Player Matchup

Ares
Ares
Dormillion
Ares
Level 119
God Stats
4W - 10L
1,464 SR
Queue Stats
864W - 800L
1,539 Elo+
Solo
Tiamat
Tiamat
SnivysAssasin
Tiamat
Level 158
God Stats
2W - 2L
1,562 SR
Queue Stats
78W - 81L
1,522 Elo+
Solo
Pele
Pele
The_Rage_Face
Pele
Level 112
God Stats
8W - 4L
1,749 SR
Queue Stats
396W - 378L
1,491 Elo+
Solo
Chernobog
Chernobog
king_loob240
Chernobog
Level 36
God Stats
5W - 4L
1,782 SR
Queue Stats
14W - 23L
1,492 Elo+
Solo
Danzaburou
Danzaburou
vaso0
Danzaburou
Level 149
God Stats
0W - 1L
1,308 SR
Queue Stats
41W - 31L
1,504 Elo+
Solo
Team Averages
Level 115
1,573 SR
1,509 Elo+

VS

Team Averages
Level 79
1,607 SR
1,510 Elo+
Osiris
Osiris
 
Osiris
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Astronauta-PT
Achilles
Level 129
God Stats
422W - 443L
1,464 SR
Queue Stats
446W - 465L
1,484 Elo+
Solo
Sun Wukong
Sun Wukong
Maindé
Sun Wukong
Level 52
God Stats
15W - 4L
1,712 SR
Queue Stats
229W - 194L
1,584 Elo+
Solo
Chang'e
Chang'e
Yatesx1
Chang'e
Level 88
God Stats
4W - 4L
1,796 SR
Queue Stats
103W - 84L
1,463 Elo+
Party 1
Zhong Kui
Zhong Kui
raji is bae
Zhong Kui
Level 69
God Stats
10W - 8L
1,562 SR
Queue Stats
120W - 95L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,366
488
2,512
10,385
7,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 3 / 0
5,870
534
6,315
9,552
6,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 4 / 0
5,839
531
5,360
11,546
4,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chernobog
king_loob240
Chernobog
10
0 / 2 / 0
5,609
510
1,926
6,860
2,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
vaso0
Danzaburou
10
0 / 3 / 0
5,596
509
2,928
7,794
2,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
8 / 0 / 4
8,087
735
10,216
10,382
5,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Achilles
Astronauta-PT
Achilles
8
3 / 0 / 4
5,949
541
4,135
6,604
4,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
Maindé
Sun Wukong
12
1 / 0 / 2
7,386
671
6,534
9,725
5,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Chang'e
Yatesx1
Chang'e
11
2 / 1 / 4
6,672
607
5,422
5,176
1,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Zhong Kui
raji is bae
Zhong Kui
11
1 / 0 / 6
6,627
602
7,146
4,083
3,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
35
1
Kills
15
15
Deaths
1
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
8
0
4
10
W
Achilles
Astronauta-PT
Achilles
3
0
4
5
L
0
3
0
0
W
Sun Wukong
Maindé
Sun Wukong
1
0
2
2
L
0
3
0
0
L
1
4
0
0.25
W
Chang'e
Yatesx1
Chang'e
2
1
4
4
L
Chernobog
king_loob240
Chernobog
0
2
0
0
W
Zhong Kui
raji is bae
Zhong Kui
1
0
6
4
L
Danzaburou
vaso0
Danzaburou
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,041
Damage
33,453
46,137
Taken
35,970
23,961
Mitigated
21,616
10,429
Healing
10,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
10,216
4,278
0
1,568
10,382
5,970
0
834
9,516
0
75,742
W
Achilles
Astronauta-PT
Achilles
4,135
1,018
0
1,741
6,604
4,960
0
791
5,799
0
14,046
L
2,512
221
201
2,418
10,385
7,819
0
3,316
7,069
14,599
0
W
Sun Wukong
Maindé
Sun Wukong
6,534
1,295
0
2,622
9,725
5,617
0
5,173
3,853
34
52,693
L
6,315
1,089
0
1,598
9,552
6,438
0
34
9,518
38,763
0
L
5,360
1,415
0
1,522
11,546
4,327
0
2,171
9,375
0
46,568
W
Chang'e
Yatesx1
Chang'e
5,422
571
683
1,758
5,176
1,788
271
956
4,220
45,081
0
L
Chernobog
king_loob240
Chernobog
1,926
1,066
0
2,446
6,860
2,579
0
4,006
2,854
0
40,194
W
Zhong Kui
raji is bae
Zhong Kui
7,146
2,103
0
2,169
4,083
3,281
912
328
3,755
38,810
11,927
L
Danzaburou
vaso0
Danzaburou
2,928
783
0
2,244
7,794
2,798
0
2,613
5,181
0
45,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,280
Gold Earned
34,721
337
Minions Killed
386
0
Camps Cleared
0
1,052,161
Distance Traveled
1,066,640
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,087
735
106
10
0
269,563
0
W
Achilles
5,949
541
10
1
0
174,023
2
L
Ares
5,366
488
21
2
0
195,744
4
W
Sun Wukong
7,386
671
114
10
0
205,125
0
L
Tiamat
5,870
534
83
8
0
195,051
2
L
Pele
5,839
531
68
6
0
241,228
0
W
Chang'e
6,672
607
85
8
0
220,905
4
L
Chernobog
5,609
510
88
8
0
216,652
2
W
Zhong Kui
6,627
602
71
6
0
197,024
2
L
Danzaburou
5,596
509
77
7
0
203,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role