,334 SR
Queue Stats
77W - 82L
1,438 Elo+
Party 4
Sol
Sol
Wee__mcilroy
Sol
Level 43
God Stats
7W - 7L
1,469 SR
Queue Stats
31W - 34L
1,420 Elo+
Party 4
Ra
Ra
dunkindeezznutz
Ra
Level 65
God Stats
2W - 7L
1,199 SR
Queue Stats
150W - 156L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Iabradoor
Tiamat
6
0 / 3 / 0
4,672
389
4,081
4,696
2,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 0 / 2
7,737
645
6,761
6,084
1,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
NeptunesWrath-
Jormungandr
7
0 / 1 / 1
5,192
433
3,155
9,444
4,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
5 / 2 / 0
7,285
607
5,829
10,239
3,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
vatt-mint
Chaac
12
2 / 1 / 2
6,585
549
5,168
8,817
6,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
3 / 0 / 1
7,309
609
6,118
7,954
3,288
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Aphrodite
PAYSER1995
Aphrodite
10
1 / 0 / 5
6,791
566
4,496
5,881
3,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
13
2 / 3 / 2
7,418
618
5,271
12,316
4,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

12
1 / 4 / 0
7,626
636
6,818
10,776
3,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 4 / 0
6,530
544
3,183
7,803
2,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
11
Kills
7
7
Deaths
11
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
0
1
3.5
L
Tiamat
Iabradoor
Tiamat
0
3
0
0
L
4
0
2
5
L
Jormungandr
NeptunesWrath-
Jormungandr
0
1
1
0.5
W
Aphrodite
PAYSER1995
Aphrodite
1
0
5
3.5
W
Thanatos
2
3
2
1
W
1
4
0
0.25
L
5
2
0
2.5
W
0
4
0
0
L
Chaac
vatt-mint
Chaac
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,994
Damage
25,886
39,280
Taken
44,730
19,286
Mitigated
18,322
8,079
Healing
23,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,118
4,248
0
1,560
7,954
3,288
1,853
3,103
4,571
0
65,429
L
Tiamat
Iabradoor
Tiamat
4,081
370
0
265
4,696
2,358
0
1,266
3,430
18,756
0
L
6,761
0
0
750
6,084
1,860
0
2,979
2,890
56,504
0
L
Jormungandr
NeptunesWrath-
Jormungandr
3,155
1,087
150
3,016
9,444
4,931
0
2,560
6,884
17,802
0
W
Aphrodite
PAYSER1995
Aphrodite
4,496
1,115
3,395
3,771
5,881
3,895
16
3,332
2,333
12,552
0
W
Thanatos
5,271
2,083
0
7,415
12,316
4,727
0
1,259
10,985
0
69,876
W
6,818
2,442
0
4,921
10,776
3,544
1,924
0
10,776
53,136
0
L
5,829
1,317
0
2,078
10,239
3,672
0
1,172
9,067
0
54,812
W
3,183
124
295
1,985
7,803
2,868
219
5,101
2,068
50,151
0
L
Chaac
vatt-mint
Chaac
5,168
959
0
1,820
8,817
6,465
0
6,305
2,512
0
38,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,471
Gold Earned
35,674
307
Minions Killed
421
0
Camps Cleared
0
1,174,755
Distance Traveled
1,205,958
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,309
609
128
11
0
241,518
3
L
Tiamat
4,672
389
32
3
0
184,484
0
L
Raijin
7,737
645
99
8
0
235,836
3
L
Jormungandr
5,192
433
27
2
0
197,457
3
W
Aphrodite
6,791
566
12
1
0
244,597
4
W
Thanatos
7,418
618
101
8
0
253,676
0
W
Sol
7,626
636
89
7
0
221,786
0
L
Pele
7,285
607
90
8
0
286,460
0
W
Ra
6,530
544
91
8
0
244,381
0
L
Chaac
6,585
549
59
5
0
270,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role