Player Matchup

Cerberus
Cerberus
HangDownDony
Cerberus
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 30L
1,277 Elo+
Party 2
Baron Samedi
Baron Samedi
warhere
Baron Samedi
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 28L
1,361 Elo+
Party 2
Bastet
Bastet
xHuntSoulsx
Bastet
Level 111
God Stats
21W - 16L
1,686 SR
Queue Stats
270W - 290L
1,388 Elo+
Solo
Team Averages
Level 114
1,562 SR
1,342 Elo+

VS

Team Averages
Level 119
1,510 SR
1,436 Elo+
Ganesha
Ganesha
BDOGx17x17
Ganesha
Level 145
God Stats
0W - 1L
1,423 SR
Queue Stats
72W - 43L
1,468 Elo+
Party 1
Loki
Loki
CxldSul
Loki
Level 107
God Stats
3W - 4L
1,508 SR
Queue Stats
130W - 163L
1,374 Elo+
Party 1
Chronos
Chronos
Killah666-aldair
Chronos
Level 104
God Stats
10W - 6L
1,597 SR
Queue Stats
386W - 384L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
HangDownDony
Cerberus
15
3 / 1 / 3
13,079
688
7,635
16,433
19,439
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Baron Samedi
warhere
Baron Samedi
14
1 / 5 / 3
12,758
671
11,960
11,794
4,800
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
16
4 / 5 / 3
14,718
775
12,372
16,591
5,869
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BDOGx17x17
Ganesha
17
1 / 6 / 7
12,988
684
9,251
21,792
29,217
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
CxldSul
Loki
19
10 / 2 / 1
15,336
807
18,766
16,067
7,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

6
0 / 0 / 1
10,092
531
0
80
4

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
20
8
Kills
11
11
Deaths
8
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ganesha
BDOGx17x17
Ganesha
1
6
7
0.75
L
Loki
CxldSul
Loki
10
2
1
5.25
W
Cerberus
HangDownDony
Cerberus
3
1
3
4.5
L
0
0
1
0.5
W
Baron Samedi
warhere
Baron Samedi
1
5
3
0.5
W
Bastet
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,967
Damage
28,017
44,818
Taken
37,939
30,108
Mitigated
36,518
11,536
Healing
3,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
BDOGx17x17
Ganesha
9,251
877
0
1,325
21,792
29,217
0
11,053
10,739
48,685
0
L
Loki
CxldSul
Loki
18,766
2,524
0
2,574
16,067
7,297
0
8,714
7,353
0
81,776
W
Cerberus
HangDownDony
Cerberus
7,635
382
392
3,745
16,433
19,439
650
4,146
12,287
29,704
0
L
0
0
0
0
80
4
0
80
0
0
0
W
Baron Samedi
warhere
Baron Samedi
11,960
491
1,512
1,313
11,794
4,800
677
2,708
9,086
54,382
0
W
Bastet
12,372
4,801
0
4,574
16,591
5,869
1,030
3,505
13,086
0
67,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,555
Gold Earned
38,416
172
Minions Killed
143
0
Camps Cleared
0
930,292
Distance Traveled
638,020
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
12,988
684
5
0
0
277,029
0
L
Loki
15,336
807
138
7
0
360,991
0
W
Cerberus
13,079
688
26
1
0
326,805
1
L
Chronos
10,092
531
0
0
0
0
0
W
Baron Samedi
12,758
671
71
4
0
305,875
8
W
Bastet
14,718
775
75
4
0
297,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role