Player Matchup

King Arthur
King Arthur
Batz_2510
King Arthur
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
196W - 193L
1,427 Elo+
Party 1
Danzaburou
Danzaburou
GALLOLOCO94
Danzaburou
Level 109
God Stats
9W - 10L
1,499 SR
Queue Stats
134W - 143L
1,406 Elo+
Solo
Jormungandr
Jormungandr
Justin20020141
Jormungandr
Level 37
God Stats
3W - 2L
1,649 SR
Queue Stats
92W - 114L
1,454 Elo+
Party 1
Fenrir
Fenrir
Noste Ever
Fenrir
Level 59
God Stats
25W - 25L
1,472 SR
Queue Stats
89W - 85L
1,485 Elo+
Solo
Chang'e
Chang'e
Spagel_06
Chang'e
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 60L
1,458 Elo+
Party 1
Team Averages
Level 64
1,524 SR
1,446 Elo+

VS

Team Averages
Level 113
1,549 SR
1,394 Elo+
Arachne
Arachne
Draza-Cetnik
Arachne
Level 95
God Stats
7W - 1L
1,691 SR
Queue Stats
28W - 32L
1,419 Elo+
Party 2
Nu Wa
Nu Wa
Grobar_SRB_1991
Nu Wa
Level 123
God Stats
6W - 6L
1,402 SR
Queue Stats
39W - 52L
1,355 Elo+
Party 2
Izanami
Izanami
Srpski-JOKER
Izanami
Level 97
God Stats
3W - 1L
1,577 SR
Queue Stats
16W - 29L
1,317 Elo+
Party 2
Geb
Geb
WarchildUK
Geb
Level 149
God Stats
6W - 7L
1,573 SR
Queue Stats
183W - 183L
1,411 Elo+
Solo
Merlin
Merlin
Xx-iAli-xX
Merlin
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 48L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Batz_2510
King Arthur
13
1 / 6 / 0
8,041
447
2,758
17,869
10,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
GALLOLOCO94
Danzaburou
17
1 / 3 / 3
10,112
562
9,756
14,764
6,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Justin20020141
Jormungandr
14
3 / 6 / 5
9,204
511
8,512
20,320
9,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
Noste Ever
Fenrir
14
2 / 4 / 5
8,893
494
8,050
16,527
7,618
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chang'e
Spagel_06
Chang'e
15
3 / 5 / 1
8,747
486
6,697
14,620
5,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Draza-Cetnik
Arachne
18
16 / 4 / 1
11,622
646
20,507
17,136
7,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

16
5 / 5 / 6
10,594
589
19,577
10,691
4,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
Srpski-JOKER
Izanami
16
1 / 1 / 2
9,525
529
3,096
9,720
4,264
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 0 / 10
9,600
533
6,640
11,576
10,455
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
Xx-iAli-xX
Merlin
14
1 / 4 / 5
8,775
488
4,670
12,425
5,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
48
10
Kills
24
24
Deaths
14
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Batz_2510
King Arthur
1
6
0
0.17
W
Arachne
Draza-Cetnik
Arachne
16
4
1
4.13
L
Danzaburou
GALLOLOCO94
Danzaburou
1
3
3
0.83
W
5
5
6
1.6
L
Jormungandr
Justin20020141
Jormungandr
3
6
5
0.92
L
Fenrir
Noste Ever
Fenrir
2
4
5
1.13
L
Chang'e
Spagel_06
Chang'e
3
5
1
0.7
W
Izanami
Srpski-JOKER
Izanami
1
1
2
2
W
1
0
10
6
W
Merlin
Xx-iAli-xX
Merlin
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,773
Damage
54,490
84,100
Taken
61,548
39,438
Mitigated
32,256
18,810
Healing
13,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Batz_2510
King Arthur
2,758
162
0
483
17,869
10,216
58
8,829
8,523
428
46,896
W
Arachne
Draza-Cetnik
Arachne
20,507
14,159
0
4,561
17,136
7,822
326
5,417
11,719
0
77,780
L
Danzaburou
GALLOLOCO94
Danzaburou
9,756
4,282
0
6,385
14,764
6,240
632
2,813
11,849
0
98,125
W
19,577
4,912
0
289
10,691
4,383
2,582
3,801
6,890
75,477
0
L
Jormungandr
Justin20020141
Jormungandr
8,512
2,178
0
1,734
20,320
9,503
0
8,435
11,723
72,901
279
L
Fenrir
Noste Ever
Fenrir
8,050
2,423
0
5,526
16,527
7,618
0
3,863
12,552
0
64,052
L
Chang'e
Spagel_06
Chang'e
6,697
1,079
440
4,242
14,620
5,861
0
5,990
8,566
57,526
0
W
Izanami
Srpski-JOKER
Izanami
3,096
1,928
0
1,534
9,720
4,264
705
390
9,330
0
76,941
W
6,640
808
2,197
2,062
11,576
10,455
0
4,790
6,786
26,971
0
W
Merlin
Xx-iAli-xX
Merlin
4,670
598
0
3,341
12,425
5,332
746
5,584
6,841
58,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,997
Gold Earned
50,116
529
Minions Killed
482
0
Camps Cleared
0
1,697,172
Distance Traveled
1,743,495
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,041
447
77
4
0
341,782
0
W
Arachne
11,622
646
89
5
0
421,859
0
L
Danzaburou
10,112
562
174
10
0
338,556
5
W
Nu Wa
10,594
589
110
6
0
308,483
1
L
Jormungandr
9,204
511
96
5
0
338,040
0
L
Fenrir
8,893
494
83
5
0
360,291
0
L
Chang'e
8,747
486
99
6
0
318,503
0
W
Izanami
9,525
529
152
8
0
349,911
0
W
Geb
9,600
533
43
2
0
359,785
5
W
Merlin
8,775
488
88
5
0
303,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role